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Thread: *Jerusalem Rising* - A Submod for BC 2.3.2

  1. #121

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Hopefully this will help provide you with a little motivation Last Templar; some Hospitaller GM Portraits (Note: in-game they will have a rock-wall for a background, not the black background that is seen here).
    Spoiler Alert, click show to read: 

    Attached Files Attached Files
    Last edited by MIKE GOLF; August 27, 2014 at 08:06 PM.

  2. #122

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Guys I've been studying for the GMAT lately, will be done with it by the 14th.....after which I will return to finish the mod. Bear with me.

  3. #123
    Aragorn1963's Avatar Biarchus
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    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    First things first, Templar, sure. We'll wait, but please, please, please, don't give up on this project.

  4. #124
    King Baldwin I's Avatar Libertus
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    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Hi Templar, great project, brilliant work I have a question though (sorry if it was already posted I didn't noticed) Do you know why adding new battle models to characters like Baldwin or Balian causes BC with your modifications to crash when loading in to battle map with "medieval 2 has encountered an unspecified error" message? And on vanilla BC everything is ok, all new battle models are working on the battle map...This is annoying the hell out of me, so if you can possibly know the reason for this crash, I would be very grateful

  5. #125

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    You may need to delete the map.rwm file. Also you may need to delete as the export_ancillaries.strings.bin and export_vnvs.strings.bin files in order to get the updated files to read properly. Also if you can post a copy of your error logs that may help.

  6. #126
    Aragorn1963's Avatar Biarchus
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    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Anything to share, Templar? Just curious.

  7. #127
    King Baldwin I's Avatar Libertus
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    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    @MIKE GOLF

    Thanks a lot, I figured it out

  8. #128

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Hi guys, I'm back at it, hopefully I'll have some knights finished for you by the end of the upcoming week!

  9. #129

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    The boys in Black, a first look at early Hospitallers:






  10. #130

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Mike, those are some awesome Portraits! Keep em' coming!

  11. #131
    Aragorn1963's Avatar Biarchus
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    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Glad you're back, Templar. Now give it all you got. ;-)

    Those Hospitallers are looking great.

  12. #132

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Hey man, just found this mod, and I gotta say it is awesome for an alpha release! Good luck on the final version! Oh, and just as an aside, I hope after this you go on to overhaul the ERE faction, my life would be complete.

  13. #133
    Andytheplatypus's Avatar Domesticus
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    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Hey buddy looks good +rep

    Send me a message when you get a chance, got some good news.

  14. #134

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    will this sub mod go with [Submod]Jizya, Kafirs & Dhimmis


  15. #135

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    That would be an interesting combination, I am more than willing to work with Byzantineboy, I have reached out to him before. And thanks everyone for the compliments!

  16. #136

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    These guys are almost ready ...late Hospitaller Knights:


  17. #137

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    any release for these models??????? great work!!!! keep up !!!! you are my man!!!

  18. #138
    Stath's's Avatar Protector Domesticus
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    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    beautiful work!!


  19. #139

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    great hospitaller!

  20. #140

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    can you release a patch for the order?? or you will make Teutons and then.......I adore them!!!!!

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