ah ok, so adjust it for better performance at least and let us now I would like to start working with battle ambient too, but steel have to finish my map.
ah ok, so adjust it for better performance at least and let us now I would like to start working with battle ambient too, but steel have to finish my map.
thanks wallachian.ur sipahis also looks good.mines are too heavy for m2tw game.mine can be a cartoon character.
Just great man!!! Your abilities in graphics have reached the tops!
"For Our Part.. We Dreamed of Something Great.."
thank u eldor.
i see that master lusted is admiring your work
If you work to earn a living, why then do you work yourself to death?
hi friend.currently i ve no plan of animating it.i ll try to make a janissary and a sipahi from the stratch.and i ll integrate them into m2tw.but my personel life is very time consuming nowadays.lets see what happen.i also did not see update on ur medieval 2 hd...
Regardless you should use proper topology on your models, especially if you are planning to bring it in into M2TW. It eases the engine in rendering and processing if you have proper topology.
Also, I have stated many times about my mod. I have more important fish to fry at the moment. You can see some work on my own thread in the graphics department if you want to see which fish I'm frying.
Very good looking models.
Congratulations.
Maybe could you use ETW instead of M2TW as it allow higher detailed models.
What are their polycount ?
Geronimo2006 is working on a 1600mod where Ottoman units would be highly welcome, even not speaking about Imperial Splendour mod (18th century period).
thanks wangrin.
my real life does not let me modding lately.i backstabbed some modding projects just cos of this.
i know about Geronimo2006.he is an excellent modder.i would really like to work with him.(especially ottoman army.i ve much knowledge about them as a turk).but real life does not let me sorry.