Mega's Third Age of Turtles: A guide to Turtling
Turtling is the opposite of rushing with an emphasis placed on building up your economy to support an upper tier military machine. So after your initial "landgrab" you buckle down until your maxed out economy can support your upgraded military machine. So basically "rushers" conquer the world with pitchfolks while turtilers wait to conquer the world with steel swords and upgraded armor.
Points of Order:
1. Initial Landgrab: Rush to turtle: From the 1st turn, determine where your boundries are going to be and rush to aquire that land so you can achieve peace with your neighbors, and begin buffing your economy.
2. Diplomacy: Improving reputation: Gift $100 a day in five day increments repeatedly until level goes up one level. Example: abysmal to terrible. Never offer deals while you have abysmal relations if you can help it., cuz the AI doesn't do abysmal. Force diplomacy is probably the only way that deal goes thru no matter how good it is.
~Gifting settlements makes you instantly the best thing since sliced bread. Take their town from them then...give it back. BBFL= Best Buds For Life.
+Try and have at least two diplomats, one selling map info/trade rights and the other at the hostile hot spots where you may need diplomacy at the drop of a hat.
~ If you are going to play a dread game, forced diplomacy is the only way any of the AI factions will even give you the time of day. Perhaps consider playing a "goody two shoes" game until your economy is up and running. Then you can pilliage & burn to your hearts content.
3. Total Diplomacy: I can't recommend this enough. Force Diplomacy is sometimes the only way you can keep the AI from ruining both itself and your campaign. Withwnar is truly one of Third Age's saviors.
http://www.twcenter.net/forums/showthread.php?543111-Withwnar-s-Submod-Collection-v1-6-3-3-2-compatible-22-Jan-minor-updates-easier-installation"]Withwnar's Submod Collection[/URL]
All of Withwnar's submods in one package, including Bodyguard Switcher, Spawning Additional Units Submod, Total Diplomacy and Palantiri Revision, plus Dúnedain Counter-Invasions.
4. Generals as City Builders: With a little TLC{tender loving care} your boys can become Third Age financial Titans. But Mega...why go thru all the bother???? Kay, check it out. In my Harad campaign turn 90ish...my governor steps out of umbar and city revenues fall by $1,000.00 ....
* Never put a governor in a town until it has a 1st level trading building is built{if available to be built}. BAD TRADER Traits!
* Destroy any Inns {spy builders} in towns to receive govenors. Bad Trait warning!
* Always keep town tax rates to low until the last turn before completion, then max them out. After the building is finished, return tax rates to low. Rinse and repeat til everything's built. Warning: Do not allow the happiness rate to fall under 70% when you max out the taxes or the populous with riot and you'll lose population.
* Always try and build farms and mine levels consecutively, that is one right after the other whenever possible.. Example farming level one, then farming level two. This will ensure your governor maxing out mining and farming skills. Trading buildings as well. Cha Ching!....$$$$$$$$
* Feel free to move your govenors from town to town. The more they build the more they gain, trait-wise.
* Every few turns move your govenors in/out of their towns. Take them out for a stroll to stretch their legs. Cuz...if you leave them sitting in the towns too long without moving....BAD TRAIT WARNING!!!
* With evil govenors, don't let them join invasions or the will get dread, via invader traits.
5. Watch Towers: Build them like a mad fiend. They'll light up your lands plus spot light spies/assasins and some rebels.
6. Free unit upkeep:
* Each building has free upkeep slots. Please take advantage of this to keep your armies upkeep costs to a bare minimum. Sometimes you need to keep extra units in town to be able to max out the tax rates. Usually you don't though.
* Each fort has two free upkeep slots. Feel free to put your expensive units there. Example In my Gundabad orc campaign, the beginning troll I get spends a lot of time in forts. cuz $500.00 a turn upkeep early on is nooooo joke brothers & sisters.
7. Spies:
* Build them at the start of your campaign and immediately destroy the buildings before seating your govenors. In my campaigns Gondor started with four, Harad with three, and Mordor with two.
* Don't activevly build your spies or it will give dread traits to your king and trash your global rep. Use them as mobile watch towers.
* If you level up your spies your global reputation will be garbage licketty quick.
8. Turtiling Strategies: For the "Big Three" - Mordor, Gondor, & Harad.
* Gondor: Give Mordor a bloody nose then give $100 a day tribute/trade rights and focuss on wiping Harad off the map. In my Gondor campaign, after Mordor lost it's heir, initial 2-3 stacks, and all lands west of Minus Mogul it was more than happy to play nice and leave Harad to it's fate.
* Harad: Give Gondor a bloody nose{push them back across the river}, then give $100 a day tribute plus trade rights and sit back and build your economy while Gondor and Mordor knock each other senceless. Best case scenario: Gondor eats Mordor then you eat Gondor.
* Mordor: Give Gondor a bloody nose {throw them back across the river except for Cair Adros.}then give $100 a day tribute plus trade rights. Sit back and watch while Gondor and Harad kill each other. Best case scenario: Gondor eats Harad, then you eat Gondor.
9. Armour upgrades: Do it....ASAP! It makes a difference. Check it out. Most of Harad's units can be armoured up with level two and three armourers. Chainmail and advanced chainmail.
10. Fighting Battles:
* Always seek the high ground and use the terrain to your advantage.
~ Archers shoot farther from high ground.
+ Fighting downhill gives your troops bonuses.
~ Hidden troops charging can be battle winners. Hidden Cav units for-the-win.
+ when your archers are charged and can't escape, Hit shift/alt buttons{makes them use the swords/clubs/knifes} and charge the enemy. Some archers secondary weapons are armour piercing {axes/maces} and can shredd da enemy.
~ The enemy general always stands on the left side of his unit. If you charge his left side, nine times out of ten he's killed in the charge. Yes, a bit of a cheat, but this is "Total War" is it not?
* For facing and unit alignment: Left click on the unit then right click and drag to place them the way you want them.
* hit pause {p} during the fight to give your units directions.
* Generals with special abilities: Learn to use them, they are game winners. Group special ability generals in the same stack for an unbeatable combo.
* The ROCK/Paper/ Scisorrs Game: Spear beats horse, sword beats spear, horse eats sword. Javilins smoke armour. Learn it, live it, Love it!
* Support your generals, trolls and specialty units. Take cannon foder units and run them thru wear your specialty units are then double click on the enemy unit to lock them in. It wreaks the foder unit but deflects attention away from your more valuable units. "The weak die, so that the strong may live.
11. Fast Cash: Have your diplomats sell map info for $1000.00 Map info + trade rights for $1500.00 Please check the factions financial standing to make share they can afford it. Remember some factions always have money and others are forever broke.
12. Let's Play: The let's Play guys/gals have a lot of visual insights to offer. Most of them rush the map, and have their own unique takes on stuff. Some of their rages/ raging is hysterical....
~ Lortano: The prince of rage....
Lortano, Total War Mod Let's Plays! His Gundabad Campaign is Ragalicious...
+AlexsRamblings [/B][/B]
~ SurrealBeliefs - Daily Total War http://www.youtube.com/user/Surrealbeliefs?feature=
Let me know If there are others I should list here...
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Faction Guides:
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Mordor: {Vanilla TATW}
Spoiler Alert, click show to read:
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Faction guides from: Divide & Conquer- a Third Age sub-mod. played on Hard/Hard setting, large scale units.
~The Shadow of Mirkwood~:
Spoiler Alert, click show to read:
~The Variags of Khand~
Spoiler Alert, click show to read:
~Lorien Elves~
Spoiler Alert, click show to read:
~Dol Amroth~
Spoiler Alert, click show to read:
Under Construction
NOTICE: Since the site's still massively unstable in central Texas, I'll be building this guide here and updating the first post. Besides the generalized turtiling info I will be posting faction guides as I play. The first three will be "The Big Three" :Mordor, Gondor, and Harad.
Please feel free to add your own experiances and correct my assumptions when I get it wrong. Questions? fire when ready. I hope you'all enjoy the read and hopefully this might help some of you here and there...
Go Turtles Go!