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Thread: M.C.M.'s Complete Guide to Victory in Imperator!

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    Default M.C.M.'s Complete Guide to Victory in Imperator!


    Introduction: Many a post it is that I have read complaining that RTR is just too plain easy, the AI acts like an idiot, the Romans are just too uber etc. Well, if you are one of those people, and yet you still love to play your Romans as I do, this is the game for you.

    Imperator 2 is not for the feint hearted, or those that want to rush to the Marius reforms for your uber Legionaries and race all over Europe, but really for the person who wants to play the game as historically as possible, given the parameters of trying to replay chance and fate in a game, and enjoys both the journey and having a hard time, sweating blood for each and every town they take. With this mod, you are going to earn every last bit of territory you win, and you will learn to take care of ‘your boys’ like they truly were your’s, or Caesar’s, sons.

    Well, we already have two great Roman guides, Quintus Sertorius’ masterpiece, and Candelarius’ excellent recent addition, but I wanted an in-game guide specifically applying all of this stuff to an actual campaign, and them to go on much, much more into tactics and game strategy. In that regard, this is a nuts and bolts, brass tacks strategy and tactics guide.

    If you enjoyed Imperator 1, prepare yourself for two, because it’s much, much tougher.

    Things not to take for granted.
    • Your troops are no longer virtually invulnerable. They are affected by your General’s traits and the way you choose to fight your battles. If not managed well, and I mean not managed well, they will rout like frightened puppies, which is exactly as some infamous Roman Legions actually did do, depending on who led them.
    • The AI has a command bonus, and fights a hell of a lot more tenaciously and smarter. The enemy rally well if routed and come back asking for more. The enemy General doesn’t just kamikaze into your front ranks anymore, but fights much more effectively, and it is going to drive you nuts as you watch your Roman boys fight for their very existence.
    • You don’t have much money, in fact I can guarantee after one turn you won’t have any at all, possibly as long as 60 turns or even longer (even if you plan well) so you are going to have to think ahead. Way ahead.
    • That means, that the troops you start off with will have to survive somewhere between 40-60 turns, and multiple battles including both of Pyrrhus’ campaigns in Italy are included in the game, the Carthaginian menace, and amphibious assaults by X and Y factions before you can even hope of replenishing them. The troops really are ‘your boys’. Take care of them.

    So, you are asking yourself how the hell am I going to survive if the game is that tough? Well, this guide is for you. 





    Part One: The Basics.

    1. By reading on, you agree to play by the rules. (muhahahaha) By rules, I mean I basically follow ‘Quintus Sertorius’ Guide to conduct becoming of a true Roman’ and keep my expansion to a fundamentally historical guideline, and your money down below 50,000 Denarii. But I have a few extra rules that I like to add on top too (more later). This means that you are not going to be doing any storm trooping over Europe anytime soon, at least not in the first 150 years! The game is so tweaked by Lestat, you aren’t going to have :wub:s of cash anyway, which is great if you want to play historically and build up your nation state gradually over time, managing every little detail. And we want to play historically, don’t we? (yes, I have been called a control freak)

    2. So, the game opens and you have the Greeks/Epirotes down south with Pyrrhus and his elephants to worry about initially. Pyrrhus was a major obstacle and turning point for the Roman state, and he kicked a couple of good Roman armies to pieces before the Romans finally wore him down, only to come back a second time. He is a serious threat and should be taken as such by you. The Romans mobilised their entire military industrial complex to rid themselves of this guy, and I strongly urge you to do the same. My advice, my style, is to go down there with your entire two stacks sitting in your borders and slug it out with him. But more on that later.


    3. You have some cash to start with, but not a lot, so- use it wisely. My style, is to build a port in Rome, and a trader in both Capua and Ancona ( Lestat likes to build a wall around Ancona ). Then build yourself some troops with whatever cash you have left, because you are not going to see any cash coming in for probably at least 20 turns.

    Prepare to stare grimly at negative figures yet fight like a lion!

    4. Regarding first and only troop development for the time being you can train for the next eternity, you need to make a decision- do you want more missile units to deal with his Elephants and archers, or do you want to smash him with your foot? Me, I get some missiles and a couple of units of Italian hoplites together and start heading down south, coordinating my two stacks to meet somewhere (just like Napoleon used to- he was a big Roman fan too, I hope you know).


    5. My advice is, since your troops are no longer uber Rambo units, you and going to have to get smart on the battlefield and start really fighting like a roman legion, with timing, tactics and teamwork/coordination. More on that later too 

    6. Okay, so you have your first strategic decision to make here my friends. You could
    • Attack Corfinium and try to take it fast, and also the other rebel town before Pyrrhus catches up to you or
    • March down and take him on straight away or
    • Go north and let him storm your region while you are busily occupied pulling the Gauls into the picture too early (not historical).


    Anyway the choices are yours for now. Later I will tell you what I do in game. Lestat has his own style of game play too, and I hope he shares it with you here later.

    For me, I love it when it’s tough. I enjoy micromanaging my armies and cities and making all the tactical decisions myself, with no one else to blame but me.

    So, I have set the scene for your conquest. Your nails are ready to be bitten down. Prepare for battle…..



    Part Two: Imperator 2’s Special building tree and culture system.

    This is a basic overview of the building tree included in the game. It is meant as a reference guide for you.

    Barracks : (RTR equivalent)

    1. Subiugatio-Subjugation (Auxilia Phase 1)
    It was the policy of Rome to make a successful revolt of her subdued
    enemy an impossibility, by consuming all their energies in the support
    of her immense population and the subjugation campaign. Hence all the
    surrounding tribes, once wandering nomads, were told to become tillers
    of the soil; and, with colonies sent out by herself, they were forced to
    lay down their arms, leaving them open to the attack of all and be incapable of defence.
    Thus the natives of roman controlled areas were weak, and the moment the legions
    arrived in the province to chastise the locals, a war was then merely a siege of their chief city.
    The first phase of colonization for the roman commander is to thus subjugate the local population to roman authority and rule.

    Note: Player can build only Garrison level 1 if it is a large town minimum.

    2. Colonorum Deductio-Colonising (?) (Auxilia Phase 2)
    Colonies were established by Rome throughout its whole history. They
    were intended to keep in check a conquered people, infuse the area with peoples loyal to Rome and also to repress hostile incursions, either cultural or physical. With the undergoing of the Colonorum Deductio, the subjugation of a province was practically complete. The province chiefs co-opted into the roman hierarchy thus: honoured with privileges, some of the nobles were even granted the franchise on a limited scale, and some in later periods even admitted to the Senate. Now the total Romanization of the conquered province was fairly begun.

    Roman money was introduced as currency, and Latin became the official local language. As the Romans did not believe in imposing their religion or culture on the subjugated peoples, the client kingdoms were allowed much leeway in their own continuation of lifestyles. Those natives cultures, aside from superficial changes, remained much the same, especially for the farmers or the poor, who did not aspire to life in the cities and were absorbed with agriculture.

    Note: Player can build Garrison level 2 if it is a city minimum.

    3. Societas-Intergrated Society(?) (Auxilia Phase 3)
    For these conquered nations who adopted the habits of their Roman
    conquerors, the new towns, established by Rome, were the focal points of
    society. The Romans considered “sophistication” as symbolised by the
    growth of these towns, instead of the rural farms and the simple dwellings of
    the conquered. To entice the aristocrats to build proper houses, they
    turned these towns into hubs of commerce, with town councils in charge.
    Aside from the economic activities taking place in these new urban centres,
    law courts and a forum allowed justice to be meted out and assemblies to
    be held. Perhaps the most endearing legacy from the Roman Empire is in
    its self-declared mission of “civilisation”, attempting to enlighten and
    “lift up” the cultures of their colonies to a Roman ideal, bringing the order of a
    superior culture onto these conquered nations.Please note that in some
    regions or with some factions, the AOR buildings may not provide any
    available troops for recruitment. As the Romans did not believe in
    imposing their religion or culture on the subjugated peoples, the client
    kingdoms were allowed much leeway in their own continuation of their
    lifestyles. Those natives culture, aside from superficial changes,
    remained much the same, especially for the farmers or the poor, who did
    not aspire to life in the cities and were absorbed with agriculture. The
    administration of cities within the provinces was seen to by local
    political authorities. The Romans attempted to use the Greek concept of
    the city-state whenever possible, but in conquests without a structure
    already in place they would establish an organization on a pre-existing
    tribal basis. The local nobility or wealthy aristocrats would be
    enrolled in this city government, functioning much like the Republican
    Roman Senate.

    Note: After this is complete you can build your own Temple (minimum large
    town) and Garrison level 3 with minimum large city.


    Two barracks levels open for choosing. Choose either:

    a) Castra Provincialia - Provincial Government (muster field)
    No colony was established without a lex, plebiscítum, or senatus
    consultum decided by the various Roman assemblies. They were intended to keep in check a conquered people, and also to repress hostile incursions. Many were founded to provide for veteran soldiers; a practice which was begun by Sulla, and continued
    under the Emperors. The colonies were divided into two classes, the viz.
    Latinitas or Castra Provincialia. Members of the former class had all
    the rights of Roman citizens; those of the latter could not vote in the
    Comitia in Rome. The Latíni, who were once Roman citizens, and who
    always felt equal to them, were uneasy in their subordinate position.
    But by the Julian law, passed in 90 B. C., they acquired the right of
    voting in Rome, and were placed on the same footing as Roman colonists.
    Due to their status of not a fully granted citizenship, these provinces
    will not be able to recruit Roman units. The administration of cities
    within the provinces was seen to by local political authorities. The
    Romans attempted to use the Greek concept of the city-state whenever
    possible, but in conquests without a structure already in place they
    would establish an organization on a pre-existing tribal basis. The
    local nobility or wealthy aristocrats would be enrolled in this city
    government functioning much like the Republican Roman Senate.

    Or:

    b) Latinitas - Citizenship (militia barracks)
    No colony was established without a lex, plebiscítum, or senatus
    consultum. They were intended to keep in check a conquered people, and
    also to repress hostile incursions. Many were founded to provide for
    veteran soldiers; a practice which was begun by Sulla, and continued
    under the Emperors. The colonies were divided into two classes, the viz.
    Latinitas or Castra Provincialia. Members of the former class had all
    the rights of Roman citizens; those of the latter could not vote in the
    Comitia in Rome. The Latíni, who were once Roman citizens, and who
    always felt equal to them, were uneasy in their subordinate position.
    But by the Julian law, passed in 90 B. C., they acquired the right of
    voting in Rome, and were placed on the same footing as Roman colonists.
    The Latinitas and citizenship status will make the province to be able
    to recruit Roman units if the Campus (training ground) is build to
    recruit legionaries which is a highly visible base for Rome's military
    power.

    These levels are pre-Imperial reform. At 14 BC you'll have a scripted
    imperial reform where 2 new buildings available (upgraded)

    1. Imperia Equetris - Province governed by the Equestrians (city barracks)
    Imperial Procurators were appointed to various major cities to oversee
    financial matters, especially concerning the collection of taxes. They
    could either work for the provincial governor or report directly to the
    Emperor. The emperor was the Proconsul of all provinces with any
    significant military force, with the exceptions of Africa and Aegyptus.
    In 180 AD there appears to have been 28 Imperial provinces. Those
    provinces with at least one legion stationed in them had a senatorial
    governor called a Legatus Propraetore Augusti (imperial legate of
    praetorian rank). Since these cities were rules under provincial
    governor and not given the citizenship, the young men of military age
    here were not allowed to enroll as legionaries. However, they still can
    enroll under auxiliary units which will supplement the Imperial Legions
    during crisis. In time of peace however, these auxilia units were
    usually disbanded to save the cost of maintaining the army. The young
    men were recruited through Auxiliary Barracks and were usually given
    basic training in weapon and warfare. They are usually lead by Roman of
    the Praetorian class. An Auxiliary Barracks is a major structure in any
    non-citizenship cities, allowing many auxiliary troops to be trained.
    Since Roman Legions are heavy infactry base, auxilia troops are widely
    used as skirmishers and missiles troops and also as cavalry. The
    famous 'professional' auxiliary units like the Syrian Archers and the
    fame Sarmatian Knights were given Roman Citizenship after 15 years of
    completed service in the army. Historically, the auxilias were recruited
    and send to duty far away from their region of recruitment to prevent
    internal rebellion.

    This option only avialable if the province is under provincial government.

    2. Imperia Legatus - Province governed by Imperial Legate (army barracks)
    Imperial Procurators were appointed to various major cities to oversee
    financial matters, especially concerning the collection of taxes. They
    could either work for the provincial governor or report directly to the
    Emperor. The emperor was the Proconsul of all provinces with any
    significant military force, with the exceptions of Africa and Aegyptus.
    In 180 AD there appears to have been 28 Imperial provinces. Those
    provinces with at least one legion stationed in them had a senatorial
    governor called a Legatus Propraetore Augusti (imperial legate of
    praetorian rank). Only certain cities that are huge enough have the
    population of military age to be able to recruit legionaries through
    it's own Camp of Mars or Legionary Barracks. A Legion Barracks is a
    major structure in any town, allowing many troops to be trained. Before
    the reforms of Augustus, the legionaries usually were recruited,
    equipped and paid by the generals and it is usually to these generals
    that the legionaries hold their loyalty to. After Augustus intruduce his
    reforms and changes and to prevent continuous civil war the legions now
    all belong to the Senate, or more in actuallity to the Emperor and the
    state. This by no means that rebellion wont happen. Somehow, somewhere,
    there will be a disgruntled general who would like to take matters in
    his own hands and civil war will break out, again... All barracks for
    the Roman Legions are built to an efficient standardized ground plan: no
    matter where in the world a Legionary is sent to enforce Roman peace, he
    will always know his way around, and where he is expected to be at all
    times.

    Lestat note- This option only available for those with Citizenship.
    Tips: Even with citizenship, not all provinces can recruit imperial
    legions. Mostly coastal cities only. If I'm correct none on islands
    (except Sicily) Don't gives Rhodes or Crete citizenship level for
    example. ****


    Sepernote!!!

    None of these buildings are destroyable (same goes with other faction
    buildings). If the AI can't destroy buildings, neither can you. Lol


    Part Three: Temples

    Basically, Rome can only build one type of temple. Except the 3 in the
    starting province, Roman can build temples one the conquered province
    have level 3 auxilia (Societas).

    Temple Level 1.
    Lares Familirias (Shrine)
    Most of the Roman gods and goddesses were a blend of several religious
    influences. Many of these were introduced via the Greek colonies of
    southern Italy and others had their roots in the Etruscan or Latin
    tribes of the region. In some cases the Etruscan or Latin names survived
    throughout the cultural existence of Rome, but many were adopted so
    completely that they maintained their names from other cultures.

    In the east, the Greek names remained the choice of the people and the
    major gods of the system therefore, were known by both. As Rome's power
    grew and expanded throughout the known world, the Roman Empire came into
    contact with the cultures and religious beliefs of many cultures. The
    Romans, happy to absorb and assimilate any culture they encountered
    thereby reaping the benefits of both its wealth and religious influence,
    were a mosaic of belief systems. As the Roman Empire expanded, and
    included people from a variety of cultures, more and more gods were
    incorporated into the Roman religion. The legions brought home cults
    originating from Egypt, Britain, Iberia, Germany, India and Persia.

    The religion of the early Roman soldier was not distinguishable from the
    religion of the average citizen as Republican soldiers were recruits or
    conscripts who returned to civilian life after their tour of duty. By
    the time of the empire the legions had become a professional fighting
    force, the chief appendage of the ever-expansive Roman State. The
    religion of the imperial legions was therefore modeled on the State
    religion. While there is no doubt that many if not most of the soldiers
    sincerely believed in their divinities, the chief political effect of
    the army religion was to promote Romanization among the troops. This was
    especially important as Italians deserted the legions and provincials
    came to form the backbone of Roman military power.

    Lares Familias are Roman tutelary deities of the home and the family,
    particularly associated with the hearth. Each home had a small shrine,
    the lararium, dedicated to these deities, typically depicted as a pair
    of dancing youths.

    Iuppiter Capitolinus (Temple)
    Most of the Roman gods and goddesses were a blend of several religious
    influences. Many of these were introduced via the Greek colonies of
    southern Italy and others had their roots in the Etruscan or Latin
    tribes of the region. In some cases the Etruscan or Latin names survived
    throughout the cultural existence of Rome, but many were adopted so
    completely that they maintained their names from other cultures.

    In the east, the Greek names remained the choice of the people and the
    major gods of the system therefore, were known by both. As Rome's power
    grew and expanded throughout the known world, the Roman Empire came into
    contact with the cultures and religious beliefs of many cultures. The
    Romans, happy to absorb and assimilate any culture they encountered
    thereby reaping the benefits of both its wealth and religious influence,
    were a mosaic of belief systems.As the Roman Empire expanded, and
    included people from a variety of cultures, more and more gods were
    incorporated into the Roman religion. The legions brought home cults
    originating from Egypt, Britain, Iberia, Germany, India and Persia.

    This Temple is dedicated to Jupiter, the Supreme God of Rome. He is the
    special protector of Rome, the lord of heaven and the bringer of light
    and can be improved as the settlement grows in size and importance.

    Marspiter Ultor (Large Temple)
    Most of the Roman gods and goddesses were a blend of several religious
    influences. Many of these were introduced via the Greek colonies of
    southern Italy and others had their roots in the Etruscan or Latin
    tribes of the region. In some cases the Etruscan or Latin names survived
    throughout the cultural existence of Rome, but many were adopted so
    completely that they maintained their names from other cultures.

    In the east, the Greek names remained the choice of the people and the
    major gods of the system therefore, were known by both. As Rome's power
    grew and expanded throughout the known world, the Roman Empire came into
    contact with the cultures and religious beliefs of many cultures. The
    Romans, happy to absorb and assimilate any culture they encountered
    thereby reaping the benefits of both its wealth and religious influence,
    were a mosaic of belief systems.As the Roman Empire expanded, and
    included people from a variety of cultures, more and more gods were
    incorporated into the Roman religion. The legions brought home cults
    originating from Egypt, Britain, Iberia, Germany, India and Persia.\n\n
    Roman god of war and, at least in early Roman history, a god of
    agriculture. Equated with the Greek Ares. Son of Jupiter and Juno. He
    was the father of Romulus and Remus by the vestal Ilia. As a result,
    Romans styled themselves 'sons of Mars'.

    He was typically depicted as a warrior in full battle regalia wearing a
    crested helmet and bearing a shield (the sacred Ancile) and lance. He
    was often linked with the goddess Bellona, who drove his chariot. The
    main sanctuaries of Mars were the temple in the Campus Martius ("Field
    of Mars") in Rome and the temple of Mars Ultor ("Mars the Avenger")
    built under Augustus. The month of March was named after him, and he had
    a festival on March 1 called the Feriae Marti, which was the New Year's
    Day in the old Roman calendar. Another festival at which Mars was
    honoured was the Armilustrium on October 19, when military arms were
    ritually purified and put in storage for winter.In Gaul it was sometimes
    called Gallicus Mars.

    This temple is dedicated to Mars, the God of War, and therefore a
    popular deity amongst the warlike Romans. He is also the patron of
    husbandmen.

    Iuppiter Sanctuarium (Awesome Temple)
    Most of the Roman gods and goddesses were a blend of several religious
    influences. Many of these were introduced via the Greek colonies of
    southern Italy and others had their roots in the Etruscan or Latin
    tribes of the region. In some cases the Etruscan or Latin names survived
    throughout the cultural existence of Rome, but many were adopted so
    completely that they maintained their names from other cultures.

    In the east, the Greek names remained the choice of the people and the
    major gods of the system therefore, were known by both. As Rome's power
    grew and expanded throughout the known world, the Roman Empire came into
    contact with the cultures and religious beliefs of many cultures. The
    Romans, happy to absorb and assimilate any culture they encountered
    thereby reaping the benefits of both its wealth and religious influence,
    were a mosaic of belief systems.As the Roman Empire expanded, and
    included people from a variety of cultures, more and more gods were
    incorporated into the Roman religion. The legions brought home cults
    originating from Egypt, Britain, Iberia, Germany, India and Persia.

    Chief Roman god, originally a sky god and a god of light. He was later
    equated with the Greek Zeus, although the origins of both have been
    traced back to a hypothetical Indo-European sky god, indicating that the
    similarity in their roles was not entirely due to Roman copying of a
    Greek original.

    Jupiter was also a god of thunder (Jupiter Tonans) and lightning
    (Jupiter Fulgurator). With the military expansion of Rome, Jupiter took
    on appropriate characteristics as Jupiter Victor and Jupiter Stator
    ("Jupiter Protector"). Jupiter was also important as a god of oaths,
    contracts and treaties. His consort was Juno. Jupiter's main sanctuary
    was the temple of Jupiter Optimus Maximus ("Jupiter, Best and Greatest")
    on the Capitoline Hill in Rome, which was originally constructed by the
    Etruscans before they were overcome by the nascent Roman Republic. On
    the Capitol, heformed a trinity with Juno and Minerva. The Ides of each
    month (13 or 15) and the full moon were sacred to him. He was also
    worshipped at the festival of the Vinalia on August 19, which he shared
    with Venus.

    Pantheum (Pantheon)
    With the vast size of the empire, there was of course many new gods from
    distant civilizations which the Romans learnt about. Romans didn't tend
    to think that only their gods were the right ones. If they heard of
    other peoples' gods they would think that these were real gods who
    watched over other parts of the world and whom they had simply not yet
    heard about. And so as they learned about these new gods, new temples
    were built to these new arrivals in the Roman pantheon.

    The Pantheon is a building in Rome that was begun in 27 BC by the
    statesman Marcus Vipsanius Agrippa, probably as a building of the
    ordinary classical temple type--rectangular with a gabled roof supported
    by a colonnade on all sides. It was completely rebuilt by the emperor
    Hadrian sometime between AD 118 and 128, with some alterations made in
    the early 3rd century by the emperors Lucius Septimius Severus and
    Caracalla.

    It is a circular building of concrete faced with brick, with a great
    concrete dome rising from the walls and with a front porch of Corinthian
    columns supporting a gabled roof with triangular pediment. Beneath the
    porch are huge bronze double doors, 24 feet (7 m) high, the
    earliest-known large examples of this type.

    The Pantheon was dedicated in AD 609 as the Church of the Santa Maria
    Rotonda, or ad Martyres, which it remains today. The bronze rosettes and
    moldings of the ceiling and other bronze embellishments have disappeared
    over time, and a frieze of stucco decoration was applied to the interior
    directly beneath the dome in the late Renaissance. Otherwise, the
    building exists entirely in its original form.

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    The minor temples are all the same except they are indestructible. And
    the name changes of course. But they function no differently from RTR.

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    Cultures.

    Graeco-Romani influence
    Romans and Greeks share this same culture. To conquer these province are
    not as hard in assimilating than the barbarian or eastern province.

    Eastern Mysteries
    Carthage, Egypt and Eastern cultures

    Druids and paganism
    All barbarian cultures.

    Note Their function is the same as religion in BI.

    Some building tree pictures for you



    Imperial Legate (Army barracks)


    Imperial Equestrian (City barracks)


    Garrison building (3 levels actually but I onlu upload one)


    Culture function


    Societas (Level III aux)


    Colonarum (Level II aux)


    Subjugation (Level I aux)


    Latinitas (Citizenship)


    Provincial Goverment


    Next up? Nuts and bolts strategies for you by MCM, Lestat and Cheexsta

    Stay Tuned



  2. #2
    MCM's Avatar Saint of lost causes
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    Default Re: M.C.M.'s Complete Guide to Victory in Imperator!

    Lestat's first tip for you:

    'Yeah.. Basically what I do when starting the game except don't forget to build the walls in
    Ancona. As for extra units I usually choose Hastati, Principes,
    Funditores & Militia each.

    My tactics however is to combine the stacks (leave the rest in the south
    fort as reinforcements later) but instead of taking Pyrhhus/Epirotes
    army directly, place the stack between the fort and Corfinium. When 2
    stacks of enemy attack, retreat so that only one stack follow.

    It's much more easier to fight smaller stacks that one whole full stack
    of Epirotes especially the one that have elephants. Let them take
    Corfinium first so if you're lucky, the elephants might be less due to
    the loss in the battle with the rebels.

    My tactic earlier on was to basically devide and conquer tactics.. Much
    much more efficient to conserve your own starting units.

  3. #3
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: M.C.M.'s Complete Guide to Victory in Imperator!

    Basic Guide To Playing Marian Campaign 100 BC.

    This is a basic start for the provincial campaign starting at 100 BC. This campaign will start with Rome already have most of the Mediterranean coast and there are about 20 legions guarding it's wide empire.



    The first turn might takes more than 10 minutes to sort out as there are alot of provinces to take care of. Basically I suggest everyone should pick any income buildings first like ports or merchants or even roads. For provincies that have options to build Provincials or Latinitas, I would suggest building the Latinita except those island provinces. This is because after the first end turns, the marian reform (hardcoded event) will happen and you'll have access to the name legions recruitment if having those Latinitas (Citivenship provinces).

    Note: Do not recruit any units during the first turns as those Hastatis, Principes & Triariis will become obsolute.



    The first few turns do a little bit feels like playing WRE in BI. There are many provinces in the state of rebellion. Personally I prefer to let this cities rebels first then by splitting you legions to quell the rebellion as it is more easier to stick with one full legions to fce internal and external threat than with half legions. During the early stages, as in the main campaign you'll be severely in debt and will take a while before you can actually recruit more legions or auxiliary units to complement your legions.



    However, beware that keeping one whole legion might alse bring dire consequences as some Generals might take matters in their own hands and will attemt to rebel from the Senate in Rome. If you're lucky, these generals might take only a few cohorts loyal to them and also any natives forces that they can gather but some of the time the whole legions rebels against Rome !



    War then is inevitable..... :tooth:

    Edit: I will add more gameplay guideline the moment I myself has time to actually play, though I believe anyone who play the mod can contribute to their personal strategies and tactins.


    CIVITATVS CVM AVGVSTVS XVI, MMVI
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  4. #4
    MCM's Avatar Saint of lost causes
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    Default Re: M.C.M.'s Complete Guide to Victory in Imperator!

    Imperator 2- Opening moves

    Festina Lente
    Make haste slowly- Augustus Caesar.

    Basically I want you to imagine 'what if..'
    Place yourself in a realist situation, where you really ARE in this situation, as Rome was similiarly in 280BC.
    You have Rome, where you can recruit your legions, and you have two cities that are allied with you- Ancona to the north west, slightly unstable in nature due to no defences, and Capua which eventually is going to become one of your major recruiting bases. Both of which open as AOR bases with your Italian spearmen and Pedites available immmediately. If push comes to shove, you can recruit multiple units in the same turn ( ie three or four units in one turn in the same recruiting base) but remember that as they are, they will not stand up to much heavy fighting and need to be managed extremely well by you on the field of battle.

    Play this game Hard/Hard. Any more than that the AI has way too much money and its too unrealistic

    Starting position.

    You dont have a lot of money- and you will not see any more for as long as 40-60 turns. So spend wisely.
    1.Check if you need to beef your defenses anywhere.
    2.Build as many economic buildings as you can- they will help you come back to the surface later and catch your breath for the next round of spending.
    3.Build some AOR units, a roman unit in Rome as well

    Then gird yourself for a looong first war- Pyrrhus looms in the south.

    I inevitably head south, as I try to play historically, but again the choice is yours. But I ask you- do you really want to be fighting a two front war so early in the game?

    For me- I go for Corfinum and then prepare to take out Pyrrhus. Lestat likes divide and conquer with Pyrrhus, me, I like to go fight him head on, but it is indeed a risky venture as you could irreplacably denude your troops to a level where you completely falter and stall within a very short time.

    This mod is really a strategy game- use your pieces well and with an overview in mind. Ask yourself these questions
    a. what is my short term objective? what do I want to achieve? If you are just fighting ad hoc and just for survival its going to get real messy.
    b. whats my long term goal? is it to unify the south or go north? decide this now before you find yourself surrounded by aggressive forces on all sides within a very short time.

    As Sun Tzu said- you need to know your enemy and you need to know yourself in equal measure. Use your intelligence piece (spy) and get out there and gather info. You cant see much that is in front of you any more ( I love that), and you need to get your intelligence network operating immediately.

    Use your ambassador- I doubt if you will get any allies early, but the trade will definitely help you in the long term recovery process. He likes to walk, so send him out on a fact finding mission and get some trade happening.

    Try to think of anything you might need in the future to prepare against your enemies. Prepare also for naval invasions, for they will come, mark my words.

    Then hit the end turn button.

    Turn two-

    Oooops- you are already up to 10,000 in the negatives after one turn (you gotta give respect to Lestat for making money a real challenge-Quintus Sertorius would love this part). Wipe the sweat from your brow and prepare to face the tiger. Did you take out Corfinum? Or did you decide to beseige it? Whichever way you go- watch and conserve your troops, because those same boys are going to conquer al of southern Italy and perhaps even Sicily for you if you manage them well.

    WEll well- Pyrrhus. He has some nice troops there and he will test your skills as a general to no end.

    So, to summarize.

    At the end of turn one, you made your financial moves and prepared your troops. You have some reserves but they are the last you are going to see for a long time. Pyrrhus knows by now you are coming and is probably moving against you as you speak. Are you ready to fight?

    More next time-

    Ave atque vale,

    Marcus Cornelius Marcellus Felix.


    Last edited by MCM; September 05, 2006 at 06:45 AM.

  5. #5
    Pontifexus Maximus's Avatar Tiro
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    Default Re: M.C.M.'s Complete Guide to Victory in Imperator!

    I've started to play this mod two days ago and I like the idea of the fisc system.
    My question concerns the navy. What is the best way to build up navy in my old regions: Roma, Capua and Ancona? It is 250 BC in my campaign(4tpy) and I've only come to second phase port in Rome and 1st in Capua. At what stage I will be able to build ships there? I build them only in Tarent for now
    Edit: Playing Imperial campaign.
    Last edited by Pontifexus Maximus; June 22, 2007 at 01:02 AM.

  6. #6
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: M.C.M.'s Complete Guide to Victory in Imperator!

    From the read me :

    * Naval.
    The naval condition is still the same as Imperator 1.0 version, which 2 types of ports are avilable. Trade ports for trading (3 levels) and War Ports for naval vessels (2 levels) which can only be build if the province has timber in it. This is basically an earlier version on naval mod.


    CIVITATVS CVM AVGVSTVS XVI, MMVI
    IN PATROCINIVM SVB Dromikaites SVB MareNostrum SVB Quintus Maximus
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  7. #7

    Default Re: M.C.M.'s Complete Guide to Victory in Imperator!

    Can i use 1.9 mod switch with this?
    "I came, I saw, I conquered.



  8. #8
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: M.C.M.'s Complete Guide to Victory in Imperator!

    Yes


    CIVITATVS CVM AVGVSTVS XVI, MMVI
    IN PATROCINIVM SVB Dromikaites SVB MareNostrum SVB Quintus Maximus
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  9. #9

    Default Re: M.C.M.'s Complete Guide to Victory in Imperator!

    Sorry guys
    Is the Rome: Total War Medevial II in 1 DVD a compactible version with all the patches like the Imperator and the Rome Total Realism. Need clarification on all these versions before installing the game and patches. Just got the DVD and i cant wait 2 start better late than never

  10. #10

    Default Re: M.C.M.'s Complete Guide to Victory in Imperator!

    uhh... this is about Rome: Total War, not about Medieval?

  11. #11

    Default Re: M.C.M.'s Complete Guide to Victory in Imperator!

    I've tried to start a few campaigns from ~260 BC or whenever it is and they always go like this:

    The 1st turn in, Carthage declares war and attacks, eventually destroying my navy and sometimes landing a stack near Capua.
    2nd turn in, the Epirotes offer a ceasefire.
    As soon as I send out an army into the field to deal with the Carthaginians or head in the direction of a rebel town, the Illyrians land their own stack near Ancona and sooner or later the Epirotes declare war again.

    I might be able to deal with two enemies at once, but all three of them are impossible to handle with no ability to retrain troops whatsoever.

  12. #12
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: M.C.M.'s Complete Guide to Victory in Imperator!

    Quote Originally Posted by Link Gaetz View Post
    I've tried to start a few campaigns from ~260 BC or whenever it is and they always go like this:

    The 1st turn in, Carthage declares war and attacks, eventually destroying my navy and sometimes landing a stack near Capua.
    2nd turn in, the Epirotes offer a ceasefire.
    As soon as I send out an army into the field to deal with the Carthaginians or head in the direction of a rebel town, the Illyrians land their own stack near Ancona and sooner or later the Epirotes declare war again.

    I might be able to deal with two enemies at once, but all three of them are impossible to handle with no ability to retrain troops whatsoever.
    What difficulty level are you playing ? The 'default' is on H/H though I usually play on M/M myself.


    CIVITATVS CVM AVGVSTVS XVI, MMVI
    IN PATROCINIVM SVB Dromikaites SVB MareNostrum SVB Quintus Maximus
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  13. #13
    Coeur de Lion's Avatar Ordinarius
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    Default Re: M.C.M.'s Complete Guide to Victory in Imperator!

    I've found that too, they seem to land a small scouting stck first, then, if I leave them (cos lets face it a few Illyrians are the least of my problems) the stack gets topped up by another landing. Right now my 1st consular army is down south after sacking regium and loosing about 20% of the men and my 2nd has blockaded a carthaginian stack into a hole just outside capua....not to mention that I'm over 100000 in debt!!

    I love the challenge this mod offers on and off the battlefield...its stressful yet rewarding!!!

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