This is part of my new compilation submod which is nearing a release, which I thought other modders might find useful to have separately.
With this script, all playable settlements on the vanilla TATW map get a spawned garrison to represent a portion of the local "civilian" population pressed into service to defend the walls of the settlement from an assault. The spawned garrison varies in size and composition by region and target faction culture type e.g. Harad defenders will spawn Southron townsfolk in Harad regions, Westron townsfolk in north westerly regions of Middle Earth and a mix of the two in points in between. Factions of other cultures will respectively spawn appropriate unit type. Garrisons will be larger larger settlements, and will grow as the settlement grows. Garrisons are only spawned when a settlement is assaulted and are removed post battle.
Also included are the models, textures, ui's, and text file entries for six new garrison units that I made for this (Dwarf Volunteers, Easterling Levy, Elf Volunteers, Snagas, Southron Levy, and Westron Volunteers). These are peasant militia quality units, basic weapons, no shields or armor.
Preview if the new units on page 4 (thanks to the Uruk).


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