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Thread: Bran Mac Born's DME Mod settings

  1. #2101
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    Default Re: Bran Mac Born's DME Mod settings

    Degnan-you remember wrong. You have not said anything about said mod. You ask silly questions. Play the mod and find out for yourself.

  2. #2102

    Default Re: Bran Mac Born's DME Mod settings

    using file number 17 on your list that you have one pg one.
    everything works great... formations are beautiful, the men fire in force and keep pouring on the fire! everyone on the map is super aggressive even if they don't posses a good army they will attack everywhere. from the first 2 turns is war! its epic! however .......
    in combat... Ive noticed that units stay in the fights wayy too long. sustaining massive casualties all at once should make them route... don't get me wrong some units just have the stuff but (play with large scale armies) i have militia fighting from 700 strong to 95 men in mere second and still holding with flank and rear attacked! how can i keep these formation and loose the everyone is a hero morale system?

  3. #2103

    Default Re: Bran Mac Born's DME Mod settings

    I enjoy this mod very much. The only thing I hate is that attackers can deploy fortifications. It means double the ANNOYING anti-cavalry spikes! Is there any option to set it back to default so that only fortified defenders can deploy fortifications?

  4. #2104

    Default Re: Bran Mac Born's DME Mod settings

    Or even better is there a way to either nerf anti-cav spikes or completely remove them from the game?

  5. #2105
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    Default Re: Bran Mac Born's DME Mod settings

    Mrgrigsad-change unit abilities table with a checkmark on deployable defenses.

  6. #2106
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    Default Re: Bran Mac Born's DME Mod settings

    NEW SPECIAL VERSION FOR IMPERIAL GUARD. MORALE CHANGE SO ARMIES WILL BREAK SOONER.

    Attached Files Attached Files

  7. #2107

    Default Re: Bran Mac Born's DME Mod settings

    Quote Originally Posted by Bran Mac Born View Post
    Mrgrigsad-change unit abilities table with a checkmark on deployable defenses.
    Thanks for the reply! It worked. I also tried to set the square formation to default so that it's not availible from the beginning and requires a tech to be researched. But the icon of this tech is missing from the tech tree. Is there a way to set the tech tree and firing modes (like volley fire, fire by rank etc.) to default but keep your awesome AI and economy tweaks?

  8. #2108

    Default Re: Bran Mac Born's DME Mod settings

    Is is possible to get a download link for the hannover/dagestan bug fix for the CUSTOM Campaign. The link on Page 1 only works for the Ultimate Campaigns and the Empire Grand.

  9. #2109
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    Default Re: Bran Mac Born's DME Mod settings

    UPDATE: DAGESTAN PROTECTORATE BUG FIX NOW INCLUDES CUSTOM CAMPAIGN. SEE POST #3

  10. #2110

    Default Re: Bran Mac Born's DME Mod settings

    Thanks for the reply but when I install it, Hannover and Dagestan are still there and the proceed to make several protectorates on turn 1. Help is appreciated

  11. #2111
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    Default Re: Bran Mac Born's DME Mod settings

    Hannover is part of Britain and Dagestan is part of Russia I do not see it on my end. Try another campaign

  12. #2112

    Default Re: Bran Mac Born's DME Mod settings

    Are you playing the CUSTOM Campaign that allows you to play as Bavaria, Denmark, etc? When I play Custom Campaign Hannover and Dagestan are still there. The fix still works on the Early, Late, and Grand Campaigns but not for Custom. I also tried playing different nations but with no success.

  13. #2113

    Default Re: Bran Mac Born's DME Mod settings

    Bran Mac Born! you are the man! thank you for contributing to my addiction



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