New version finally! Complete re-texture for Carthage, much re-texture for the Romans, aaaaand one new unit for the Greeks. Hmmm... - and lots of other stuff!
The following is my experience so far with the Romans and Carthage. This was short campaign on easy difficulty and medium battle difficulty.
a) The units:
The new models look great. More solid and realistic than the ones used before, and this time with variety among models. The complete re-textured Carthage really rules! However, the new models are of bigger scale and when new and old units colide, I get the impression that the old ones are fighting giants. The new models have been changed so that there's no finishing move for spearmen, BUT every Hoplite/Triarii unit now has spear-wall! It's more for looks than actual use. Still, I prefer having it that not having it.
Sometimes - depending on the lighting - the new spears and some armor may look pinkish - nothing photoshop can't fix. Carthage seems to have it all in this version - playing as them and liking it is a first for me. Anyway, these new models seem to be the future of Medieval 2 ancient era modding. Great work! - Good thing Graeci Italiotai now have recruitable archers.
b) The buildings:
New temples - just like old Rome. That was something I was looking forward to. And new pictures too. Temples for everything: money, experience, order, growth. Why is the armory a trading building? And some buildings take 32 turns to build! 32!!!!??? The economics seem better in this version. Money's pouring in. Good job on the buildings too!
c) The issues:
As the Romans I lost the campaign to the Etruscans at -331 without warning. Right after I got the "lose" message, I got the imminent defeat warning. Bug?
Another thing is retraining. Some units seem to appear constantly in the retraing tab, even after retrained. They don't get their experience in the given turn, and they should.
The funditores/peltasts do not seem to throw javelins all at once, but very sporadic - same as previous versions. Also, the recruitment cost and upkeep cost of many units is the same. Shouldn't the upkeep be reduced? As they get more experience the upkeep cost increases.
There's also a Roman cavalry unit which actually recruits a general. Very nice addition. Maybe a different icon or name for them?
Still no archers for Romans.
Some new units don't speak their names unless carrying siege equipment.
The mod seems to forget sound and UI preferences every time you launch it.
Still, no mercenaries outside cities.
Only Carthage can recruit mercenaries?
CTD when Carthage besieges Gela (no CTD when defending), Syracuse, Leontini, Murgantia. Auto-resolved to avoid CTD.
At -328, as Carthage, I lose to the Cenomani with both "imminent defeat" and "campaign lost" messages in the same turn.
Carthaginian elephants (both of them) completely destroyed by Triarii?
Elephant stride looks as if the animals are trying to cross a pit.
Why should naked Gauls have so much defense?
Sometimes speech on the campaign map is barely heard - even if set at full.
d) My opinion: New version is great and that's THAT! This is still beta so bugs will be bugs, but I believe there are more than 096. AI seems better. I really hoped to see a makedonian phalanx. Maybe next version? I think the mod could do with some antique style music where the medieval 2 music is used. Great work everyone!