Hello:
I have played a hotseat campaign MTW II + TATW 3.2 + MOS 1.7 + enhanced MOS submod by rafmc1989 H/M and now i am trying to modify this and that to addapt it to my "taste". I asked something about modifying the campaign_script.txt file in MOs 1.7 thread and Veteraan told me about this thread that could be better place to ask. So here i go.
I know how to deactivate script parts i dont want to play ( ill add ";" to the start of the line in those i dont want in the ...\Medieval II Total War\mods\Third_Age_3\data\world\maps\campaign\imperial_campaign\campaign_script.txt) but i was wondering if there is any "scripting guru" arround able to tell me how to modify those script part questions at the beggining to avoid the question in first turn and activate them "by default"
Like how to change these:
to make the "elven kingdom reforging" script chapter active ever so i dont "miss" it.
I have tryed with
AS i thought that would cancel the question in turn 1 and start the counter to activate the elven kingdom reforging script part. Would that be enought? Thanks in advance for any tip you can provide.
Regards:
melvidh