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September 01, 2006, 07:35 AM
#1
Laetus
Recruitable generals ??
Hi all, my first post in Twcenter and sorry for may english
First all, very very nice mod and awesome skins...
I have a question: i read that in BB 7.0 is possible to recruit generals, but i can't.
(i'm playing Roman Julii in 265 BC)
Can someone explain how to do ???
Thks
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September 07, 2006, 10:38 AM
#2
Primicerius
Re: Recruitable generals ??
@el_cid67
you can recruit generals only in the capital of the faction (rome) after you have reached the second level of your governement building
repman
BareBonesWars 8.1 for RTW 1.5
Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
Deus lo Vult DLV 6.2 for MTW II Kingdoms
Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics
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September 08, 2006, 07:40 AM
#3
Laetus
Re: Recruitable generals ??
Thanks...
This is true for all the 6 provincial campaigns ??
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September 08, 2006, 11:54 AM
#4
Primicerius
Re: Recruitable generals ??
@el_cid
sorry its the third level of the governement building, for all campaigns
look in file export_descr_building.txt:
governors_palace requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "roman generals guard cavalry early" 0 requires factions { roman, } and hidden_resource rome
recruit "barb chieftain cavalry early dacian" 0 requires factions { dacia, }
recruit "barb chieftain cavalry early gaul" 0 requires factions { gauls, }
recruit "barb chieftain cavalry early german" 0 requires factions { germans, }
recruit "barb british general briton" 0 requires factions { britons, }
recruit "barb chieftain cavalry early scythian" 0 requires factions { scythia, }
recruit "carthaginian general's cavalry early" 0 requires factions { carthaginian, }
recruit "carthaginian general's cavalry early" 0 requires factions { numidia, }
recruit "carthaginian general's cavalry early" 0 requires factions { spain, }
recruit "east generals cavalry early" 0 requires factions { parthia, }
recruit "east generals cavalry early" 0 requires factions { armenia, }
recruit "east pontic general" 0 requires factions { pontus, }
recruit "egyptian general's bodyguard early" 0 requires factions { egypt, }
recruit "greek general's guard cavalry early" 0 requires factions { greek_cities, }
recruit "greek general's guard cavalry early" 0 requires factions { macedon, }
recruit "greek general's guard cavalry early" 0 requires factions { seleucid, }
recruit "thracian bodyguard early" 0 requires factions { thrace, }
repman
BareBonesWars 8.1 for RTW 1.5
Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
Deus lo Vult DLV 6.2 for MTW II Kingdoms
Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics
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