Pm the next player that it is their turn. You have 24 hours to play each turn before skip/sub
1 turn peace ( you may cross another players region,
but must not end turn there or fight obviously. )
No destroying buildings in an
under siege settlement. At all other times it is allowed.
2 forts per region/player and forts need to have a garrison of at least
4 units, to limit fort spamming a bit.
No assassinations
No bug abuse! When you think someone has used a bug report it here and the admin will look into it.
Link to known bugs, 2nd paragraph
No sailing from a blockaded port without first
defeating the blockading ships,
Armies must not be
hidden in
ships inside of ports.
No
sallying forth in a siege to
deny your besieger the opportunity to sack your settlement.
Post pictures of battle odds, involved armies, their banners and the results.
It is advised to hide everything else, especially the mini map and your finances.
Settlements gifted should disband all units save one. No
gifting regions in a war zone ( bordering faction at war with, or under threat )
Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Tyrell defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies standing in defenses, even if defeated, don't lose movement points. So player 'a' is allowed to move the army that reinforced another while in a fort even if defeated by 'b'.
Heroic victories are banned