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August 28, 2019, 12:50 PM
#301
Re: *Jerusalem Rising* - A Submod for BC 2.3.2
everything seems to be alright even its been a long time ago when i played bc,so i can not say about the music,i only can say that it sounds very good,and to me the faction symbols seems to be wright,deleting the map.wrm file did the tric for me,and if i look around jerusalem i guess it's gonna be a very hard campaign,but i like it that way!
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September 07, 2019, 08:35 AM
#302
Foederatus
Re: *Jerusalem Rising* - A Submod for BC 2.3.2
I deleted the file you said but nothing was fixed in the campaign map my friend..... Sorry!
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September 08, 2019, 07:17 AM
#303
Re: *Jerusalem Rising* - A Submod for BC 2.3.2
maybe you did i wrong install? first stand alone patched version (byzantineboy) then this submod
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