Well what can I say - after trying to change some unit voices (upon selecting them on the battlefield) a couple of days ago I had no success. Yesterday I selected a unit by chance which I gave a new voice and the unit apparently had a voice! It seems that I just need to restart my PC in order to make my changes work in game... I am confused but hey I take it^^
The engine moves in mysterious ways hehe
I also want to change some more when it comes down to buildings and restrictions. (High) Elves can not build the highest tier of roads - I think they are now called trade roads or still great roads. My aim is to enable (as an example) Imladris (Egypt) to build great roads. Where and how can I allow them (add this building to the faction of Imladris) to build up great roads like Gondor, ND and the Dwarves?
Open export_descr_buildings.txt
Look up "highways" and you'll see what factions and cultures that can build it within the brackets:
Code:
highways city requires factions { gondor, southern_european, russia, turks, normans, } and building_present_min_level masons_lodge grand_lodge and event_counter bree_allied 1
Add egypt (Imladris) and saxons (Lindon) in order to allow them to build it:
Code:
highways city requires factions { gondor, southern_european, russia, turks, normans, egypt, saxons, } and building_present_min_level masons_lodge grand_lodge and event_counter bree_allied 1
Secondly I hate the plague feature in the game. I want to get completely rid of plague in DaC or turn down the effects (killing people, characters and soldiers) to basically zero.
It's been as removed as is possible, by TATW originally and none been able to reduce it further; what's still in is hard coded it seems.