Hello friends. First of all, BC team, let me just say great mod! I know you probably get this everyday, but I truly and sincerely would love to extend my gratitude to you guys. Your hard work has provided me with countless sleepless nights of gaming heaven! I am only saddened that I discovered this gem of a mod 5 years after its release! Anyways the point of this thread is to solicit some guidance from either the BC team or anyone who is willing to help me. I want to start modding BC for my own personal use, I am not new to modding,...I've modded games like Rise of Nations before; I am a pretty good skinner, modeler and coder. But M2TW and BC are behemoths compared to RON, I just don't know where to begin. Well let me just be more specific as to what I want to do. Mainly right now I just want to add some flavor to BC, to suit my own preferences. I mostly play KOJ and I am a huge fan of the Templars (as you can see by my name). I don't like how after the 1300s, we no longer have access to them. So the first thing is, I guess I want to keep their availability permanent. Which specific files do I need to tamper with to do this? Secondly like the Knight's of St. John chapter houses, I would like Templar chapter houses to be available in every KOJ city. Which specific files do I need to tamper with to do that? Two simple questions. Just give me some clues and I will figure it out. Also one last thing, I was watching the movie Ironclad the other day. That's an awesome Medieval movies, great action and acting; I highly recommend it to anyone. One thing that struck me was that the main character was a Templar knight and his preferred weapon was a monster of a two-handed sword. He put Mel Gibson to shame, wielding that thing....he was so badass. I just thought boy, it will be cool for the Templars to have a unit like that in BC. Maybe if the BC team has some time in the next release they can implement this concept? I'll try to mod it myself and I'll share the models, skins and code with anyone who is interested. Thanks guys.