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Thread: Steel, Iron and Blood - SS6.4 - LateEra

  1. #1
    StOuFf's Avatar Protector Domesticus
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    Default Steel, Iron and Blood - SS6.4 - LateEra

    Steel, Iron and Blood

    Late Era , StainlessSteel 6.4 Hotseat



    Settings: Spoiler Alert, click show to read: :
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    Maps:

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    Preface:

    For this Hotseat I will try to only take reliable and experienced players in, so that we can probably get a fast paced Hotseat without much interruptions. When i thought on which and how many factions I should take in i looked at the stats charts and just took out the strongest and weakest factions until the 12 remained. From the positioning and the strength of either faction and considering the area in which it can expand I think this is a quite balanced campaign which can be very interresting. Lets hope I am right. Unfortunately, we do not have human muslim factions.

    Winning Conditions:

    1. own the **** out of your enemys


    Leader and Admin of the Hotseat: StOuFf

    Neutral Admin: Loose Cannon
    Co-Admin: Basileos Predator


    ~~~~~Factions~~~~~

    Republic of Venice - Drako
    Kingdom of Sicily -Lord Luka
    Kingdom of Denmark -The Knight Of The Rivers
    Kingdom of France - totalwar_legend
    Kingdom of England - Predator1994 - eliminated by France
    Kingdom of Poland - grouchy13
    East Roman Empire - yuonyuon
    Republic of Novgorod - ebs
    Crown of Castille - KingLeThanhTong
    Kingdom of Hungary - WilliamTheJust
    Kingdom of Aragon - Desley
    Crusader States - invicta

    Subbers and stand ins:

    1.
    uriyaca


    ~~ HOT SEAT RULES ~~


    Basic Rules:


    - EVERYONE BE SURE TO READ THIS:

    It is your responsibility to pay attention to the rules. If a new rule has been made, it will be posted it in the thread first and discussed with the players.


    - You are allowed to reload your saves as often as you want.
    - Turns must be played within 24 hours or you will be auto-subbed by an admin. If you fail to do your turn more than three times, without notifying anyone, you will be removed from the hotseat.

    - Once you have finished your turn and uploaded the save, please PM and leave a Visitor message for the next person.
    - If you suspect one of the players have broken any rules or cheated, please contact
    the Admin and ask him to check it.
    - You are not allowed to expand beyond the white border shown on the map above.

    - Anything which is considered to be an exploit is of course not allowed.

    - Any bug or exploit is banned. Especially the movement bug!
    - Remember that once you upload save and screenshots ,they're to be considered final (it means you cannot replay the save changing the battles you fought due to agreements reached after the save has been posted) - Invicta
    - Uploaded screenshots must actually show the outcome of what really happened during the turn. Screenshots of reloaded saves are not allowed. Differences in screenshots and turn outcome will be punished.

    Battle Rules:

    - Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list. Attacking defeated armies the following turn is not allowed.
    - Its ALLOWED to use seige equipment to attack city straight instead of waiting siege equipment to construct.Siege equipment must be shown on a battle proof image.
    - All Player vs Player battles must be auto-resolved. Battles against AI can be played. Note: Screenshots are to be posted as evidence of auto-resolve.(The Odds and Results windows must not be edited in any way. Editing out Map info, Cash, and any Units/Agents/Regions not involved in the attack is fine).
    - Battle screenshots MUST show the army composition.
    - No surrounding enemy armies with one stack armies, solely to deny any survivors a retreat. Blocks of landbridge ,bridges or similar, to cut the retreat is allowed if not in contact with the enemy army (which means the red zone around the enemy army)
    - No attacking ships inside a port.You cannot leave a blocked port without fighting the enemy ships first.
    - No hiding troops inside ships inside ports.
    - You can build only two forts per region max (it is meant per faction, so if faction A builttwo forts in region 1 ,also faction B can build his fort in the same region).
    - Heroic victories are banned, you need to reload your battles until you do not get a heroic victory.
    - You are not allowed to sally forth if it is clear that you will lose the battle, just to prevent the settlement from sacking etc.


    Settlement Rules:


    - You may not gift a region to another faction if the city is at risk of capture or within a warzone.
    - You cannot level a city to the ground - scorched earth tactics are banned and will be heavily fined.

    - No destroying of any buildings if city is at risk of capture or under siege.

    - You are allowed to destroy buildings in peace time if you need the money. I will not state precise restrictions as I have faith that you know what you are supposed to do and what not.

    - You are not allowed to exterminate a city. You must either sack it or occupy it. This is to prevent huge cities from turning into villages.


    Crusades and Jihads Rules:

    - Crusades are banned from the Hotseat.
    You are not allowed to join a crusade.
    - Same goes for Jihads.

    Diplomacy rules

    - No allying Pope
    - Any new player taking command of a faction previously held by another player cannot attack a faction he's officially allied with for at least 3 turns, unless the allaince is broken by the other faction.
    - Any regions that are gifted, sold, traded with another Faction must have all units except one disbanded immediatly!
    - It is not allowed to vassallage AI factions.
    - Faction suicide will be detected and the player is banned immideately.


    Agents Rules:

    - Spies aren't allowed to spread plague.
    - Spies can open gates of settlements and forts, but you need 2 spies in the city/fort to be allowed to attack AND both have to have a min. of 60% chance to succed in their action. (must be shown by screenshot)
    - Assassins can sabotage everywhere. BUT they have to have a min. of 60% chance to succed in their action. (must be shown by screenshot)
    - Assassins can only kill:"Priests/imams/spies/assassins/merchants/generals". BUT they have to have a min. of 60% chance to succed in their action. (must be shown by screenshot)
    - The amount of Assassins you are allowed to have is limited to 3. If a player is caught having more than 3 Assassins he will be heavily fined.
    - The use of Agents against AI factions is legitimate without any restrictions and the need of screenshots.
    - No exploiting merchants in the form of merchant stack - (Putting severalmerchants in an army or fort/military-unit securing a resource).
    - In fact every agent which is conducting an operation against human players must at least have a chance of success of 60% - screenshots are mandatory for every action conducted against human players. This goes for princesses, Merchants etc.

    IF any problems arise regarding rules or player moves the admins and a council of player will make a final ruling.


    ~~~~Campaign Information~~~~~

    Campaign Length: Long

    Campaign Difficulty: Hard

    Battle Difficulty: Hard

    Manage All Cities: Yes

    Password: Yes

    RealRecruitment: Disabled
    AI: Savage AI


    Map Updates: We will have map updates every 10 turn to see the progress. Every map update will have a 5 turn delay!
    Last edited by StOuFf; August 10, 2013 at 04:25 AM.

  2. #2

    Default Re: UNDER CONSTRUCTION - SS6.4 - LateEra

    I'll take Crusades if this one starts

    PS: I invited some new player who wanted to join new HS. Hope you don't mind.
    Last edited by invicta; April 16, 2013 at 08:37 AM.
    Never argue with an idiot; they'll drag you down to their level, and beat you with experience.


  3. #3

    Default Re: UNDER CONSTRUCTION - SS6.4 - LateEra

    I'll take Venice.

  4. #4
    Basileos Predator's Avatar Campidoctor
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    Default Re: UNDER CONSTRUCTION - SS6.4 - LateEra

    I will take Kingdom of England .

  5. #5

    Default Re: UNDER CONSTRUCTION - SS6.4 - LateEra

    France please.
    Last edited by totalwar_legend; April 16, 2013 at 09:15 AM.
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  6. #6
    StOuFf's Avatar Protector Domesticus
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    Default Re: UNDER CONSTRUCTION - SS6.4 - LateEra

    Russia for me then. ill edit the rules etc a bit and add a few thigns within the next hours. please give me a shout if you would want to add or remove something. everything can be discussed.

  7. #7

    Default Re: UNDER CONSTRUCTION - SS6.4 - LateEra

    "With Steel and Blood"
    and this banner
    Attached Thumbnails Attached Thumbnails im_sick_of_this_battle_by_nosonart-d5xf71r.jpg  

  8. #8
    yuonyuon's Avatar Senator
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    Default Re: UNDER CONSTRUCTION - SS6.4 - LateEra

    I'll take East Roman Empire

  9. #9

    Default Re: Steel, Iron and Blood - SS6.4 - LateEra [Factions available]

    Would it be possible to span the players over 3 days?
    Depending on the time preferences of the players you stick 4 players for each day, and change the start order accordingly.

    4 players each day, means a window of 6 hours for each one (in their favorite time slot).
    It wouldn't be hard, and it would ensure a decent speed (about 2 turns per week)as long as you enforce it.
    Better to get lot of turns done than playing few and spending hours on them to get the perfect turm.
    You might need a second admin for that.

    Example:
    Time as in London

    00:00-06::00 player 1
    06:00-12:00 player 2
    and so on..

    obviously you can adjust and evenually reduce those windows depending on players needs.
    Last edited by invicta; April 16, 2013 at 03:47 PM.
    Never argue with an idiot; they'll drag you down to their level, and beat you with experience.


  10. #10
    StOuFf's Avatar Protector Domesticus
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    Default Re: Steel, Iron and Blood - SS6.4 - LateEra [Factions available]

    the campaign/save is already set up.
    i'll leave it at that. im not a friend of such time schedules anyway. as you might know ;-)

    i will mostly add reliable and well known players. invitations are sent. that should prevent us from delays etc.

  11. #11
    StOuFf's Avatar Protector Domesticus
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    Default Re: Steel, Iron and Blood - SS6.4 - LateEra [Factions available]

    Venices turn.
    lets get this started already! i expect it to be full in no time! ;-)
    Attached Files Attached Files

  12. #12

    Default Re: Steel, Iron and Blood - SS6.4 - LateEra [Factions available]

    Hey Stouff, I have a question. Will we be able to manually fight the AI factions, or is it all only auto resolve?
    Medieval 2 Total War Blitz Record with the Turks - 14 turns!
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  13. #13
    StOuFf's Avatar Protector Domesticus
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    Default Re: Steel, Iron and Blood - SS6.4 - LateEra [Factions available]

    you will be able to. I thought of it as i know there are several bugs and exploits whcih can be used to destroy AI armies and snatch Ai towns.
    but i like a good battle too much as to not allow it
    i can only urge you not to use such tactics. conquering a town with one cavalry unit for example.

  14. #14
    Riverknight's Avatar Last of the Romans
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    Default Re: Steel, Iron and Blood - SS6.4 - LateEra [Factions available]

    Denmark

  15. #15
    StOuFf's Avatar Protector Domesticus
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    Default Re: Steel, Iron and Blood - SS6.4 - LateEra [Factions available]

    i am sorry but there is no norway available ;-)

  16. #16
    Riverknight's Avatar Last of the Romans
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    Default Re: Steel, Iron and Blood - SS6.4 - LateEra [Factions available]

    um... what about Denmark,

    Sorry i switched it after i caught my mistake.

  17. #17

    Default Re: Steel, Iron and Blood - SS6.4 - LateEra [Factions available]

    Quote Originally Posted by StOuFf View Post
    you will be able to. I thought of it as i know there are several bugs and exploits whcih can be used to destroy AI armies and snatch Ai towns.
    but i like a good battle too much as to not allow it
    i can only urge you not to use such tactics. conquering a town with one cavalry unit for example.

    No need to worry about that. I can't get a sally out in Hotseat. But I'm glad there are manual battles. I'll probably record my gameplay.
    Medieval 2 Total War Blitz Record with the Turks - 14 turns!
    Medieval 2 Total War Peasant Campaign Challenge with Egypt - 112 regions - 27 turns to spare!
    Next challenge : Total War: Shogun 2 - Ikko Ikki Legendary Campaign - No agents, temples, loan swords.
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  18. #18
    StOuFf's Avatar Protector Domesticus
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    Default Re: Steel, Iron and Blood - SS6.4 - LateEra [Factions available]

    Had to recreate the save to force file validation. I hoep that wirks now!
    Attached Files Attached Files

  19. #19

    Default Re: Steel, Iron and Blood - SS6.4 - LateEra [Factions available]

    Sorry guys but i'll have to do it tomorrow. Will have to weigh how I'll play this campaign and I'm a bit too drunk anyways now.

  20. #20

    Default Re: Steel, Iron and Blood - SS6.4 - LateEra [Factions available]

    Quote Originally Posted by Drako View Post
    Sorry guys but i'll have to do it tomorrow. Will have to weigh how I'll play this campaign and I'm a bit too drunk anyways now.

    That is lame.
    Medieval 2 Total War Blitz Record with the Turks - 14 turns!
    Medieval 2 Total War Peasant Campaign Challenge with Egypt - 112 regions - 27 turns to spare!
    Next challenge : Total War: Shogun 2 - Ikko Ikki Legendary Campaign - No agents, temples, loan swords.
    Like me on Facebook: http://www.facebook.com/pages/Legend-of-Total-War/345399385581266
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