I think you're missing the point of what the tool is for. See the second post of the
tutorial.
The tool generates script to perform the switch. That script goes into your campaign_script (CS) somewhere, on its own, only one copy of it, not modified by you in any way. The tool can auto-insert it into your CS by using the "Merged Result" or "Merge Into Source" options in the Generate tab.
Then all you need to do is add some of your own script to trigger it. Just like the example I gave: your own monitor with your conditions and inside is just a short script that sets the ros_xxx counters to what you need. You
don't put the entire tool-generated script into your monitor.
The point of it all is that later you might have a second region that you need to switch. You don't add another copy of the tool-generated script, just a second monitor of your own, similar to your first one but using values for the ros_xxx counters that are relevant to what you're trying to switch this time (i.e. the region and/or faction counter numbers are probably different this time). Both of your monitors - and any others that you might add later - will all be triggering that same, one, block of generated script; they just feed it different instructions (counter values).
Whenever you make any changes in the tool (e.g. add a new faction or region) you must re-generate. That generated script must replace the old one in CS: using the "Merged Result" or "Merge Into Source" options will do that for you - it will replace everything between the ;[TWCG_START_ROS] and ;[TWCG_END_ROS] comments with the new script.
Comments near the top of the generated script tell you what values to use for the counters in your trigger monitor(s):
Code:
;ros_target_faction_id = the intended new owner of the region...
; 2 = normans
;ros_region_id = the region (settlement) to be transferred...
; 1 = North_Minhiriath
When you add more factions or regions to the tool and regenerate you'll see them in those comments.
No.