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Thread: Recruitable generals ??

  1. #1

    Default Recruitable generals ??

    Hi all, my first post in Twcenter and sorry for may english

    First all, very very nice mod and awesome skins...
    I have a question: i read that in BB 7.0 is possible to recruit generals, but i can't.
    (i'm playing Roman Julii in 265 BC)

    Can someone explain how to do ???


    Thks

  2. #2

    Default Re: Recruitable generals ??

    @el_cid67
    you can recruit generals only in the capital of the faction (rome) after you have reached the second level of your governement building

    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

  3. #3

    Default Re: Recruitable generals ??

    Thanks...

    This is true for all the 6 provincial campaigns ??

  4. #4

    Default Re: Recruitable generals ??

    @el_cid
    sorry its the third level of the governement building, for all campaigns

    look in file export_descr_building.txt:

    governors_palace requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
    {
    capability
    {
    recruit "roman generals guard cavalry early" 0 requires factions { roman, } and hidden_resource rome
    recruit "barb chieftain cavalry early dacian" 0 requires factions { dacia, }
    recruit "barb chieftain cavalry early gaul" 0 requires factions { gauls, }
    recruit "barb chieftain cavalry early german" 0 requires factions { germans, }
    recruit "barb british general briton" 0 requires factions { britons, }
    recruit "barb chieftain cavalry early scythian" 0 requires factions { scythia, }
    recruit "carthaginian general's cavalry early" 0 requires factions { carthaginian, }
    recruit "carthaginian general's cavalry early" 0 requires factions { numidia, }
    recruit "carthaginian general's cavalry early" 0 requires factions { spain, }
    recruit "east generals cavalry early" 0 requires factions { parthia, }
    recruit "east generals cavalry early" 0 requires factions { armenia, }
    recruit "east pontic general" 0 requires factions { pontus, }
    recruit "egyptian general's bodyguard early" 0 requires factions { egypt, }
    recruit "greek general's guard cavalry early" 0 requires factions { greek_cities, }
    recruit "greek general's guard cavalry early" 0 requires factions { macedon, }
    recruit "greek general's guard cavalry early" 0 requires factions { seleucid, }
    recruit "thracian bodyguard early" 0 requires factions { thrace, }

    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

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