Unit cards are one of the basic elements of battles in Total War. They exist so you may quickly select your units and quickly gauge the strength of your units. Rome 2 has made a step backwards and removed the numerical strength of a unit remaining. This post will demonstrate through examples why it was a mistake.
Shogun 2 in many ways has been the pinnacle of Creative Assemblys craft. Unit cards are functional and simple which allows the player to immediately see what kind of unit it is and how many soldiers are in the unit. Let's take a look at a Shogun 2 unit card. Note that this is a modified unit card with a custom background but our focus is on the units strength, represented in the bottom left corner.
You can immediately discern several facts that are important to your decision making in a battle. You can see the total strength in men which is represented by a number. You can see the strength remaining which is represented by a bar underneath the number. You can see a rough estimate of how much damage the unit has taken in a battle by the color of the bar (red, yellow or green). I cannot find any flaw in Shogun 2s representation of the units strength. It conveys all the important decision making information immediately and can be read with accuracy at a glance. Now let's have a look at Rome 2s unit cards in an image from the Battle of Teutoburg Forest.
You can immediately discern what kind of unit it is but the exact strength has been removed. As well it appears the color coded bars (red for low units, yellow for roughly half remaining, green for more than half) seem absent. No longer can you tell at a glance how many units exactly remain. This is very important for two reasons. Firstly, a bar can only tell you how many units are remaining from the start of a battle. Secondly, not all of your battles start with units at full strength.
For example:
I am fighting in Iberia and attack the settlement of Carthago Nova. I win the siege but suffer some losses. In the next turn a Carthaginian army assaults my army. There is not enough time for the full replenishment of a units lost numbers and some units are under strengthed. What will the unit cards tell me in battle? We know that there will be a green bar representing the units 'health' in remaining men. However the remaining men will be less than a full strength unit. Now do you understand the plight of removing the number of men remaining from the unit card?
Let's say you have two units of the same type. One at full strength with 150 men and one at half strength with 75 men. Won't they look identical in battle? Both units will have a full green bar and without hovering over the units card for more information (precious seconds) or visually inspecting the unit (even more time ill spent) how would you tell the units apart? In Shogun 2 and earlier you could see the numerical strength of a unit and tell at a glance how many men it contained. In Rome 2, that is missing and with it, an important part of the players decision making is also missing.
I know it's very trite to request Creative Assembly explains [complaint xyz] on various forums. But in lieu of Creative Assembly who may be too busy, can anyone here hazard a guess at why the units numerical strength was removed and how we will learn to compensate for having part of our basic elements of battle taken away from us?
mods used in unit card compilation image:
RTW: Europa Barbarorum
M2TW: Stainless Steel
ETW: Darth Mod Ultimate Commander
NTW: NTW3
Shogun 2: DarthMod with JFC unit cards
mods were used simply because I was too lazy to uninstall them before
taking a screenshot and are not part of a point I am trying to make.





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