Hi,
I have seen that in the preview of the Roman faction Picenum and Etruria are rebels provincies at the start date. It is a mistake..Roman Republic, in the middle of III century BC (270 a.c. ca), had already Etruria and Picenum
Hi,
I have seen that in the preview of the Roman faction Picenum and Etruria are rebels provincies at the start date. It is a mistake..Roman Republic, in the middle of III century BC (270 a.c. ca), had already Etruria and Picenum
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The campaign starts in 272 BC. Rome had not conquered those territories yet.
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Etruria and Picenum were gained after 272BC. Rome II is correct about this. But, why doesn't Carthage have Thapsus?
If you asked me I'd say it's all because gameplay to sum up your questions. Can't be totally accurate
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I wish they made SIcily a separate province with a further subdivision including Messana as other city and Syracuse as capital .
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If I’m not mistaken, I think this is the first time we have the official confirmation of the starting date. Great .
According to geacron, this is how the Mediterranean should look like in 272BC:
These are my main complaints:
- Carthage should control the south of the Iberian Peninsula, Sardinia, Corsica and Balearic islands.
- Egypt should control Cyprus and some regions in Anatolia.
- The Achaean and Aetolian leagues should be represented in the game.
Last edited by Boicote; June 20, 2013 at 05:44 AM.
Have to agree. Sicily was way too important. But eventually it's for the best. Because Rome CPU will have to take Sicily to get the whole Province. So this hopefully will lead to a conflict.
Because of the "Why does the faction not have this and this province??"-topic....people, it's a game and it has to be balanced in some way. Gameplay reasons! Complaints are getting more and more ridiculous here. After all, if you start playing your gameplay and actions surely will not be historical correct either. Carthage, Egypt, Pontus,... will all miss some regions. And that is good! I don't want to start with a whole big empire -> Balance problems, hard to overlook at the start, way too easy (There will be no challenge to widen the empire, only 3-4 factions could get problematic). Soooo...Get over it and start conquering! In my opinion at least it looks like CA had made the perfect agreement.
Last edited by Igor85; June 20, 2013 at 06:02 AM.
I don't agree. This is an historical game. Starting positions is too important to sacrifice for balance. There must be other ways to maintain good balance: city level, technology, diplomacy (alliances, vassals), treasury, income, starting army and navy. For example, to reduce strength of Seleucids, there can be vassal states in the empire to represent satraps.
Btw IGOR i think the term A.I. is better than CPU i keep thinking of the CPU component
Anyway on the topic. Its CA's choice. I think they are making minor adjustments here and there to add to the gameplay aspect. Yes this game is not %100 historical and please don't expect it to be a totally historical accurate game.
The problem with the starting positions are not in Italy but with the two African factions.
-Egypt should have at least Cyprus, Paraitonion and Ammonium. Maybe Cyrene too.
-Carthage should have at least the phoenician colonies in Ibiza and Gadir, and all the coast Thapsus and Leptis. In order to balance, the Mauritania coast could be removed and given to the Mauri or the Numidians. Maybe Corsica and another province in South Spain too.
Please Jack Lusted answer why that nonsense starting position for Carthage.
Primarily it is a game, based around a certain time period of history. Being a game it must make decisions to improve it, even if some slight accuracy has to be cut.
Maybe Carthage owns a couple of vassals along the iberian coast, to represent colonies? I dont know much of their history but CA may have done this to prevent them being too strong initially?
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Indeed, it's difficult to represent the historical carthaginian empire in all the subtles ways it "owned" territories in the absolut total war game style (ie you own it, or you don't). Or you would have to multiply exponentially the number of settlements. Carthage exerced influence over vast tracts of land on maps, but in truth, they never controlled the interior of Sardinia or of the Algerian and Morrocan coast, only some acres around the dozens or so punic colonies on the coast. Same for spain, they had influences and interests with the natives powers and tribes, but before the barcid conquest of the interior, they truely owned only a few settlements and the area around them like Gadir (who only was a small island btw).
So, for game balance should you show those big provinces as owned, with all the bonus that come with possession in the game; or not controlled ?
That may be the first time i criticize the new map, but i think it focus too much on big area of land and cities and on way of representing the roman empire and isn't detailed enough to show the reality and the subtilities of "control" over areas at the time (the various kind of vassals and allies, hegemonia, confederation etc).
But it's how totalwar works so i guess it can't be helped...
Last edited by Keyser; June 20, 2013 at 10:47 AM.