Originally Posted by
Musthavename
Most of them are fairly obvious. For example the nation forming records are generally lucky inheritance or missions. But the real exploit that was recently exposed, which means technology can be maxed within a year, is responsible for that world conquest record.
Basically, the cost of you building ships is dependent upon how far you are over your force-limit. If you're double your limit, they cost twice as much. However, if you cancel the ship building contract, the money you get back isn't based on what you paid, but on what it would cost you to construct a ship at that point. What this means is this. Pick a nation with plenty of sea provinces. Then take out the maximum number of loans you can so you have as much money as possible. Queue a bunch of ships in one province. Then, before it completes, shed all your other naval provinces. This reduces your forcelimits down to almost nothing, meaning those ship building contracts are now worth a ridiculous amount. You then use the money you get to do the following. Take Grand Navy as a national idea. If you're lucky, this puts your forcelimit from 1 (which actually is really ~1.5) up to 3. Then build the ships, and switch your national idea to something else, and cancel the contract. The money you make is enough to immediately invest to get your stability back, and then some. Since this can be repeated infinitely whilst the game is paused, you've just found a source of infinite money. Since you can invest this money in tech, you've got a way to advance every single tech to maximum whilst the game is paused. The fact that you can only invest 200 ducats at a time isn't great, so you'll have to set up a script to invest the money for you rather than do it manually; but it does mean you can max all techs whilst the game is paused.
Now, take a nation with maximum technology and place them in 1400. Conquering the world is pretty easy at this point.