Page 1 of 25 1234567891011 ... LastLast
Results 1 to 20 of 483

Thread: Official Q&A - Post E3

  1. #1
    CraigTW's Avatar Ducenarius
    Join Date
    May 2010
    Location
    Horsham, West Sussex
    Posts
    935

    CA Developer Icon Official Q&A - Post E3

    Hi all,

    It was a rather exciting week last week with a huge amount of information being split all over the internet from E3 as the press finally got to see the Total War: ROME II campaign map in action and go hands-on for the first time with a sample battle featuring Egypt and Rome duking it out on the banks of the Nile.

    As a result, there’s a bit of misinformation doing the rounds on the forums generated by putting different sources together and not getting it quite right, so here’s a few answers to questions that have cropped up from the show.

    Hope it helps your discussions by getting some facts in there, and also hope you’ll be able to join us at Rezzed this weekend and other events over the summer to go hands-on with ROME II yourself.

    ----

    Q: Why are animations so over-the-top when men are hit by chariots or artillery?

    These animations aren’t final – we’re currently in the process of toning them down to have the right balance between visual impact and realism. There are important gameplay reasons why it might be necessary to indicate that something’s gone very wrong for one of your units, especially when you are zoomed out, but we also need to balance that with the need to maintain a degree of immersion.

    They will fly less high in the finished game.

    Q: Are Chariots and Artillery over-powered?

    The above effect will over emphasise the impact, but it’s important to note that not every solider knocked over by those units’ attacks are killed; a proportion will get back to their feet. These units, and others in the game, are important disruption weapons alongside the direct damage they do. Such attacks are important to use strategically, slowing, demoralising and disrupting the formation of enemy units, causing follow-up attacks to have greater effect.

    Q: Does every battle have a capture point?

    No.

    Most battles in ROME II are either normal field battles or open sea battles. These do not have capture points or baggage trains. Ambush battles don’t have capture points either.

    Capture points for cities have been present in all Total War games since “Rome: Total War”. Larger city battles in ROME II now have multiple capture points as this increases the skill and tactical requirements for attacking and defending cities while allowing the use of elements of stealth and surprise, rather than previously where sides could just camp in the centre of the city. Smaller cities will have one, and are likely to be first type of siege battle encountered by most players at the start of the game.

    Additionally, the new feature of Baggage Trains (the capture point type you saw in the E3 footage) occurs in battles where an army is attacked while it is in Forced March stance on the Campaign Map. This represents the army being caught while on the move and so being more unprepared for battle. This disadvantage balances out the advantage of being able to move further in a turn and means that players need to judge their strategy more intelligently when selecting this stance. Conversely, as an attacking player, you would do well to time the interception of Forced Marching enemy armies to take advantage of their additional vulnerability.

    Also, where there are land and naval forces combined in a battle, the defender’s baggage train will be present to prevent any remaining defending navies winning a battle unrealistically by hiding out at sea, waiting for the battle to end or the attacker to give up, while remaining attacking land forces are unable to reach them from the land.

    In this particular instance, the attacker has the disadvantage of time in which to capture the defender’s baggage train, but the tactical advantage of picking the battleground in the first place.

    Placement of the baggage train will vary from battle to battle, while still being in the defender’s deployment zone. Both sides will be able to see exactly where during the deployment phase.

    In whatever form they appear, Capture Points are not instant wins. They have a timer on them that allows for any reasonably astute player to react to the situation.

    The defence of the baggage train was a genuine issue for armies of the ancient world. Losing your supplies, spare equipment and possessions was a disaster that led to some of history’s most catastrophic defeats.

    Q: Are you going to change the unit cards?

    No, we have no plans to change the unit cards. When you’re hands-on in battle, we find the new card design to be particularly useful for identifying which unit is which in the heat of battle. You should reserve judgement on their effectiveness until you’d had an opportunity to use them. Needless to say, in the thousands of hours of testing so far they have proven their worth.

    We like them a lot as their style is in period for our game and the Romans were rather fond of mimicking the art of other cultures, including Greece.

    Q: What is the multiplayer element of ROME II going to be?

    ROME II will contain traditional TW multiplayer modes such as versus battles (1 to 4 players per side, 2 sides) and 1v1 campaigns (co-op or versus), there will be some additional features added in here including a neat MP battlefield selector which we will be talking about soon. However, the Avatar Conquest mode from SHOGUN 2 will not be returning in ROME II; we believe we can create a much more compelling persistent multi-player offering for Total War that will appeal to multi-player fans with Total War: ARENA, and we’ll be bringing you more on that at a later date (get involved with the beta for ARENA here).

    Q: Will there be blood DLC in ROME II?

    Possibly, but it won’t be in the core release due to the age rating we want to adhere to for Total War games, which we intend to be in line with all previous releases. There is the option of potentially doing a DLC down the line, as we did with Shogun 2, but at the moment we don’t intend to talk any further about this before ROME II is released.

    Q: Will there be a BETA or demo for ROME II before release?

    There will not be, no.

    Q: Why does Julius Caesar change into a horse when moving on the campaign map demo?

    This is an animation to indicate quick movement across the campaign map, which we find preferable to a ‘Benny Hill’-style fast walk. This is subject to change for the final release.

    Q: Will there be a hotseat multiplayer campaign?

    No, the hotseat feature hasn’t been present for a number of Total War games. There will, however, be a 1v1 multiplayer campaign – both co-operative and head-to-head.

    Q: Why is the battle in the E3 demo so fast?

    The Battle of the Nile features a lot of fast-moving units, such as chariots and cavalry. This has an impact on the perceived overall speed of the battle. We’re still tweaking the final foot-speed of units, but we’re happy we’re close to final. It is also worth saying that the battle was chosen to fit within the time we had available with journalists at E3, which is often all too brief. Overall you can expect to experience longer battles on average.

    Additionally, we are constantly testing and updating the distances between deployment zones depending on the size of the engagement, while constantly adjusting movement speeds for armies. All of which can have a significant effect on how quickly or slowly battle is joined.

    Q: Why aren’t there any minimum or recommended specs available yet?

    There are, our current expected specs are listed with retailers at the moment [http://store.steampowered.com/app/214950/]; these are subject to change as the game is optimised. Our intent is to get the minimum spec as close to Shogun 2’s requirements as possible. When the specs are finalised we will post them on the TW Wiki.

    Q: If I pre-ordered the game before the Pre-order bonus was announced, will I still get the Greek States Culture Pack?

    Yes, as long as your retailer is participating in the offer. Check with your retailer if you have any doubt.

    Q: How cool are the Iceni?

    The Iceni are extremely cool. In test, the first ever properly completed game of Total War: ROME II was accomplished by the Iceni by way of cultural victory.

  2. #2
    SamueleD's Avatar Campidoctor
    Join Date
    Nov 2012
    Location
    Switzerland
    Posts
    1,555

    Default Re: Official Q&A - Post E3

    Thank you for this

  3. #3
    torongill's Avatar Praepositus
    Join Date
    Aug 2009
    Location
    Canary Islands
    Posts
    5,786

    Default Re: Official Q&A - Post E3

    Thanks Craig.

    P.S. Iceni cultural victory sounds quite interesting.
    Last edited by torongill; June 18, 2013 at 04:17 AM.
    Quote Originally Posted by Hibernicus II View Post
    What's EB?
    "I Eddard of the house Stark, Lord of Winterfell and Warden of the North, sentence you to die."
    "Per Ballista ad astra!" - motto of the Roman Legionary Artillery.
    Republicans in all their glory...

  4. #4

    Default Re: Official Q&A - Post E3

    Thanks a lot for this. We learn many things.

  5. #5

    Default Re: Official Q&A - Post E3

    Quote Originally Posted by CraigTW View Post

    Q: Will there be a BETA or demo for ROME II before release?

    There will not be, no.
    Oh, now that has surprised me. I must admit that does make me slightly nervous.

    Thanks for the continued feedback, much appreciated!
    Last edited by TheFra; June 18, 2013 at 04:16 AM. Reason: spelling

  6. #6
    Siegfriedfr's Avatar Semisalis
    Join Date
    May 2010
    Location
    France
    Posts
    454

    Default Re: Official Q&A - Post E3

    No Beta (i mean, not before 3rd of septembre of course), no demo, release right after the summer break, is what i find the most interesting !

  7. #7
    Rhomphaiaphoros's Avatar Semisalis
    Join Date
    Jul 2011
    Location
    Shifting between Tamriel and Total War maps
    Posts
    477

    Default Re: Official Q&A - Post E3

    Thanks for the answers, Craig!


  8. #8

    Default Re: Official Q&A - Post E3

    I second that

  9. #9
    SamueleD's Avatar Campidoctor
    Join Date
    Nov 2012
    Location
    Switzerland
    Posts
    1,555

    Default Re: Official Q&A - Post E3

    Too bad for the demo though I would have liked one.

  10. #10

    Default Re: Official Q&A - Post E3

    Quote Originally Posted by CraigTW View Post

    They will fly less high in the finished game.

    .
    Thanks Craig, thanks for answering these questions, .

    The thing about the flying animation: I think that a lot of players are fed up with this very very old animation which is ingame since the firsts TW, they don't want only "less fly" but no fly at all, and instead of this, that men are smashed down by the chariots or the ballistas. The flying animation is not enough realistic, it should be the moment to change it definitly. Don't let the splendid work that have been done on Rome 2 spoiled by bad animations like this.

  11. #11

    Default Re: Official Q&A - Post E3

    Thank you Craig

  12. #12
    TotalWarker's Avatar Ordinarius
    Join Date
    Jan 2011
    Location
    North London
    Posts
    754

    Default Re: Official Q&A - Post E3

    Great news on many things in there Craig, cheers

  13. #13
    Adreno's Avatar Senator
    Join Date
    Jun 2009
    Location
    ZNSTD
    Posts
    1,029

    Default Re: Official Q&A - Post E3

    well he says no demo before release, there might be a demo on release though

  14. #14
    Karnil Vark Khaitan's Avatar Praepositus
    Join Date
    Jan 2010
    Location
    DaneMark
    Posts
    5,031

    Default Re: Official Q&A - Post E3

    Quote Originally Posted by CraigTW View Post
    Hi all,

    Q: What is the multiplayer element of ROME II going to be?

    ROME II will contain traditional TW multiplayer modes such as versus battles (1 to 4 players per side, 2 sides) and 1v1 campaigns (co-op or versus), there will be some additional features added in here including a neat MP battlefield selector which we will be talking about soon. However, the Avatar Conquest mode from SHOGUN 2 will not be returning in ROME II; we believe we can create a much more compelling persistent multi-player offering for Total War that will appeal to multi-player fans with Total War: ARENA, and we’ll be bringing you more on that at a later date (get involved with the beta for ARENA here).
    NOOOOOOOO!! I know I sucked at the multiplayer but it was sooo neat!!!

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
    Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
    but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
    Hey Sparkle Sparkle Sparkle!
    https://www.youtube.com/watch?v=LDULtV9U2kA
    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

  15. #15

    Default Re: Official Q&A - Post E3

    No demo

    well that sucks.I wonder if CA is afraid of something...


  16. #16

    Default Re: Official Q&A - Post E3

    Spoiler Alert, click show to read: 

    Thanks for the good info
    "To say of what is that it is not, or of what is not that it is, is false, while to say of what is that it is, and of what is not that it is not, is true" ~ Aristotle

  17. #17
    Mamertine's Avatar Tiro
    Join Date
    Jan 2012
    Location
    The Dale of Scott
    Posts
    281

    Default Re: Official Q&A - Post E3

    Quote Originally Posted by Adreno View Post
    well he says no demo before release, there might be a demo on release though
    That's what I would like to know. Will there be a demo after the release date?

    Thanks for the info Craig.
    When Hiero returned to besiege their base (Messana) in 265 BC the Mamertines called for help from a nearby fleet from Carthage, which occupied the harbor of Messana. Seeing this, the Syracuse forces retired, not wishing to confront Carthaginian forces. Uncomfortable under the Cathaginian "protection," the Mamertines now appealed to Rome to be allowed into the protection of the Roman people. At first, the Romans did not wish to come to the aid of soldiers who had unjustly stolen a city from its rightful possessors. However, unwilling to see Carthaginian power spread further over Sicily and get too close to Italy, Rome responded by entering into an alliance with the Mamertines. In response, Syracuse allied itself with Carthage, imploring their protection. With Rome and Carthage brought into conflict, the Syracuse/Mamertine conflict escalated into the First Punic War.

  18. #18
    TotalWarker's Avatar Ordinarius
    Join Date
    Jan 2011
    Location
    North London
    Posts
    754

    Default Re: Official Q&A - Post E3

    Why would no demo mean that? Surely a demo would take time to prepare, and with 2 months left that time is better used balancing and polishing the game for the 3rd Sept?

  19. #19

    Default Re: Official Q&A - Post E3

    Ahhhh, dear god, that is sooo calming. Thanks!!!

    Only thing that creeps me out now is the question how Rome 2 will manage the "trespassing problem of the CPU" - since there seems to be no more military access required to march through other factions land. I remember "camping armys on my land" were veeery annoying in Rome 1 and Medieval 2.

  20. #20
    Aanker's Avatar Concordant
    Join Date
    Apr 2009
    Location
    Sweden
    Posts
    7,072

    Default Re: Official Q&A - Post E3

    I like.

    Quote Originally Posted by Adar View Post
    Russia have managed to weaponize the loneliest and saddest people on the internet by providing them with (sometimes barechested) father figures whom they can adhere to in order to justify their hatred for the current establishment and the society that rejects them.

    UNDER THE PROUD PATRONAGE OF ABBEWS
    According to this poll, 80%* of TGW fans agree that "The mod team is devilishly handsome" *as of 12/10

Page 1 of 25 1234567891011 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •