Settlement models are tied to creator/builder faction and to creators/builders culture, and to change those ties one has to use IWTE yes
Settlement models are tied to creator/builder faction and to creators/builders culture, and to change those ties one has to use IWTE yes
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DCI: Last Alliance - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
Favorite TATW compilation: Withwnars Submod Collection
Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory
Hi there, is there a way to have multiple general bodyguard units for a faction? For instance for gondor to have some generals spawn with dismounted and some mounted... Is this possible and how is it done?
No, not for generals that come of age, are adopted, etc.
Only starting characters (descr_strat.txt) and spawned characters (campaign_script.txt) can be given non-standard bodyguard units.
Kingdom of Lindon preview video out
DCI: Last Alliance - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
Favorite TATW compilation: Withwnars Submod Collection
Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory
How can you change the starting date when invasions can be called?
Search campaign_script.txt for "Pope Sauron". Change "and I_TurnNumber >= 46" to whatever you want (turn 0 = first turn).
In descr_campaign_db.xml change crusade_called_start_turn to, well, 0 would do I guess.
Is there a decent tutorial anywhere that deals with creating or modifying textures?
Hello this is my first visit to this thread, so please be kind to me, as I am super amateur modding guy....
I was just wondering how to make a game less "stack spam"... I kinda dont like when at about turn 100 you could face a 50 or more stacks from mordor (I play DaC tho, hope its okay to write here)...
I dont know what kind of editing should I do to decrease these spam stacks, only thing I thought of was to reduce recruitment time. I dont like to fight 3 huge scale battles a turn, I want the single battles to be more decisive. Alsough I think this would be more Lore-wise.
So please, if anyone have better idea how to improve this to my liking please let me know there... Or if this is the only way to do this, please, let me know how to actually do this...
Thank you and I will appreciate any help
I hope my question is understandable and also I hope I got in the right thread as I dont know if this really is a "modding"...
Last edited by Funeh; September 30, 2014 at 12:40 PM.
I choose to die on my feet, rather than live on my knees!
Welcome to modding then, Funeh
To edit the recruitment pools would be a MASSIVE work. Easier I think would be to nerf the amount of bonus cash the AI get.
This you find in the campaign_script.txt found in data/world/maps/campaign/imperial_campaign
Back it up before editing, that's the golden rule.
Look for the Money debt-part under the Money script-script. Look like you see in the example here, from the top section of it.
Edit the amount of money the AI get for each faction (marked in red) for each faction [and don't be confused by the M2 names; england = Mordor, france = Isengard etc.]
Save and close.Code:;########################### MONEY SCRIPT ############################## ;############################ MONEY DEPT ############################### monitor_event PreFactionTurnStart FactionType england and IsFactionAIControlled and Treasury < -1000 add_money england 5000 end_monitor monitor_event PreFactionTurnStart FactionType france and IsFactionAIControlled and Treasury < -1000 add_money france 5000 end_monitor ...
Do not know if it's saved game compatible.
To be sure it applies to new campaigns I would suggest you open world/maps/base and delete map.rwm
Kingdom of Lindon preview video out
DCI: Last Alliance - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
Favorite TATW compilation: Withwnars Submod Collection
Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory
Script editing isn't save game compatible and doesn't require map.rwm deletion.
Hi guys, I made a script so that when Eldarion comes of age he is send off map and respawned with a new bodyguard and set of traits. Now I want to give him the portrait of Theodred for startes, but that won't work. Everything worked until I added the portrait. Eldarion gets a random portrait. I'm playing DAC btw. Can someone tell what I'm doing wrong?
declare_counter eldarion_counter
monitor_event CharacterComesOfAge FactionType turks
and I_CompareCounter eldarion_counter = 0
set_counter eldarion_counter 1
terminate_monitor
end_monitor
monitor_event FactionTurnStart FactionType turks
and I_CharacterExists Eldarion
and I_CompareCounter eldarion_counter = 1
and not I_SettlementUnderSiege Angle
send_character_off_map Eldarion
send_character_off_map Eldarion
send_character_off_map Eldarion
spawn_army
faction turks
character Eldarion, named character, x 218, y 360, portrait Theodred, hero_ability SHIELD
traits DunedainRace 1, FactionHeir 1, hero_ability3 1, FathersLegacy 3, Handsome 3, HaleAndHearty 3, Intelligent 2, Loyal 2, LoyaltyStarter 1, ReligionStarter 1
unit Dunedain Arthedain Swordsmen exp 0 armour 0 weapon_lvl 0
end
move Eldarion, 216,360
terminate_monitor
end_monitor
"portrait" has no effect when using spawn_army on an off-map character. Neither does "age" from memory.
Thanks Ngugi...
Does someone know where to find out which faction is what? I mean what is England, France, etc...?
I choose to die on my feet, rather than live on my knees!
expanded.txt in data/text.
You find it at the top
Kingdom of Lindon preview video out
DCI: Last Alliance - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
Favorite TATW compilation: Withwnars Submod Collection
Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory
Hi! I have another question. I want to add Gandalf to another faction. On the strat map I get the correct model, but on the battlemap he glowing silver. Can someone help me out?
Last edited by Red Viper; October 07, 2014 at 09:41 PM.
OK this could be tough...
1. I am porting my personal dunedain mod over to DAC.... I want the northern dunedain to get the Bree settlements one by one as they reach goals....like lets say they capture surrounding settlements...
I have and know how to use the withwnar TW region owner switch java, which is amazing, by the way... I just am noob at combining scripts such as
monitor_event FactionTurnStart FactionType turks
and not IsFactionAIControlled
and I_SettlementOwner Cardolan = turks
terminate_monitor
end_monitor
with the the TW region switcher
Spoiler Alert, click show to read:
So basically I am trying to change Iach Sarn over to northern dunedain once they have conquered cardolan, just as a practice run on how to do it...thanks as always. I eventually plan to add the different bree land settlements maybe tied to faction rank or just more conquered areas, with Bree being last.