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Thread: [Mod] War of Conquest

  1. #421

    Default Re: [SUBMOD] War of Conquest [WarofTheUsurper v0.9 Released]

    Will you make the dragon like a one unit, example Balrog from the Thrid age Mod
    Spoiler Alert, click show to read: 
    Last edited by SoulGamesInc; September 14, 2017 at 09:03 AM. Reason: Spoilers added

  2. #422
    HannibalExMachina's Avatar Just a sausage
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    Default Re: [SUBMOD] War of Conquest [WarofTheUsurper v0.9 Released]

    oh, there is at least one existing mod with dragons, though getting them in is still more effort than would be worth the time for a submod of a very old and outdated modversion.

  3. #423
    SoulGamesInc's Avatar Valar Dohaeris
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    Default Re: [SUBMOD] War of Conquest [WarofTheUsurper v0.9 Released]

    I'm long done speaking of dragons. Overall: There wont be Dragons as units unless somebody offers to make Aegon's dragons that are to scale with the lore and act realistically, because I wont accept anything less.




  4. #424
    Dragnoov's Avatar Libertus
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    Default Re: [SUBMOD] War of Conquest [WarofTheUsurper v0.9 Released]

    Good mod!

  5. #425
    Libertus
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    Default Re: [SUBMOD] War of Conquest [WarofTheUsurper v0.9 Released]

    ok I downloaded it and put it in the mod folder. Every time i go to click on a campaign it crashes or sends me back to the menu. something wrong?

  6. #426
    SoulGamesInc's Avatar Valar Dohaeris
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    Default Re: [SUBMOD] War of Conquest [WarofTheUsurper v0.9 Released]

    Extracted it? Medieval patched fully? Steam or Disk? I'll need details... DETAILS I SAY!




  7. #427
    Libertus
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    Default Re: [SUBMOD] War of Conquest [WarofTheUsurper v0.9 Released]

    I have steam. It is fully updated I have other Westeros Mods. I did just what i do with every other mod. I put it in the modfolder, rename teutonic to teutonicfiles and rename this mod to teutonic and run it through steam. I have enhanced and Winds of Winter replacing crusades and the americas and they work fine maybe this is different though?
    oh and extracted it
    Last edited by luccris; July 04, 2015 at 02:12 AM.

  8. #428
    Laetus
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    Default Re: [SUBMOD] War of Conquest [WarofTheUsurper v0.9 Released]

    hi guys, I have just downloaded the mod (I have already put it in the mod folder and renamed the mod "teutonic") but in the campaign when I click the button to fight the battle on the camp the game crashes. What can I do to solve this problem?

  9. #429
    Laetus
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    Default Re: [SUBMOD] War of Conquest [WarofTheUsurper v0.9 Released]

    Ps: I have the steam version of M2TW. I downloaded the mod and then I extracted it dragging the WarOfConquest folder to the desktop

  10. #430

    Default Re: [SUBMOD] War of Conquest [WarofTheUsurper v0.9 Released]

    Can you pls add win conditions to Targarien faction in campaign? )))


    Author of the book "Legends of Moon Landscape"

  11. #431

    Default Re: [SUBMOD] War of Conquest [WarofTheUsurper v0.9 Released]

    SoulGamesInc, here is the code that i spoke about previously to solve dragon stacking.
    Spoiler Alert, click show to read: 
    ;------------------------------------------Ancillary meraxes
    Type Sword
    Transferable 1
    Image meraxes.tga
    ExcludedAncillaries balerion, vhagar
    Description meraxes_desc
    EffectsDescription meraxes_effects_desc
    Effect MovementPoints 5
    Effect HitPoints 10
    Effect TroopMorale 10


    ;------------------------------------------
    Ancillary vhagar
    Type Sword
    Transferable 1
    Image vhagar.tga
    ExcludedAncillaries balerion, meraxes
    Description vhagar_desc
    EffectsDescription vhagar_effects_desc
    Effect MovementPoints 5
    Effect HitPoints 10
    Effect TroopMorale 10


    ;------------------------------------------
    Ancillary balerion
    Type Sword
    Transferable 1
    Image balerion.tga
    ExcludedAncillaries vhagar, meraxes
    Description balerion_desc
    EffectsDescription balerion_effects_desc
    Effect MovementPoints 5
    Effect HitPoints 10
    Effect TroopMorale 15


    ;------------------------------------------
    Last edited by SoulGamesInc; September 14, 2017 at 09:02 AM. Reason: Spoilers added

  12. #432
    SoulGamesInc's Avatar Valar Dohaeris
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    Default Re: [SUBMOD] War of Conquest

    Greetings all. As some of you may have heard from Para on his A Dream of Spring thread, I'm working on a new map, made entirely from scratch. It's main service is for Hotseating projects He and I have planned that require areas like Essos / Beyond the Wall / Other places to set up multiple scenarios for the community ranging from the Andal Invasions to Winds of Winter and everything between. War of Conquest mod will use it too ofc.

    I'll use this thread to show of the process as I go, since this is my 1st attempt at mapping, it'll be a good insight into the process. Let's see if I can get this done before 1.0 is released...
    Size comparison with Petty Kings. It's about x2 the size.
    Adding the rivers. Most you can sail up, some will only allow 'rafts' or 'barges' for certain factions.(WIP)
    Map Previews. Very early stages and already outdated, but a good show of scale.




    You should be able to assume the factions from the pictures provided (and the factions will vary between game scenarios; that we plan to have a good handful of once the maps done). Para will doubtless be working on Dream of Springs setting, while I work on War of Conquests. Other scenarios I may hand off to others but I know Para and I are especially looking forward to the Andal Invasions setting. I'll list off the 'regions' available on the map in it's current state. North, Beyond the Wall, Vale, Iron Islands, Riverlands, Westerlands, Crownlands, Reach, Stormlands, Dorne, Step Stones, Tyrosh, Lys, Pentos and Braavos.

    The scale of the map, about twice the size of Petty Kings and/or New Beginnings, allows for minor houses in Westeros too. Bolton and Hightower come to mind among some others.
    Last edited by SoulGamesInc; April 14, 2017 at 11:23 AM.




  13. #433
    SoulGamesInc's Avatar Valar Dohaeris
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    Default Re: [SUBMOD] War of Conquest

    I didn't get much done yesterday (with the easter weekend here things slow done a bit) but I've begun work on the 'mountains' of Westeros, starting with those in the North.
    Last edited by SoulGamesInc; September 14, 2017 at 08:19 AM. Reason: Old Links




  14. #434
    SoulGamesInc's Avatar Valar Dohaeris
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    Default Re: [SUBMOD] War of Conquest

    Almost haft of the North is essentially done, the rest just being smaller forests and hills. Knowing me everything is subject to improvements.
    The Wolfswood
    Beyond the Wall
    Skagos
    The Rills / Stony Shore
    Last edited by SoulGamesInc; September 14, 2017 at 08:20 AM. Reason: Old Links




  15. #435

    Default Re: [SUBMOD] War of Conquest

    Is Tumblestone going to be a sailable river or a normal river?

  16. #436
    SoulGamesInc's Avatar Valar Dohaeris
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    Default Re: [Mod] War of Conquest

    Just placing this here for future reference, work will begin on the War of Conquest rework after significant progress has been made on Dream of Spring.




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