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Thread: A few thoughts and questions about 40 unit armies

  1. #1

    Default A few thoughts and questions about 40 unit armies

    Hi

    A few weeks ago, it was "revealed" (mentioned briefly in an interview) that currently CA is planning to include the option of having 40 unit armies (the player would chose this before starting a campaign)

    Obviously this is very nice - the CA devs have always pushed the "scale" thing very hard for Rome II, and it would indeed be strange to have a game focusing on scales and still not change the factor that determines scale the most. 40 unit battles are very different - they are quite a lot harder to manage effectively, they are more epic, and (a very important benefit) the player can experiment more with army composition. With a 20 unit army, there's a lot of "min-maxing" going on - you are always thinking "okay, this unit sounds cool...but can i really sacrifice a unit of heavy infantry/cavalry for it?" - with 40, the uniqueness of the special units make them much more attractive. Incendiary pigs? Sure!

    So 40 unit armies would be a huge plus for Rome II and i don't think anyone on this forum would object to having the option to have them in the game.

    However it raises a few questions:

    1. Upkeep and recruitment cost

    This is one problem - if you have 40 unit armies, you have to balance the game around it. With the new limited army system, we can assume that if there are 40 unit armies, the AI will always try to have 40 units in every army, to maximize effectiveness. But if units still cost the same to recruit and maintain, you'll effectively have to pay twice as much every time you make a new army. What this could lead to is a huge advantage for wealthy factions early on in the game as they would always outnumber their enemies. This would persist into the mid-game, where you would have fewer armies because you can't afford them - imagine the following scenario : you are playing as Rome, and have 20 regions. Let's say that the army cap if you have 20 regions is 6 armies. But if you have 40 units per army, you can (due to your economy, unless you've managed to become rich) only have 3. This would cause you to have to think very hard where you place your armies.

    -Or- CA could just slash recruitment and upkeep cost in half, effectively making the game feel roughly the same with the only difference of having much larger battles.

    2. Navy size limit

    Simple question - does the 40 unit limit apply to fleets aswell? Some TW players don't like naval battles (and are not as good at them) as land battles. While CA is putting a much greater emphasis on navies in Rome II, some players might want to have 40 unit armies but not 40 unit fleets - remember that naval units are now often made up of 2 ships, so you could potentially have 80 ships to manage.

    3. Reinforcements

    How do you handle reinforcements? 40 unit -battles- are already confirmed in Rome II, meaning that if you have a 20 unit army and you have another 20 unit army reinforcing it, you'll now command one 40 unit army (the reinforcing army will not be on the battlefield as soon as the battle starts, they take about 20 seconds to enter). You can assign the AI to control some of your units. But if you have a 40 unit army and 40 unit reinforcements, do you allow for 80 unit battles then? You are then looking at 160 unit battles if you're attacking a reinforced enemy army - that would take an insanely good computer to handle. Forget about playing 160 unit battles without atleast 3 gigabyte VRAM, for example - few people have that much since VRAM from multiple cards in SLI/CF does not stack. Or do you just lock out the reinforcing army/navy from the battle, effectively removing them as a mechanic? Im sure CA would not do something like that considering all the work put into combined battles.

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    Thoughts? Ideas?

  2. #2

    Default Re: A few thoughts and questions about 40 unit armies

    As far as upkeep costs are concerned, the model is completely unknown and we can only speculate at this point. We know recruitment is no longer accomplished at settlements, so who's to say that the idea of unit upkeep will be replaced simply by army limits? This helps with the problem of larger factions stomping small factions early. We'll know soon enough.

  3. #3

    Default Re: A few thoughts and questions about 40 unit armies

    Quote Originally Posted by ScaryGuy View Post
    As far as upkeep costs are concerned, the model is completely unknown and we can only speculate at this point. We know recruitment is no longer accomplished at settlements, so who's to say that the idea of unit upkeep will be replaced simply by army limits? This helps with the problem of larger factions stomping small factions early. We'll know soon enough.
    We know that mercenary upkeep is the same as their purchase price.

  4. #4

    Default Re: A few thoughts and questions about 40 unit armies

    Where did they confirm 40 unit armies? All I've seen is 40 unit battles not armies? Source me so I can rep you !
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    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: A few thoughts and questions about 40 unit armies

    Quote Originally Posted by Raikou View Post
    Where did they confirm 40 unit armies? All I've seen is 40 unit battles not armies? Source me so I can rep you !
    CA didn't confirmed as far as I know. This could be misunderstanding.

    http://forums.totalwar.com/showthrea...me-Conquered!?

    One thing that popped up though! I wouldn't take this as set in stone, but apparently before you start a campaign you have an option! Yes, options! We all love options I know, but this is one to be pleased about!

    According to what I was told, you can select whether or not to limit armies to 20 or 40 units!

    If you select 20 then the same system in FotS applies, whereby a reinforcing army can occasionally give you 40 units to commaand. This option has been left in because, for some players, 40 units is simply overwhelming. But for us hardcore ancient commanders then we can have 40 units in every army! Cool beans, no?


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  6. #6

    Default Re: A few thoughts and questions about 40 unit armies

    Quote Originally Posted by Adam Yahya View Post
    CA didn't confirmed as far as I know. This could be misunderstanding.

    http://forums.totalwar.com/showthrea...me-Conquered!?
    Hm I'll believe it when I see it or Craig/Will confirms it
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    Default Re: A few thoughts and questions about 40 unit armies

    I think they will just slash the upkeep in half relatively. As for the 40 unit army, its already available in shogun 2 FOTS.
    I would assume that any reinforcements to the 40 unit army would join in as in earlier games, piecemeal, after you lose units, either to destruction or them fleeing/leaving the map. I do not believe that you can have 80 units to controll. I dont remember if in FOTS the 20 extra units came as reinforcements or if you can have 40 unit armies walking on the map, but, in anycase this would be the case in Rome 2. So instead as having it as reinforcements it would be already in the starting army.

    Remember, in all total war games you could have 8 player battles each with full stacks, i havnt tried it, but wouldnt that be 320 units on one battlefield, or 160 in case of 20 units per army.
    While i think most computers could not handle that, computer power has evolved over the years, and thats why they allow 40 units, this also to match the scale of the game in terms on cities as Carthage.
    And since it already works as reinforcements, why not just make it possible from the start.
    Last edited by Spajjder; July 02, 2013 at 11:10 PM.
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    Default Re: A few thoughts and questions about 40 unit armies

    Quote Originally Posted by Raikou View Post
    Hm I'll believe it when I see it or Craig/Will confirms it
    I think there's misunderstanding maybe due to noise and confusion. It probably means the options to choose to control up to 20 units in battles or more like what existing since FOTS release. One can only hope of course.


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  9. #9

    Default Re: A few thoughts and questions about 40 unit armies

    Quote Originally Posted by Adam Yahya View Post
    I think there's misunderstanding maybe due to noise and confusion. It probably means the options to choose to control up to 20 units in battles or more like what existing since FOTS release. One can only hope of course.
    Indeed we can surely hope !!
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  10. #10

    Default Re: A few thoughts and questions about 40 unit armies

    They had about 40 units at the siege of carthage demo so its definitely an option in the engine, i would love it to be honest that could be 4000-12000 men on each side - shame i would not be able to run it with the current pc but for the future sounds brilliant. A.I would need to be seriously improve though.

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  11. #11

    Default Re: A few thoughts and questions about 40 unit armies

    It is just spin I believe. The only way to get 40 units MAY be to have two armies engaged at once and THEN perhaps as the usual waiting off map re-enforcements.

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  12. #12

    Default Re: A few thoughts and questions about 40 unit armies

    Quote Originally Posted by Martin N View Post
    They had about 40 units at the siege of carthage demo so its definitely an option in the engine, i would love it to be honest that could be 4000-12000 men on each side - shame i would not be able to run it with the current pc but for the future sounds brilliant. A.I would need to be seriously improve though.
    Better check your facts. I count 20 in the Carthage demo. Plus what looks like a General, for a grand total of 21.

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    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: A few thoughts and questions about 40 unit armies

    Quote Originally Posted by Martin N View Post
    They had about 40 units at the siege of carthage demo so its definitely an option in the engine, i would love it to be honest that could be 4000-12000 men on each side - shame i would not be able to run it with the current pc but for the future sounds brilliant. A.I would need to be seriously improve though.
    Well 40 units in battles is or coursed confirmed and has been available since the release of FOTS. When people say 40 unit armies these days they mean 40 units per stack, instead of 20 units per stack which has been since RTW (or was it MTW ? I know STW have 16 units per stack) until FOTS.


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  14. #14

    Default Re: A few thoughts and questions about 40 unit armies

    I mean in eyesight, how many units reinforce off the boat, are in the city, attacking the walls and staying behind the towers/walls same time. It looks more than the 21.

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  15. #15

    Default Re: A few thoughts and questions about 40 unit armies

    Quote Originally Posted by Destraex View Post
    It is just spin I believe. The only way to get 40 units MAY be to have two armies engaged at once and THEN perhaps as the usual waiting off map re-enforcements.
    You can get 40 on one side with a main army 20 stack and a reinforcing army 20 stack. But we want 40 unit stacks!

    In response to some of the TS' points:
    I'm fine with implementing a 40 unit stack army option into a game that was built around a 20 unit stack army. It would allow for tradeoffs like smaller more elite stack or really big chaffy stack.

  16. #16
    Arrow2daknee's Avatar Vicarius
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    Default Re: A few thoughts and questions about 40 unit armies

    They are supposed to have multible ships per unit in a navy (I heard this in the FAQ thread) so I don't believe there are going to be 40 unit naval battles.

  17. #17

    Default Re: A few thoughts and questions about 40 unit armies

    This should definitely be a feature with an option to include/exclude.

    By having the SIMPLE choice to use either 40/20 units per stack, EVERYONE is happy, which is a rare thing in the TW community. Do it, please CA.

  18. #18
    stradar1's Avatar Vicarius
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    Default Re: A few thoughts and questions about 40 unit armies

    I hope that they do implement this to the game controlling 40 unit armies instead of controlling 2 armies of 20 units sound alot better and epic to me. Plus I used to control 60 units per-army in NTW and Shogun 2 total war the battles were epic!!!

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    Default Re: A few thoughts and questions about 40 unit armies

    Quote Originally Posted by Arrow2daknee View Post
    They are supposed to have multible ships per unit in a navy (I heard this in the FAQ thread) so I don't believe there are going to be 40 unit naval battles.
    there are, if one unit is going in naval transport mode he becomes 2 ships, 20 units x 2 = 40 transport ships for just one stack.. now the big question is if there will be 80 would be a lil insane for me

  20. #20

    Default Re: A few thoughts and questions about 40 unit armies

    Having the 20-40 units army option would be just great. Sadly not even 40 units will be enough to recreate specific armies.

    Well, actually not even 80 units would be enough, at least for the Romans.

    The regular consular army of the mid-2nd century bc would have 2 legions, 2 ala of allied troops and 2 division of cavalry. 1 legion alone has 30 maniples.

    We are far from recreating the exact composition.

    But hey! It will be epic anyway
    Last edited by chadwicknight; July 03, 2013 at 06:09 AM.

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