Rise of Mordor 3D Modelers Wanted
Massive Overhaul Submod Units!
Under the proud patronage of
Frunk of the house of Siblesz
Deleting map.rwm is not necessary for descr_strat, only when making changes in data\world\maps\base.
No idea what the reason is though. It's as if the wrong copy of that file is being edited* or the changes weren't saved.
* the one in data\world\maps\campaign\custom\Fellowship_Campaign perhaps, rather than the one in data\world\maps\campaign\imperial_campaign?
It seems that the value of Isengard (4649) is working. But the rohan castle to the east (Westfold_Province) and the villages to the west aren't. Maybe those settlements aren't listed on a file that apply those effects?
An you're positive your edits are saved?
May it be the files have "Read Only" settings, so your edits are not saved?
Kingdom of Lindon preview video out
DCI: Last Alliance - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
Favorite TATW compilation: Withwnars Submod Collection
Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory
Is there a way to give every unit the ability to reinforce while marching? Sort of like general units. I would like just for every unit to gain one or so guys back each turn so I don't have to cycle them back to a city to heal them. This is especially true for elite units that can only be trained in one or two cities.
Thanks
Rise of Mordor 3D Modelers Wanted
Massive Overhaul Submod Units!
Under the proud patronage of
Frunk of the house of Siblesz
I didn't like moving unique units all the way back to Arnor to replenish so I just made a building called supply depot (I made it buildable in only the largest settlements) that lets me replenish but not recruit units.
their recruitment pool in the EDB was just limited to 0.99 so it never quite made it to that 1 whole unit.
They don't seem to show up on my recruitment tab either: just on the retrain tab if a unit needing retraining is present in the city.
I know that's not quite what you wanted but it's the best I can suggest.
No idea =)
Doesn't matter to me either way.
Hello everyone,
I was just wondering if there was an easy way to mix and match a few units from different factions. For example, I have he DaC mod and would love to mix and match some of the elven units. Is there any way to do this?
Dylan
Hi dylan',
this tutorial is for you: http://www.twcenter.net/forums/showt...nother-faction
Kingdom of Lindon preview video out
DCI: Last Alliance - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
Favorite TATW compilation: Withwnars Submod Collection
Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory
as the title says I really want to know can I mix units from different factions in custom battle only
Its a little work, but sure.
First, get Notepad++ to edit files, it's a freeware: https://notepad-plus-plus.org/
Always back up any file before you edit it - that is modding rule number one.
Open export_descr_unit.txt in .../mods/Third_Age_3/data
Look up the unit you want to transfere, and see what models are mentioned in the "armour_ug_models "-line. Example (where the unit has two models):
Spoiler Alert, click show to read:
These models are those you will edit in battle_models.modeldb as you continue and follow this tutorial: http://www.twcenter.net/forums/showt...nother-faction
Note 1: you do not have to follow the tutorial part that concerns export_descr_buildings.txt
Note 2: The factions in code are named as the M2-originals, so Mordor = england, Dale = scotland etc. Who are sicily in the example then? To know who is who, you can go to data/text and open expanded.txt
All factions are listed at the top:
And here you see, that sicily = Gondor.Code:¬ Generated by localisation spreadsheet {TIMURIDS}The Fellowship {VENICE}Rhûn {SICILY}Gondor (...)
Kingdom of Lindon preview video out
DCI: Last Alliance - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
Favorite TATW compilation: Withwnars Submod Collection
Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory
Does anybody know how you would mod a custom settlement to change its custom walls/gates back to vanilla ones?
Also what software would I need to do it? Would hexedit alone suffice, or would I need some kind of 3d modelling software like milkshape/blender?
okay so, for about 1 month i have been trying to get third age total war on my mac. i am using wine and steam. But when i use the exe files all i get are these files: data, icons,preferences, TATW_3_0_unit_stats.xls, TATW.cfg and TATW.bat, Note: i do have file in the data folder and preferences. I think i am missing some files please help i would really like to play this game!
Hello, welcome to TWC
This is the "Mac thread", check there and if questions your peers can hopefully help you: http://www.twcenter.net/forums/showt...t-Macs-have-M2
Kingdom of Lindon preview video out
DCI: Last Alliance - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
Favorite TATW compilation: Withwnars Submod Collection
Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory
Does anybody know how to toggle random bandit spawns on/off?
hey
i want some help here plz
i do this
Mansour name the new member in family
relative Al-Zahir, Safiya, Al-Mustansir, Mubarak, Mansour, end
relative Al-Mustansir, Fatimah, Nasser, end
relative Mubarak, Zaynab, Moussa, end
but in systemlog.txt have error
15:48:04.053 [script.err] [error] Script Error in data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2253, column 71
could not find next child. Children list must be terminated with an end
i delete it and do it again but same error
can anyone help me with this