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Thread: v3.0 - Patch Discussion (General)

  1. #1

    Default v3.0 - Patch Discussion (General)

    Hi all,
    So, after the release of v3.0 the dev team is taking a much deserved (and indefinite) break from mod work. While v3.0 is pretty much complete and very stable, there are still some minor things that either couldn't be solved or that were missed during the beta tests (LotRTW is after all a huge mod, so there's lots to test).

    I thought a thread for tracking confirmed bugs and sharing solutions could be useful as the basis for a community patch. I've started a list and will try to update it periodically as bugs/issues or solutions turn up. So if I've missed anything or if you know solutions, please do post away!

    I've also created a separate topic for discussing and testing things specifically related to the campaign which can be found here:
    http://www.twcenter.net/forums/showt...%28Campaign%29

    Here's the general list so far:

    --------Bugs--------
    -Failed to find texture: alexander/lotrtw/data/models_unit/textures/zunit_bree_townguard.tga (applies to both a Dalian and Free Peoples unit)

    -Troll (fight animations?) in night battles cause CTDs

    -corrupted advice file sometimes causes CTD at campaign start

    --------Settlements Problems--------
    -City center/town square for Rivendell in campaign is on the bridge into town rather than in the center

    -Moria attacker pathfinding is kind of wonky (attackers try and climb outside walls and sometimes even clip through into inaccessible areas)

    -Pathfinding at Dol Guldur still sometimes problematic

    -Elvish walls (village+town level) built at any non-elvish settlement layout seem to cause CTDs in battle map. (Coldfells, Woodmen Camp, and a couple of others have been tested and generate same results)

    --------Voices and Sounds Issues--------
    -Cave trolls still have Sauron voice in battle

    -Some overlap with isengard and mordor orc voices

    --------Minor/Aesthetic Things--------
    -Gondor Fountain Guards and Citadel Guards are missing the wood textures for the back of their shields
    Last edited by CapnDan; June 11, 2013 at 05:51 PM.

  2. #2

    Default Re: v3.0 - Patch Discussion (General)

    Thank you, CapnDan. It is important to keep track of these bugs/issues.
    Tell me if you want me to stick these topics.

  3. #3

    Default Re: v3.0 - Patch Discussion (General)

    Thanks Bardo!

  4. #4

    Default Re: v3.0 - Patch Discussion (General)

    I have fixed these two for incoming bugfix patch:
    -Failed to find texture: alexander/lotrtw/data/models_unit/textures/zunit_bree_townguard.tga (applies to both a Dalian and Free Peoples unit)
    -City center/town square for Rivendell in campaign is on the bridge into town rather than in the center


    This is an important one, but only Seth can try to fix it:
    -Elvish walls (village+town level) built at any non-elvish settlement layout seem to cause CTDs in battle map. (Coldfells, Woodmen Camp, and a couple of others have been tested and generate same results)

  5. #5

    Default Re: v3.0 - Patch Discussion (General)

    Don't know if it is a known issue, because search doesn't work for me, Knights of Rohan custom battle version don't have ranged attack although their description says they do.

  6. #6

    Default Re: v3.0 - Patch Discussion (General)

    It is on purpose. The ranged attack makes them a bit annoying to handle in online games, and we decided they are better there without the jabelins.

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