Results 1 to 6 of 6

Thread: Resource: Consolidated Info on Dread-Stacks

  1. #1
    Mank's Avatar Dormouse of Hader
    Join Date
    Mar 2013
    Location
    The Mankery
    Posts
    777

    Default Resource: Consolidated Info on Dread-Stacks

    Are you curious to know exactly WHEN those huge armies will appear? In this post I have provided a list of dread stack spawn conditions for both TATW 3.2 and MOS 1.41 so you will know exactly when those instant armies will be popping up.



    Vanilla TATW 3.2
    Gondor:
    -When Minas Tirith is lost OR less than 8 settlements: 1 dread stack
    -When Tarnost is lost OR less than 6 settlements: 1 dread stack
    -When less than 3 settlements: 1 dread stack

    Rohan:
    -When Edoras/ Horburg is lost OR less than 8 settlements: 1 dread stack
    -When Eastfold is lost OR less than 6 settlements: 1 dread stack
    -When less than 3 settlements: 1 dread stack

    Dale:
    -When less than 3 settlements: 1 dread stack

    Eriador:

    -When less than 3 settlements: 1 dread stack

    Dwarves:
    -When less than 3 settlements: 1 dread stack

    High Elves:
    -When less than 3 settlements: 1 dread stack

    Silvan Elves:
    -When Celebrant/ Lothlorien is lost: 1 dread stack
    -When less than 3 settlments: 1 dread stack

    Mordor:
    -When Black-Gate/ Minas Morgul is lost OR less than 7 settlements: 1 dread stack
    -When enemy named character spends 2 turns near barad-dur: 1 dread stack (+witchking)
    -If Mordor gets the ring: 1 dread stack outside barad-dur (+sauron)

    Isengard:
    -When Isengard is lost: 1 dread stack
    -When Duneard is lost: 1 dread stack

    Harad:

    -When less than 3 settlements: 1 dread stack

    Rhun:
    -When less than 3 settlements: 1 dread stack

    OotMM:

    -When Goblintown/ Moria is lost: 1 dread stack


    Massive Overhaul Sub-Mod 1.41
    Gondor:
    -[If Playing with Beacons of Gondor] - When sieging Minas Tirith: 1 Rohirrim dread stack
    -[If Playing with Beacons of Gondor] - When sieging Dol Amroth: 1 Rohirrim dread stack
    -When Minas Tirith is lost OR less than 8 settlements: 1 dread stack
    -When Tarnost is lost OR less than 6 settlements: 1 dread stack
    -When less than 3 settlements: 1 dread stack

    Rohan:
    -[If Playing with Beacons of Gondor] - When sieging Edoras: 1 Gondor dread stack
    -[If Playing with Beacons of Gondor] - When sieging Helm's Deep: 1 Gondor dread stack
    -When Edoras/ Horburg is lost OR less than 8 settlements: 1 dread stack
    -When Eastfold is lost OR less than 6 settlements: 1 dread stack
    -When less than 3 settlements: 1 dread stack

    Dale:
    -[If Playing with Beacons of Gondor] - When sieging Dale: 1 Dwarven dread stack
    -[If Playing with Beacons of Gondor] - When sieging Long Lake: 1 Dwarven dread stack
    -When less than 3 settlements: 1 dread stack

    Eriador:

    -When less than 3 settlements: 1 dread stack

    Dwarves:
    -[If Playing with Beacons of Gondor] - When sieging Erebor: 1 Dale dread stack
    -[If Playing with Beacons of Gondor] - When sieging Iron Hills: 1 Dale dread stack
    -When less than 3 settlements: 1 dread stack

    High Elves:
    -When less than 3 settlements: 1 dread stack

    Silvan Elves:
    -When Lothlorien is lost: 1 dread stack
    -When Thranduil's Halls are lost: 1 dread stack
    -When less than 3 settlments: 1 dread stack

    Lorien Elves:
    -When Celebrandt/Lothlorien is lost: 1 dread stack

    Mordor:
    -[If Playing with Eastern Shadows] - Each turn there is a 50% chance this script gets 1 point. After 10 points have gathered the counter resets and a dread stack spawns outside the Black Gates
    -When Black-Gate/ Minas Morgul is lost OR less than 7 settlements: 1 dread stack
    -When enemy named character spends 2 turns near barad-dur: 1 dread stack (+witchking)
    -If Mordor gets the ring: 1 dread stack outside barad-dur (+sauron)

    Isengard:
    -[If Playing with Mysterious Documents] - After turn 50 if you accept to play with this script an eliete dread stack appears outside Isengard
    -[If Playing with Strong Isengard] - Each turn there is a 50% chance this script gets 1 point. After 10 points have gathered the counter resets and a dread stack spawns near Isengard
    -When Isengard is lost: 1 dread stack
    -When less than 3 settlements: 1 dread stack


    OotMM:

    -[If Playing with Beacons of Gondor] - When sieging Moria: 1 Gundabad dread stack
    -[If Playing with Beacons of Gondor] - When sieging Goblin Town: 1 Gundabad dread stack
    -When Goblintown/ Moria is lost: 1 dread stack

    Gundabad:

    -[If Playing with Rhudar Warriors] - Each turn there is a 50% chance this script gets 1 point. After 10 points have gathered the counter resets and a dread stack spawns near Carn-Dum
    -[If Playing with Beacons of Gondor] - When sieging Gram: 1 OotMM dread stack
    -[If Playing with Beacons of Gondor] - When sieging Gundabad: 1 OotMM dread stack

    Harad:

    -When less than 3 settlements: 1 dread stack

    Rhun:
    -[If Playing with Mysterious Documents] - After turn 80 if you accept to play with this script an eliete dread stack appears outside Mistrand
    -When less than 3 settlements: 1 dread stack


    If anyone knows of any other dread-stack spawns please feel free to post them below and I'll be sure to add them in! Hope this helps some of you!
    Last edited by Mank; June 12, 2013 at 02:28 PM.

  2. #2
    Flinn's Avatar His Dudeness of TWC
    Patrician Citizen Consul Content Emeritus spy of the council

    Join Date
    Dec 2012
    Location
    Italy
    Posts
    20,368
    Blog Entries
    46

    Default Re: Resource: Consolidated Info on Dread-Stacks

    as said, great effort, IMO it is very useful

    thanks again

    F
    Under the patronage of Finlander, patron of Lugotorix & Lifthrasir & joerock22 & Socrates1984 & Kilo11 & Vladyvid & Dick Cheney & phazer & Jake Armitage & webba 84 of the Imperial House of Hader

  3. #3

    Default Re: Resource: Consolidated Info on Dread-Stacks

    Great compilation! Just to get the full picture (not that experienced with TATW yet): these dreadstacks do not spawn for the player: if I play Mordor, I will not get a dreadstack when Minas Morgul is lost, right? Also, do the scripted stacks (Rhudaur Warriors, Strong Isengard, Mysterious Documents etc) work for the player, or also only for the AI?

    Thanks!
    ~~ Happiness lies in contentment ~~

  4. #4
    Mank's Avatar Dormouse of Hader
    Join Date
    Mar 2013
    Location
    The Mankery
    Posts
    777

    Default Re: Resource: Consolidated Info on Dread-Stacks

    All of the original TATW 3.2 bonus stacks are only for the A.I. This also includes the MOS features of Eastern Shadows, Strong Isengard, etc.

    The one script you DO get an opportunity to use [if playing MOS] is the "Beacons of Gondor" which under the right circumstances will call an army to your aid. The script dynamics are a little bit different for the player vs. the ai, but as a player you will still get to call an army every once and awhile. You can see which factions have this ability in the MOS section of the post.

    Cheers!

  5. #5

    Default Re: Resource: Consolidated Info on Dread-Stacks

    Thanks for the very clear answer, Mank!
    ~~ Happiness lies in contentment ~~

  6. #6

    Default Re: Resource: Consolidated Info on Dread-Stacks

    Very helpful info, thanks mate.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •