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Thread: Possible to start around 1400?

  1. #1

    Icon5 Possible to start around 1400?

    Any submods available to take the game towards the very Late Medieval Era? I'm a big fan of fighting with a fuller tech tree that has some interesting later age units, but it takes so long to get there that I get bored of my campaigns by the time late tech arrives...If there is no such submod, does anyone know how to modify files to just change the date in the game to around 1400 to start with? I would love to play a Late Era campaign that starts in 1400 and gives me access to all the goodies from that time period

  2. #2

    Default Re: Possible to start around 1400?

    Ichon making a submod starting at 1390, but its still under development.
    http://www.twcenter.net/forums/showthread.php?479539-1390-map-and-late-campaign

  3. #3
    Andytheplatypus's Avatar Domesticus
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    Default Re: Possible to start around 1400?

    Its not that easy as to set the starting date farther back. You have a lot of other things based off the number of turns from start. Thats why making a mod is taking so long.

  4. #4
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    Default Re: Possible to start around 1400?

    Didn't one of the earlier SS versions have a late campaign that started around this time?

  5. #5
    Andytheplatypus's Avatar Domesticus
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    Default Re: Possible to start around 1400?

    Not sure, but if it did good luck trying to find a working download for it.

  6. #6

    Default Re: Possible to start around 1400?

    Yeah, I tried messing around with it, and realized that changing just the starting date does nothing because it doesn't affect the various events that are based on number of turns passed but not the years. These are the events that allow newer buildings and units etc... I wonder then if there are ways to have two years per turn pass so that the later era comes around sooner? Maybe still letting characters age at a normal rate though? Asking for a lot I bet... :/

  7. #7
    VINC.XXIII's Avatar Retired
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    Default Re: Possible to start around 1400?

    You need to leave the SS forum to find such mod...in waiting Ichon submod.

  8. #8
    Andytheplatypus's Avatar Domesticus
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    Default Re: Possible to start around 1400?

    Quote Originally Posted by Hobs Hobotus View Post
    Yeah, I tried messing around with it, and realized that changing just the starting date does nothing because it doesn't affect the various events that are based on number of turns passed but not the years. These are the events that allow newer buildings and units etc... I wonder then if there are ways to have two years per turn pass so that the later era comes around sooner? Maybe still letting characters age at a normal rate though? Asking for a lot I bet... :/
    Again, not as easy as you hope. If you are serious about it I suggest making a post in the Mod Workshopand ask state everything that you would like to do. They can give a detailed description. If it was easy dont you think it would be done by now?

  9. #9

  10. #10

    Default Re: Possible to start around 1400?

    If you're not a stickler for accuracy, then a few simple changes can be made. Go to the late campaign, find descr_events and subtract 180 from each date. If an event date becomes 0, then just leave it at around 1-3 in case there are some conflicts with triggers. Then change the start date in descr_strat to 1400. This is a really quick and dirty change that only affects what tech is available; factions still start with outdated/going to be outdated units, starting population is unchanged, territories are inaccurate, Mongol and Timurid invasions are delayed, black death is conveniently skipped etc etc.

    If you want 2 years per turn then edit the timescale in descr_strat to 2.00 or 0.50. Can't remember which is the correct one (probably the former), but it should be really obvious when you press end turn. This speeds up events listed in descr_events as that file goes by the number of years. Can't remember what happens to character ageing, but once again it should be really obvious. If you're unhappy with the fact that the dates and ageing are not synced, then you can always make the game more unrealistic by changing the max age of characters to 250.
    Last edited by poisoned goat; July 23, 2013 at 12:52 PM.

  11. #11

    Default Re: Possible to start around 1400?

    I think the max is 150.

    If there's an aging script, you can delete it, since the default aging is 6 months per turn.

  12. #12

    Default Re: Possible to start around 1400?

    Quote Originally Posted by poisoned goat View Post
    If you're not a stickler for accuracy, then a few simple changes can be made. Go to the late campaign, find descr_events and subtract 180 from each date. If an event date becomes 0, then just leave it at around 1-3 in case there are some conflicts with triggers. Then change the start date in descr_strat to 1400. This is a really quick and dirty change that only affects what tech is available; factions still start with outdated/going to be outdated units, starting population is unchanged, territories are inaccurate, Mongol and Timurid invasions are delayed, black death is conveniently skipped etc etc.
    Been wanting 1450 (or similar era) campaign ever since it went away with that old SS version couple years ago. So tried this fast "modding" myself, now the issue was when i started my campaign was that i also put all the plague starting ages to 0. This caused plague to be literally EVERYWHERE in Europe at start of campaign, had good giggles out of it.

    Anyways, wish id know how to mod better, id make some simple 1450 campaign right away for SS 6.4 that would suit my tastes with slight expanse of historical details and current unit balance (more dismounted Gothic Knights etc. ).

    Oh well, guess ill try reading on some modding tutorials and maybe learn how to do it, could share my primitive newbie 1450 mod with people here too once its "done".

  13. #13

    Default Re: Possible to start around 1400?

    You can move the events any direction you wish.. You can make the black death occur 999 years after the start of the campaign, Timurid invasion after 10 years... etc. Just make sure the first number of each entry is in sequence.

    1450 campaign using the RR/RC compilation (utilizes SS6.1) from PB: http://www.twcenter.net/forums/showt...*AUGUST-13***&
    1390 campaign by Ichon, still in progress: http://www.twcenter.net/forums/showt...late-campaign&

  14. #14

    Default Re: Possible to start around 1400?

    Quote Originally Posted by poisoned goat View Post
    You can move the events any direction you wish.. You can make the black death occur 999 years after the start of the campaign, Timurid invasion after 10 years... etc. Just make sure the first number of each entry is in sequence.

    1450 campaign using the RR/RC compilation (utilizes SS6.1) from PB: http://www.twcenter.net/forums/showt...*AUGUST-13***&
    1390 campaign by Ichon, still in progress: http://www.twcenter.net/forums/showt...late-campaign&
    Well, i first moved those black death events to far ahead future, still happened, now i deleted them completely, still happens. Dunno, seems im cursed with plague.

    Installing SS 6.1 with that 1450 mod is possible as alternative mod (different folder etc.) without replacing current SS 6.4 with same MTW2 install?

    edit. Seems that 6.1 with 1450 was on megaupload which no longer exists so couldnt DL em to begin with.
    Last edited by Ziltoid; August 20, 2013 at 05:06 PM.

  15. #15

    Default Re: Possible to start around 1400?

    Still get the plague, tried entering those dates into 900 years ahead, didnt help, deleted them, didnt help, set em to 0, didnt help. Tried moving around plague position in the file too so that its in sequence etc. but no effect. Seems plague disappears 4 years later with first event though. But characters stay affected and some die, so really cripples trying to play like this.

    Also cant get 2TPY to work or changing starting date for campaign. I know im modding noob, but dont understand why these things screw up like this with no apparent reason.

  16. #16

    Default Re: Possible to start around 1400?

    Since RTW2 was such a failure, im back to MTW2:SS again. This still seems appealing, i got 1450 AD and 2TPY (also deleted aging script) working now with units unlocked properly (also mercs) with poisongoats advices. But still got the plague when game starts all over the place. Any idea what could be causing this? I tried all different settings for the plague events from 0 to 500 and even removing em completely but nothing helps. Could there be some script or something that sets it up that im not aware of?

    If id manage to remove this plague issue, id next move on to making settlements and starting units more advanced, after that i guess i could even release it as my timid and humble noobish submod incase someone else intrested too. Was thinking of making certain high end units bit more easily available so that AI would have em and player too without too much hassle as its 1450 after all.

  17. #17

    Default Re: Possible to start around 1400?

    Okay, a few things to clarify first. There are multiple folders that contain files with identical names. One of them is the "active" file that's read by the game, the other 3 are backup files that are implemented when you run SS_setup.exe. The "active" files are found in data\world\maps\campaign\imperial_campaign\, while the backup files are found in data\campaign\(backup, early or late)\world\maps\campaign\imperial_campaign\.

    Now go to data\campaign\late\blablabla and edit the descr_events and descr_strat files. Then run SS_setup, which will overwrite the files in data\world\blablabla so the changes you've made become "active". Note that these changes only take effect upon starting a new campaign. As for the plague issue, I think it's caused by some hardcoded limit in the number of years, or that the events occur after the end_date in descr_strat. Just to be safe, change the end_date to 1900, and set the plague date to 400. Or just delete the plague entirely.

    Good to know RTW2 sucked, I didn't rush to preorder it after the joke-of-a-game that was STW2. I watched some people streaming RTW2 games and it looked really bad, with a poorly designed UI, having to choose between 2000 useless ancillaries, all family members going crazy... that last part was hilarious lol.

  18. #18

    Default Re: Possible to start around 1400?

    Having a just-pre-Empire starting point would be pretty fun, as the gunpowder units are underused

  19. #19

    Default Re: Possible to start around 1400?

    Okay finally done with my (first version?) of unofficial simple 1450 campaign, after learning most basic modding skills from this thread from poisoned goat.

    It's by no means properly historical or a masterpiece of modding. Goes 2TPY speed and starts 1450. Settlements been upgraded, with most factions having huge capitals and some citadels are around too. That is to get player started right away with "endgame" units of 1450 era rather than first having to play long just to get to stage where those new units start appearing. Lots of starting units upgraded too for different factions.

    http://www.mediafire.com/download/v8...50campaign.zip

    It has folders in the .zip file set ready so unzipping it to SS6.3 folder is enough, after that run SS_Setup and go for late campaign. This means it replaces 1220 Late Campaign, so if you want that back, reinstall SS6.4.




    I mainly did this just for myself, but feedback if someone tries it is welcome.

  20. #20

    Default Re: Possible to start around 1400?

    also got here after r2TW debacle...will surely try this 1450 thinge as soon as i finish my default SS Hungary campaign

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