I'll be happy to help, PM me the details of your requirements.
Ahaa! That must have inspired them! The ruines they show in Hobbit 2 are practically the same as Shahr-e Gholghola.
http://www.awardscircuit.com/2013/06...te-featurette/
Last edited by Aragorn1963; October 24, 2013 at 06:14 AM.
Any progress, Templar? Again no pressure, just curious.
this promising submod is so long to release, why?? T_T
Templar is almost done, but real life has it's own idea about our spare time. And it isn't long overdue, the estimated date was 10th October, so that is still quite recent. I didn't ask my question because of impatience, but rather to temp Templar to give us another of those gorgeous screenshots. ;-D
Any progress yet, Templar? A short message would be welcome.
Sorry for the wait guys, I have been developing some more new horses. Bare with me. Will have screens soon.
Doesn't seem that way. So are you working on horses now and is Jerusalem Rising still going to happen? You don't owe us any answer of course, but it would be nice to stay informed. We are looking forward to this mod, you know. An update would be highly appreciated.
Hi guys, sorry for being MIA for so long. Gearing up for a release now. I am pleased with everything so far; the new horses and modifications that I've been working on in the last few weeks look splendid. Here are some screens of everything that will be in the first release.
Templar Brothers:
Early Templar Knights:
Templar Knights:
Templar Veterans:
Chaplains:
Last edited by 0TheLastTemplar0; December 26, 2013 at 12:24 AM.
Hope you guys like the new horses. Took me awhile to do them. Again credit goes to the Rusichi team for creating the models and textures, which I modified and adapted for this mod. All the other units have been improved or edited in some way since my last post. Notice new equipment and accessories, the most easy thing to spot would be that Early Templar Knights have been made to look more shall I say "archaic" to further differentiate them from later Templars. Look at the Chaplains too, they have been made to look more historically accurate, those guys will accompany all Templar infantry into battle. Also check out the detail on shields, they are scarred and more weathered. I am thinking of adding more officers, standard-bearers et al for infantry and cav units in later releases.
I am currently compiling the mod. It should be ready to go in a few days time. I am working on this between work and family commitments, so sorry for the long wait. But months of hard work has finally paid off. Merry Christmas and Happy Holidays guys.
Last edited by 0TheLastTemplar0; December 26, 2013 at 12:28 AM.
As always very impressed with your work, Templar. Thanks for the update. Those horses are magnificent and so is the rest of your work. Those templars look like they have been fighting for days and days. Well done. Nice touch with the Chaplains too.
I'm looking forward to the release and I can't wait to go back to the Holy Land. Merry Christmas and happy holidays to you too.
Well Done, so once its released and you get any possbile bugs fixed what do you have planned for the future?
Thanks Aragorn! I also got your message, no need to privately play test. This first release is like an alpha release anyways. Today is a day off for me, happy new years btw! I am working hard right now to compile the mod and package it into an installer. Will try to have it posted by tonight if possible.
@b257 well, with the first release the mod itself will be 1/3 completed overall. The second release I aim to work on the Hospitallers and Teutonic knights. The last release will allow me to deal with the rest of Jerusalem's units. I estimate the next two shouldn't take as long as this first one to release because I can just rehash material like infantry models and horses that I made for the first one, so a lot of the work is already completed. After Jerusalem is "revamped" I am open to doing more factions, I even will contribute to the BC team....they are interested in some of my horses.