Idk man.....
I cant get this to work at all,
Ive simplified what I was doing to be as basic as possible to test.
Currently I've edited the regions layer, I simply made Echizen cut into Omi a little bit more.
I export that layer as Region.CS2, and replace in RawData folder.
I start BoB and select rawdata/campaignmaps/jap_shogun then All.
Bob Starts to process region map (sho_jap) but then fails because it says "failed to read or convert"
(this process works when using the vanilla regions.cs2 file which is 4.71mb compared to 4.22mb)
It appears to me my 3ds max doesnt export a CS2 file properly..... because there is no other explanation. I think there is something wrong with how it reads layers? hide/freeze/render options.
(I can Export new models rigged to the s2 skeleton and those CS2 files work perfectly fine...)
https://youtu.be/IJicWzr3Tq0
I got this to work ONE time, one time regions.cs2 made it through BoB, then i put the regions.esf into my mod pack, and it actually worked in game....
Every single other time since It fails to read file during process region maps in BoB........... no fuggin clue man... no clue