+1 for WinMerge. Awesome program.
+1 for WinMerge. Awesome program.
Notepad ++ is better
Off topic posting done for the day
Both are handy and now both are added to the OP
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DCI: Last Alliance - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
Favorite TATW compilation: Withwnars Submod Collection
Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory
Can you add this link to OP aswell? It's the most important page on the entire workshop honestly
http://www.twcenter.net/forums/showt...rces-amp-Tools
The most comprensive list of tutorials and tools. Even better than the pesky "search" function!
Added it too
Kingdom of Lindon preview video out
DCI: Last Alliance - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
Favorite TATW compilation: Withwnars Submod Collection
Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory
Hello everybody,
I am new to the modding community here, and so I hope I'm doing this right with this post. I have been working on a mod for my own personal playing for a few months now. I have added in a very few units (4-5) from other mods and I have recently merged in the new divide and conquer map which is brilliant of course. I was thinking about posting it here once it is complete just in case anyone wanted to give it a try and enjoy it. I have not edited any textures or models, only stats and text. It is mainly a balancing and game pace mod. Do I need to just give credits or do I need to get permission from the respective modders first?
Does anyone know how to make ALL garrisoned units within structure's have free upkeep?
Hello AdanJ
The Term of Service accpted when joining TWC dictate;
This mean you have to get an OK from the creator of the material you want to share first - unless the creator(s) have presented that the material is open source/free content. And also then it's almost always required, or at least good conduct, to present what you use from another and who the original creator(s) is/are.Member Conduct
You agree that you will not use any aspect of this service including -but not limited to- the wiki, social groups, tags, visitor messages and private messages, to perform the following actions:
(...)
10. Using Modders' Work Without Permission (1, 3, or 6 points)
Using or distributing part or all of any modification without permission is prohibited.
What concern files and content from TATW specificly;
I'm afraid to tell it's a rough time to be a modder of TATW, due to King Kong not being active and granting permissions. To not cripple the stage all together the moderators lean towards the praxis and statements of KK, that left some doors open, summed up like this;
Originally Posted by Ngugi
Kingdom of Lindon preview video out
DCI: Last Alliance - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
Favorite TATW compilation: Withwnars Submod Collection
Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory
@ Consuela: Welcome to TWC! And good news: Yes you can!
First, if you've never explored your TATW folder here is a sample folder tree you can follow: C:\Program Files (x86)\SEGA\Medieval II Total War\mods\Third_Age_3\data.
In your 'data' folder there is a file called "export_descr_units.txt". Open export_descr_units.txt with notepad ++ (link to Notepad++ HERE)
Scroll down until you come to a faction (first one is gondor) and you will see something like this:
Spoiler Alert, click show to read:
This is the info for the 'Gondor Militia' unit. The trait you are looking for is bolded and in red. If you want every unit (such as trolls and mumlakil) to have free upkeep, you need to add "free_upkeep_unit" to the attributes line of each of those units. They can be found under their appropriate factions.
Edit: Also, if your interested in learning what the rest of the unit info means, Mythic_Commodore has a wonderful introductory guide that can be found (Here).
Last edited by Mank; April 25, 2013 at 12:16 PM.
So basically, i can post the TATW material as long as the models are untouched, and i can post other material with permission and/or credits as needed?
Sort of yes, as if you do not edit material you do not have to upload that (nor, if it aint textfiles, may you currently). For exampel if you edit the EDU so that elven archers do more damage the unit is already in TATW and you only have to release your new EDU with the submod.So basically, i can post the TATW material as long as the models are untouched,
Yes, if the creators give thumbs up all is fineand i can post other material with permission and/or credits as needed?
Kingdom of Lindon preview video out
DCI: Last Alliance - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
Favorite TATW compilation: Withwnars Submod Collection
Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory
Thanks for the help. What if I am unsure who created a specific unit? Specifically the Silvan elves pike unit that is in frogs.
No problem!
Ask around; FRoGS official thread would be a good place to start if it there you've seen them
Kingdom of Lindon preview video out
DCI: Last Alliance - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
Favorite TATW compilation: Withwnars Submod Collection
Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory
@ Mank & Loki_999: You were both right - I'd left some typos in there by accident and yes, Mank, I'm using Firefreak's DaC map and it's brilliant. The export_descr_buildings also did not like me messing with the rare/AOR units.
@Ngugi: thanks for the tip - just downloaded it and @ DrBeast I downloaded WinMerge and yes, it proved invaluable for finding mistakes/errors.
Thanks for your comments everyone, I really appreciate the advice, especially as you must get questions from novices all the time.
Any idea how difficult it would be to make AUM compatible with Firefreak's DaC map?
hi have made a mistake somewhere in here but i cant seem to find it
Code:character_record Eleyond, male, age 72, dead 3, past_leader character_record Lona, female, age 72, dead 8, never_a_leader character_record Celebrian, female, age 48, alive, never_a_leader character_record Arwen, female, age 18, alive, never_a_leader character_record Faelwen, female, age 26, alive, never_a_leader character_record Finduilas, female, age 28, alive, never_a_leader character_record Fingon, male, age 9, alive, never_a_leader character_record Turgon, male, age 8, alive, never_a_leader character_record Finrod, male, age 7, alive, never_a_leader character_record Voronwe, male, age 6, alive, never_a_leader character_record Maerwen, female, age 22, alive, never_a_leader character_record Hurin, male, age 4, alive, never_a_leader character_record Huor, male, age 3, alive, never_a_leader character_record Tuor, male, age 6, alive, never_a_leader character_record Turin, male, age 6, alive, never_a_leader character_record Galadhwen, female, age 3, alive, never_a_leader character_record Bainwen, female, age 21, alive, never_a_leader character_record Galadriel, female, age 42, alive, never_a_leader character_record Malbung, male, age 17, alive, never_a_leader character_record Beleg, male, age 13, alive, never_a_leader relative Eleyond, Lona, Elrond, Celeborn, Cirdan, end relative Elrond, Celebrian, Finduilas, Elladan, Elrohir, Arwen, end relative Cirdan, Faelwen, Voronwe, Hurin, Huor, end relative Celeborn, Galadriel, Malbung, Beleg, end relative Glorfindel, Finduilas, Fingon, Turgon, Finrod, Galadhwen, end relative Elladan, Maerwen, Tuor, end relative Elrohir, Bainwen, Turin, end
What does the log say?
Don't know how your mod* has it, but the lore name is Mablung, not Malbung; and then I do not understand what he does in the list as he's passed mature age of 16 (unless the mdo has another mature age but then the age differences might have to be looked over again)
Can't see here but you have made Elrond older than Círdan (and Celeborn older as well)?
*(assume you play 2nd Age since Celeborn and Galadriel is in HE)
Kingdom of Lindon preview video out
DCI: Last Alliance - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
Favorite TATW compilation: Withwnars Submod Collection
Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory
how do i make a child into a starting general at the beginning instead of having to wait for him to age up
this is what i came up with but it is not workingCode:character Voronwe, named character, male, age 18, x 199, y 83, traits house_cirdan , LoyaltyStarter 1 , GoodCommander 2 , ReligionStarter 1 , GoodDefender 1 , PoliticsSkill 1 , Loyal 1 , Just 1 , BattleChivalry 2 ancillaries relative_cirdan army unit Elf Nobel Mount exp 0 armour 0 weapon_lvl 0
Maybe try this (without ",")
Code:character Voronwe, named character, male, age 18, x 199, y 83, traits house_cirdan 1 , LoyaltyStarter 1 , GoodCommander 2 , ReligionStarter 1 , GoodDefender 1 , PoliticsSkill 1 , Loyal 1 , Just 1 , BattleChivalry 2 ancillaries relative_cirdan army unit Elf Nobel Mount exp 0 armour 0 weapon_lvl 0