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Thread: Xenophonia for Stainless Steel 6.4

  1. #1
    Vangar's Avatar Tiro
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    Icon6 Xenophonia for Stainless Steel 6.4

    Hi everyone

    Xenophonia is/was an as of 2008 discontinued mod-project to include each Medieval 2 factions' native tongue to the game to get rid of the english accents. You can find each and any information about it here http://xenophonia.ngst.nu/readme.html and here http://www.twcenter.net/forums/forum...256-Xenophonia .

    They did never include any "real" voices to my knowledge. But what they did was to include sound sets from localized versions of Medieval 2 to the associated factions making for example Venice's units and characters speak Italian and the HRE speak proper German (sounds taken from the Italian/German version of Medieval 2).

    In short, what Xenophonia changes:
    • The Teutonic Order and the Holy Roman Empire will speak "imperial" German
    • Denmark and Norway will speak "neutral" German
    • Venice, Genoa and the Pope will speak Italian
    • Aragon, Leon will speak Spanish
    • Kiev and Novgorod will speak Russian
    • France and Jerusalem will speak French
    • All other factions remain unchanged


    DISCLAIMER: I am not affiliated with Beiss or the Xenophonia mod team nor did I create any of the mods' content. I have not chosen which faction speaks which accent. I have merely modified the required txt-files to integrate Xenophonia into SS 6.4. Please refer to the Xenophonia homepage or the twcenter.net forum of Xenophonia for all questions you have about the mod which go beyond the files I provide here.

    Since the mod was only intended for vanilla MTW2, it doesn't work with Stainless Steel without some modifications. Someone made Xeno work with SS 6.1 some time ago but since 6.1 is very different from 6.4 his old modifications don't work anymore. I have now dug into the files and made them work for SS 6.4

    Compatibility: As far as I know, this only works with a clean install of SS 6.4 "out-of-the-box" and only with a English version of MTW 2. I have not tested this with any sub-mods and I can guarantee that if you use any sub-mod which adds or changes factions this won't work and most likely screw up your game. ALWAYS BACK-UP EACH AND EVERY FILE YOU ARE WORKING WITH!

    Installation:
    1. Install Xenophonia 2 as instructed (see the Xenophonia homepage for links and instructions).
    2. Copy the mods/xenophonia/data/sounds/voice folder over to your Stainless Steel voice folder
    3. Copy the txt files I provide here. the "data" files go in your SS 6.4's data folder, the "text" files go into data/text
    4. Go to mods/SS/data/sounds and delete/rename the "events.idx" "events.dat" "voice.idx" and "voice.dat" files.
    5. Start SS 6.4 as usual. This will take up to 10 minutes since the game will repack the voice files which came with Xenophonia.
    6. If you reached the main menu without a crash you should be good to go. But you have to quit the game now without doing anything!
    7. Done


    I have included back-ups of the clean SS 6.4 "data" files. The "text" files are optional (depends on if you are using subtitles) and should be back-upped if you use them.

    KNOWN ISSUES:
    Since SS 6.4 adds a ton of new units, these units will become "mute" after these modifications as in they'll miss their generic unit feedback when clicked on ("heavy infantry!" for example). This can be fixed by adding the unit type to the associated "descr_sounds_unit.txt" file but this is a lot of tiring copypasta work. I don't mind missing the generic feedback voice though I have made these modification for the Scandinavian factions, HRE, France and the "Rus" factions.

    Subtitles as well as some diplomacy texts may bcome corrupted, displaying a line of code in them. Since I did not write any of the subtitles I don't know what causes this but it won't affect gameplay in any way.

    These changes are fully savgame compatibel and I have tested these in campaigns with the HRE and Norway and I have not encountered any CTDs or the like, though I cannot guarantee anything. Use this at your own risk
    Attached Files Attached Files
    Last edited by Vangar; April 10, 2013 at 02:09 PM. Reason: Quick fix

  2. #2
    Laetus
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    Default Re: Xenophonia for Stainless Steel 6.4

    Quote Originally Posted by Vangar View Post
    • Kiev, Nowgorod and Poland will speak Russian


    I'm pretty sure a Polish person would be rather frustrated to hear Polish troops speaking Russian)

  3. #3
    Laetus
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    Default Re: Xenophonia for Stainless Steel 6.4

    Quote Originally Posted by Vangar View Post
    • Kiev, Nowgorod and Poland will speak Russian
    I'm pretty sure a Polish person would be rather frustrated to hear Polish troops speaking Russian)

  4. #4
    Vangar's Avatar Tiro
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    Default Re: Xenophonia for Stainless Steel 6.4

    I thought so as well, but I didn't choose this. This is what the original mod-team came up with and like I said, I have merely modified the files to get it to work with SS 6.4. It should be relatively easy however to revert the Poles back to the default "east european" accent. It requires changes in the "descr_sounds_accents" and "descr_sounds_units" files. If this keeps someone from using the mod I can change that

  5. #5
    Everto's Avatar Campidoctor
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    Default Re: Xenophonia for Stainless Steel 6.4

    HAHAHAHAHAaaaaaaaaaaaaa NO. As a Pole I will never play a game where Polish units speak Russian. I'll stay with English thanks very much

  6. #6
    Vangar's Avatar Tiro
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    Default Re: Xenophonia for Stainless Steel 6.4

    I changed the accents-file to revert Poland back to their default set of speech If this causes bugs, strange behaviour or anything let me know so I can fix it

  7. #7

    Default Re: Xenophonia for Stainless Steel 6.4

    Hi,

    Thanks for your work, it enhanced the experience a lot.

    Will you be creating a SS 7.0 version?

    Also maybe talk to the guys and add this to SS 7.0 as an option since I don't think people know about this feature and it can add real value to the game play.


    J

  8. #8
    Henry X's Avatar Protector Domesticus
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    Default Re: Xenophonia for Stainless Steel 6.4

    I have to say, this is pretty damn neat. Since I play as basically only das Heilige Römische Reich, this is perfect fore me. Only the Germans and the English. Is there any way though that we can get the same done in Arabic for the Moslem factioins. I'm well aware that Farsi would be the spoken tongue in Persia, but you guys know what I mean.
    Quote Originally Posted by Carl Jung was right View Post
    We just don't get films which accurately portray military decision making like Dr. Strangelove anymore these days.

  9. #9
    TheMrVister's Avatar Foederatus
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    Default Re: Xenophonia for Stainless Steel 6.4

    Finally I found it, a long time that I was looking for this

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