Excellent preview guys also, this unit Spurhawks, it really give the impression that flies in game? I would like to see her in action in a movie as soon as possible
Excellent preview guys also, this unit Spurhawks, it really give the impression that flies in game? I would like to see her in action in a movie as soon as possible
Good...thanks
Well, you have the West and Imperial Kadasandra to come yet.
The Empire.
Everyone else.
Edit: Squeaks I gotta spread some rep before im able to rep you agian.
Heh....well, you can if you like, of course. I imagine people will do all sorts very quickly.oh and when you release the full version i may have to move those angel bloods to other factions ... i just love them so much
Nah. Not worried by these things. Rewriting the setting and stuff, yes, making the mod more enjoyable nope. It's being made to be enjoyed.hope you don't mind
Well, they have those and axes and daggers, but yep.
I wanted to redo them really, but if they look good then they can stay as they are. Wait until you see the Penal Battalions of the Federation....
again...
The Myr Addat are a part of the EMpire, yes. They have a connection to the Bandit kingdom too, which has a Myr Addat embassy there....that may prove to be possible to gain by the Bandit Kings if played; the Myr Addat could possibly change sides there.
I think the Western Empire's forces will be better than the East in some ways...at least equal and as unique, but possibly cooler. They have dragons, and Nehemian Skybulls, and the Void Temple and the Daikini Royal Pathfinders, Harker's Damned, Valadir Kyrini, Taichondran Long Knives, the Heartland Legions...ALL sorts, and more.
Bela loves Dwarves. They should meet your expectations happily.
The NAugiri will be tough to get rid of, and probably slow going.
We can't either
Ta. Like the pony.
Well, we don't post a hell of a lot on here, so it kind of makes up for it. This is easier than posting a lot really, but that may be changed too.
Yes, they do fly. Yep, I'm sure a video can be taken. None of it's perfect, of course; the flying anims are great though.
Thank you.
Well, in theory every EMpire faction HAS access to the others' troops. There's a mechanism by which you can request aid from another part every X turns minimum.
Quick Videos...as asked, plus Telmior chariots...I have to fix the rider-captain. That comes later for now...
HAWKS
TELMIOR NOBLE SONS
Terrible videos, but that's REALLY not my thing...I had help with these!
Those eagles. I am blown away.
Proud patron of Confederate Jeb and FalconPilot
View how Grouchy makes a Hoplon shield!
Stupid rep button isn't working for those videos, so I'll just say lovely models and very nice animations. Certain to liven up the battlefield gloriously.
Last edited by deusvult6; April 12, 2013 at 11:50 PM.
What's life like if you don't take a chance now and then? ~ Matrim Cauthon
Hi There's a lot of better stuff
There are issues with 'flying' units...these guys land to attack, but they fly up when fighting, to launch themselves back in...not 100% perfect, but it's good enough
It remains to be seen about other stuff....I'm looking into a couple of things that haven't been done yet, and I haven't implemented stuff I have been allowed to use yet too. One thing about us lot is we're not BIG modders, or really very experienced. The amount of fiddling, tidying and things for my models is going to be huge, as I've learned a lot and need to go back and make old stuff better....tidier is an understatement...
I do wish I could show you some of the really, really cool stuff, but it'll have to wait. I imagine there will be more of these previews however
Ohh I am aware off all the awesome things that is the Dragonborn mod but the eagles just shocked me. Great preview and I am happy that you are making such great progress!
Just had a cool thought, a missile flying mount unit. With javelins or maybe arrows. Might make attacking animation less wonky. On the other hand it would likely be overpowered as they could only be hit by missile units. Or could they? Can the units attacking them only connect their attacks while they are landed or do they still hit them while flying? (i.e. is a soldier's hit box determined by his visual model or by the space he occupies on the surface of the map?)
Your stage of development is clearly far beyond the point of such conceptualization, though, so make of it what you will.
EDIT: Forgot to say it would also make tactical sense. If I could fly then why not stay up high and bombard the enemy from relative safety?
I don't mean to sound too pretentious with my suggestion (kinda looked that way in hindsight), it's just that in all the mods I've seen with flying units they were employed as melee and no missile versions exist and I don't know why. Probably OPness concerns. With the proclivity of magic in DB perhaps it will be less of an issue.
Last edited by deusvult6; April 14, 2013 at 12:03 AM.
What's life like if you don't take a chance now and then? ~ Matrim Cauthon
Ah well, yes of course, but that's good...nice shocks are always good!
The Legion Spurhawks are mounted archers. They are a missile unit, but they have to land to fire. Obviously they'd be mean in combat, but you'd need to force them to do hand to hand fighting. The dragons are not exactly mounted missile, but are, as they will breathe fire. As they're based off the mount type they are, they're having to land and charge, although they fly up and then pounce constantly during combat.
They CAN be charged or shot. However, charging them should be fairly hard at first, due to speed. They should be tough enough to encourage close combat. Dragons will certainly have only few missile attacks before running out of fire. The problem to avoid is having a unit that can run away constantly and is too fast to catch, and to avoid their wings flapping so quickly it's comical.On the other hand it would likely be overpowered as they could only be hit by missile units. Or could they? Can the units attacking them only connect their attacks while they are landed or do they still hit them while flying? (i.e. is a soldier's hit box determined by his visual model or by the space he occupies on the surface of the map?)
As far as everyone knows, you can't have a unit that cannot be engaged from the ground. Having said that, it's not actually desirable to HAVE unts that can just sit in the air, as if you have nothing that can hit them at some point in a battle, then they just sit there and slowly slaughter you. The space they take up is down to settings elsewhere.
Well, it is, but that doesn't mean that outside input can't make a good difference and a good impact, as it may solve problems, or simply bring up points that are very useful. Really, ANY input is very good. It's harder to make this without the community's involvement.Your stage of development is clearly far beyond the point of such conceptualization, though, so make of it what you will.
Yep, but you do have to think about TOO safely. I really wish that you could have different armour vs missiles and vs melee...THAT would help a LOT. Then you could reduce the damage that flying units would take from archers.EDIT: Forgot to say it would also make tactical sense. If I could fly then why not stay up high and bombard the enemy from relative safety?
Not at all. The reason we work as a team is that we don't have egos to upset all the time. We say what we feel, and it's mostly taken on board...there would be some TRAGIC units if not for criticism. It's not easy to be criticised, of course, but then what happens if you can't take that, especially from friends, or when well intentioned?I don't mean to sound too pretentious with my suggestion (kinda looked that way in hindsight),
I think 'over-powered' units are not really a problem if handled right. We will have some REALLY solid units that can toast lesser ones. They may seem over-powered; yes, they are, as they are designed to be, but there are many other limits on them. I don't think a unit of rat infantry should be able to take a charge by SLaughterstars at all (you'll learn to really fear them full stop, but a player fearing them as well as an army is GREAT). I also think that one or two NASTY units is great...if one faction had 10 and others none, then yes, not good. The limits come in MANY other forms, and it's also a good point to have to learn how to deal with the best your enemies have. I really expect a lot of people will initially feel that some stuff's too nasty, especially magic, but it's just a case of knowing that serious care will have gone into being sensible at our end. If you face two or three nasties in one army, then at least you know they're not in another one. In the first battle we did, there were Godslayers in the Wolfborn (several), and Wyndlin Firs...they proved to be troublesome, but it didn't mean you couldn't win. Even if a faction has heavy magical use, they won't have tons of units with magic, or at least the lesser units won't have excessively damaging stuff.it's just that in all the mods I've seen with flying units they were employed as melee and no missile versions exist and I don't know why. Probably OPness concerns. With the proclivity of magic in DB perhaps it will be less of an issue.
If you take a normal archer unit with say 120 men, then the best archers (the Lindiri) will only have small units...say 40, which will make them still better, but each death has more impact. Of course, if you have 250 rat archers, they're still pretty bad. When supported by Skitiskin and Devourer Brood, then you see the balancing, as they will rip a lot of people to shreds, and over time, the little archers WILL have an impact, even if they're not very good. Throw in some of their weirder stuff and their big artillery, and they are horrible, yet they have many weak units. I would really hope people have a lot of fun working out how to win with the huge diversity of factional armies, despite some over-powered units, or actually because of those units.
Sorry about the rant
@Squeaks Thanks for the detailed response. Glad to hear you guys foster and encourage a constructively critical environment.
When I mentioned over-powered I meant to the point of being insurmountably game-breaking. So long as a challenge is surmountable, then I agree with you that it's just good gaming fun (particularly with the handicapped AI in this engine).
What's life like if you don't take a chance now and then? ~ Matrim Cauthon
RELEASE DATE?
It'd be tragic otherwise Hissy fits flying everywhere tend to be somewhat unproductive.
Ahh. I was warned that magic would be moaned about and be seen as over-powered whatever I did with it It's not, but it will be very effective. Saying that, the nastier ones only need to be hit with something nasty in return for them to die...just adds a different need for tactics in battle really.When I mentioned over-powered I meant to the point of being insurmountably game-breaking.
So long as a challenge is surmountable, then I agree with you that it's just good gaming fun (particularly with the handicapped AI in this engine).[/QUOTE]
Ask Boris. I don't think we can honestly say; there's stuff being done somewhere all the time, but that doesn't mean we can give any form of date. I suspect we'll have to choose at what degree of 'perfection' (or slightly or more less so) we release the mini-mod at, so we can then work out whether the mini-mod is a demo of what's to come, which is what I'd like it to be....nowhere near as good as the biggie, but still good.
I do think that once the mini-version is out, the rest will rapidly happen (comparatively), as the main work will have been done. If you look at the stuff that's been shown, then add the LOT you haven't, then you'll have a vague idea. Really, a lot of the hard work is going to be 2d and text stuff - file replacement, which aren't going to be done by me so much.