Will we be able to diplomatically annex client-states?
I remember something vaguely that you can annex them but i am not sure.
I apologize if this has been asked before.
Will we be able to diplomatically annex client-states?
I remember something vaguely that you can annex them but i am not sure.
I apologize if this has been asked before.
do you mean like vassalage?
if so then yeah, for example Macedon starts off with Athens as a vassel
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I think he (she?) means that if we can basically "conquer" our vassals and assume direct control without declaring war on them and without having overwhelmingly negative diplomacy impacts.
Last edited by Spartacus041; July 13, 2013 at 04:02 PM.
Answer: We honestly don't know the list of diplomatic options when we communicate with our client-states right now. My guess would be "no".
ah ok, then My guess would also be no
My Mountaineering Blog - https://grahamwyllie.blogspot.com/
I would like this idea. However, I highly doubt we could simply make them part of our empire with the push of a button. There would probably be something preventing that, say a rather large cost or a sudden surge of unhappiness in the former vassal's regions. Otherwise factions such as the Seleucid Empire or Carthage would gain immense areas of land on turn one, and it would pretty much make CA's attempt to divide larger empires into client kingdoms pointless.
It could require extreme high friendly relationship. Something like 190+ (with the limit being 200) to finally have the local upper class willing to be completely part of your empire and cost a lot of money to represent the creation/modification of all governmental institutions.
It could be interesting if annexing one vassal state would hurt a little your relations with your other vassals. This way it could possibly limit the annexion (especially at the beginning of the game for the Seleucids) without introducing hardcored limits (so a vast campaign of annexation could still be possible at the cost of a lot of corruption/diplomatic gifts).
That would be interesting, I like that. Like having a vassal assimilate and over x amount of turns, with culture change/similarity high, happiness, etc. you could offer and or they could ask. I hope CA answers this because if you have to forcefully conquer your vassals to absorb them and take a huge diplomacy penalty in the process...that would suck.
When Hiero returned to besiege their base (Messana) in 265 BC the Mamertines called for help from a nearby fleet from Carthage, which occupied the harbor of Messana. Seeing this, the Syracuse forces retired, not wishing to confront Carthaginian forces. Uncomfortable under the Cathaginian "protection," the Mamertines now appealed to Rome to be allowed into the protection of the Roman people. At first, the Romans did not wish to come to the aid of soldiers who had unjustly stolen a city from its rightful possessors. However, unwilling to see Carthaginian power spread further over Sicily and get too close to Italy, Rome responded by entering into an alliance with the Mamertines. In response, Syracuse allied itself with Carthage, imploring their protection. With Rome and Carthage brought into conflict, the Syracuse/Mamertine conflict escalated into the First Punic War.
I changed the title of the thread.
Anyway, the ideas here are nice, keep it coming.![]()
Annexing happened historically during this period so I don’t see why not. I think it would stupid not to have an option to be able to annex a region over a period of time. Sure there should be some cost to it, but this should be in the game for sure.
The option to annex regions deserves to be in the game way more than the flaming balls of fire!
On the flip side there should also be the option to be able to convey/transfer regions to vassals and allies. Some times it might be better to absorb a region and other times it might be better to reward a vassal or in the case with an ally who recently lost territory restore it to them if you happen to regain control of the region.
Missions maybe? Remember the colonial missions for America in Empire.
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In Paradox games we can diplo-annex our vassals if we have good relations, diplomacy, prestige, strong army, low infamy..etc . I think this feautre must be in Rome II.
Edit:
Diplo-Annexation shoud be hard indeed and costs somethings. I think:
Requirements
- Very good relation with the client faction which is you want to diplo-annex
- At least 3 times stronger army
- At least 2 times more regions
Consequences
- Temporary reduction of happiness in the empire
- Reduce relations with neighbors
- Reduce relations very much, and also risk of rebellion in other client factions
Last edited by CanOmer; July 14, 2013 at 05:45 PM.
that could be interesting. One of the few thing i ask myself is what happen to the client state if you destroy the faction that lead them.
Could be interesting if suddenly, they make war to eachothers.
I would love that. Though if client states work as they did in shogun where the territory still counts as yours I won't complain.
I imagine that probably certain factions can annex vassals through missions, for example Carthage.
blatant nicking of someone else's thread from yesterday: http://www.twcenter.net/forums/showt...-Client-States
Moderator, please merge
I agree, by the way. Rome often took over her client states, indeed being a client kingdom was a step on the way to incorporation in the empire. It was infuriating not to be able to take over vassals without international condemnation for attacking an ally, when really no-one would have cared, they were seen to be as good as yours