This is not a guide. I started this topic because many people here want to get the EB animations and they do not know how to include them in the mod or don`t have the time for it. So, if there are people in this comunity with the skills and the time to do such a thing post here. Also post here with suggestions about which animations you want to include. However, you do need someone to do this, `cause I`m not offering myself. I changed my mind and I`m gonna give you some suggestions on how to do it if you want to try this and don`t know how.
I. You should know what EDU and DMB mean.
EDU comes from "export_descr_unit" and is located in "Rome - Total War/data"
DMB comes from "descr_model_battle" and is also located in "Rome - Total War/data"
Also there is another file named "export_units" located in "Rome - Total War/data/text"
II. What you need to do is to download the "RTR Platinum v1.6 Optional add-ons.zip" from here:
http://beaglepc.net/rome/downloads/R...al_Add-ons.zip
Then extract the files fromit and install the animation pack as the instruction from its readme tell you.
III. Then you need to add the animations in the DMB for each unit. In order to do that you need to know how to find the unit you want. Here`s how you do it: open the file "export_units" and search for the name the unit has in the game. For example triarii. You will find this part "{rtr_roman_triarii} Triarii". Then open the EDU and look for what is between {} in the export_units file (i.e. rtr_roman_triarii ). After you find it look at the entry "soldier". It should say in this example "soldier roman_triarii, 40, 0, 1". The red part is what you`re looking for. Now, open the DMB and look for "roman_triarii". You will find:
Code:
type roman_triarii
skeleton fs_spearman
The entry for the skeleton you need to change.
Now, go (after you have installed the animation add-on) in this location:
"Rome - Total War/Docs/RTR Platinum Optional Add-ons"
Open the file "RTW-BI Unified Skeletons List" and search for "fs_triari". Add to the DMB this so it will look like so:
type roman_triarii
skeleton fs_triari
You will now have kneeling triarii.
If you want them to hold their spears overhead(just an example) check the file "EB Animations Pack Readme" from the same location as above. You have a list of animations there that you can use. There is also an explanation there so you`ll know what the animation is for. For example:
Code:
Overhand foot spearman:
fs_o_f_spearman, fs_fast_o_f_spearman and fs_o_f_spearman_p
Choose one of them and add it to the entry for triarii if you want. Like so;
Code:
type roman_triarii
skeleton fs_o_f_spearman_p
indiv_range 40
Save the file and exit.
NOTE: REMEMBER TO MAKE A BACK UP OF THE DMB BEFORE YOU START MESSING WITH IT SO YOU CAN REVERT THE CHANGES IF YOU WANT.
PS: I`m not really an experienced modder so if anyone sees any mistakes in this guide please say so. Also post if you want to add something.
Note that I have used the examples above just as such. They are examples and don`t start asking why should a triarii hold its spear overhand. Also you will find that not every animation there fits so well so.... its your choice.
NOTE#2: If you make a modified DMB with new animations upload it on rapidshare for example and let the others have it too. Thanks!
http://rapidshare.de/
EDIT: Also check this thread here:
http://www.twcenter.net/forums/showthread.php?t=58388