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Thread: Paeninsula Italica II - Version 0.97

  1. #41
    ❋ Flavius Belisarius ❋'s Avatar Semisalis
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    Default Re: Paeninsula Italica II - Version 0.97

    Is there (many) greeks unit with corinthian helmet ??
    If yes, is someone can take a screenshot of one unit ??

  2. #42
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: Paeninsula Italica II - Version 0.97

    Kea - all the buildings are using the kingdoms ones, you need to use ancient era buildings to make the mod more realistic. Maybe ask the Bello Mundi team for there buildings as they use ancient era ones in here mod which is due for release any day now!

  3. #43

    Default Re: Paeninsula Italica II - Version 0.97

    Quote Originally Posted by KEA View Post
    Syracusae wasn't touched for this version. I have some things in planning for the coming versions.
    looking forward

  4. #44
    KEA's Avatar Senator
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    Default Re: Paeninsula Italica II - Version 0.97

    Quote Originally Posted by ToonTotalWar View Post
    Kea - all the buildings are using the kingdoms ones, you need to use ancient era buildings to make the mod more realistic. Maybe ask the Bello Mundi team for there buildings as they use ancient era ones in here mod which is due for release any day now!
    I see, you mean buildings on the battlefield. Battlefields in general is something we have to look after, of which Renaissance-looking buildings is indeed a rather cosmetic issue. Unfortuantly I don't have any experience in that field.

  5. #45
    Domesticus
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    Default Re: Paeninsula Italica II - Version 0.97

    I got the mod today, will begin playing it tonight

    Edit: Ive noticed theres no music. Is that normal or do I need to fix something?
    Last edited by Mr Kriegtooth; July 11, 2013 at 01:43 AM.

  6. #46

    Default Re: Paeninsula Italica II - Version 0.97

    Mr Kriegtooth: Take my cfg file and overwrite with yours. It'll give you sound back.
    Attached Files Attached Files

  7. #47
    Domesticus
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    Default Re: Paeninsula Italica II - Version 0.97

    I managed to get it fixed by messing with the CFG Also had resolution problems. Alls well now though, should have editted my message XD But im sure someone else will need that

    Anyway, this mod is in early beta, right? I think the Balkan coast needs a faction

    Everything else looks great though. Not encountering any bugs, graphics look amazing

  8. #48
    Reno Melitensis's Avatar Domesticus
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    Default Re: Paeninsula Italica II - Version 0.97

    I too took some time to install the new .97 version. Its a great improvement on the latest version, and played a custom battle SPQR against Carthage, on V/H, and victory was all mine. Also I think that unit size should be increased, even on Huge Units size.

    Cheers

  9. #49
    KEA's Avatar Senator
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    Default Re: Paeninsula Italica II - Version 0.97

    Quote Originally Posted by Mr Kriegtooth View Post
    Anyway, this mod is in early beta, right? I think the Balkan coast needs a faction
    It indeed is extremly beta (and any help would be appriciated). But I don't think that we need a faction on the Balkan coast. Epeirus would rather be a spawned faction in Italy (the AI cannot really deal with posessions seperated by water). Another option would be a playable Epeirus in some kind of sub mod.

  10. #50

    Default Re: Paeninsula Italica II - Version 0.97

    But what I don't understand is why you removed the outstanding great harbor of Carthage?

    Could you place it back there again?

  11. #51
    Domesticus
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    Default Re: Paeninsula Italica II - Version 0.97

    Hmm, how can I help? Im not a modder, but I did alot to help out the IB2 team in bug testing If you can make small patches for me, I could help with that, since im on dial up

    As of right now, everything looks great. In fact, im honestly surprised its "extremely beta" Only thing I find disconcerting is all the rebel territories over there

    And I'd just make Eprius anyway, and playable. At certain times, they would get a scritped stack land in Southern Italy. Its kind of a cheat if you are playing as them, but it'd work for the AI, and I feel that area looks..really naked

    Werent there some Illyrian tribes running around too?

  12. #52
    KEA's Avatar Senator
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    Default Re: Paeninsula Italica II - Version 0.97

    Quote Originally Posted by Jupiter93 View Post
    But what I don't understand is why you removed the outstanding great harbor of Carthage?

    Could you place it back there again?
    It's still there:

    building
    {
    type unique_buildings_buildable1 carthage_military_port
    }
    building
    {
    type unique_buildings_buildable2 carthage_commercial_port
    }

  13. #53

    Default Re: Paeninsula Italica II - Version 0.97

    I mean the model on campaign map, the one outside Carthage itself. It was visible in 0.96 version but not in 0.97.

    Will it appear if I construct the harbour in Carthage?

  14. #54
    KEA's Avatar Senator
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    Default Re: Paeninsula Italica II - Version 0.97

    Quote Originally Posted by Jupiter93 View Post
    I mean the model on campaign map, the one outside Carthage itself. It was visible in 0.96 version but not in 0.97.

    Will it appear if I construct the harbour in Carthage?
    No. The model on the map in fact was a trade resource.

    There had been a couple those "fake resources" that I removed in order to get more true trade resources in (as nearly everything else, their number is limited by the engine).

  15. #55

    Default Re: Paeninsula Italica II - Version 0.97

    But there are no merchants in the mod. I personally liked it much better when the model was there to represent the real harbour.

    If you have time and will could you upload a fix where the model is replaced?
    It would surely gain you lot of reps and the mod some attention!

  16. #56
    KEA's Avatar Senator
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    Default Re: Paeninsula Italica II - Version 0.97

    Quote Originally Posted by Jupiter93 View Post
    But there are no merchants in the mod.
    Resources are not just for the merchants but to promote trade in general. They are also requirement for a couple of buildings, such as mines.

  17. #57

    Default Re: Paeninsula Italica II - Version 0.97

    I see. Are you planning to replace the harbour model back in later versions?

  18. #58
    Domesticus
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    Default Re: Paeninsula Italica II - Version 0.97

    Yeah, a great harbour model on the map sounds neat

    Are you planning on having merchants in the game, or no?

  19. #59
    KEA's Avatar Senator
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    Default Re: Paeninsula Italica II - Version 0.97

    Quote Originally Posted by Jupiter93 View Post
    I see. Are you planning to replace the harbour model back in later versions?
    no.

    Quote Originally Posted by Mr Kriegtooth View Post
    Are you planning on having merchants in the game, or no?
    May be; but they would require a new model and skins first of all.

  20. #60

    Default Re: Paeninsula Italica II - Version 0.97

    I need a little help. After installing to this "C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War" , when I run m2tw kingdoms, it stops working and it says Medieval 2 total war encountered an unspecified error and will now exit. HELP PLEASE

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