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April 05, 2013, 11:21 PM
#1
Clan Might Mod - Version 1.0
Clan Might Mod 1.01 [BETA]
Download Link:
Version 1.01: Clan Might Mod - version 1.01.rar
Version 1.00: Clan Might Mod - version 1.0.rar
- This mod adds units, buildings, and changes. Having historical units, and possible units. The Ikko-Ikki are combined with the Saika group, as such so also follows the history in Japan. While having a much more flexible kinds of buildings that could be made, that doesn't only follow 1 kind of upgrade such as within the market.
- Since this is my first and still new mod, some errors may be expected. Although I tested for how many days, it still works for me.
Changes:
Land Units:
- Specialty units of their respective clan is improve slightly. Gaining and losing some of it's stats.
- Projectiles of arrows, bullets, explosives, and siege has been improve. Namely it's damage and range.
.....- Muskets has increase it's range and damage.
.....- Bow & Arrows has increase it's range and damage.
.....- Siege Weapons has increase it's range and damage.
- Cost and upkeep of unit changes. Depending on what the clan's bonus.
- 15 New Units from different clans, can be played in the campaign and custom battle.
.....- 2 Ashigaru/Mercenary Units.
.....- 1 Date Unit
.....- 3 Hattori Units
.....- 1 Hojo Ninja Unit
.....- 1 Ikko-Ikki (Saika) Unit
.....- 1 Mori Unit
.....- 3 Oda Units
.....- 2 Shimazu Units
.....- 1 Uesugi Unit
- New Units Encyclopedia see-able unit stats.
- Recruitable generals from the Mercenary shop.
Buildings:
- 11 New Buildings, can be played in the campaign and custom battle.
...- Trading Open Port, Trading Red Seal Port, Trading Opium Port, Trading Fishing Port, Trading Fishing Dock, Trading Fishing Whale
...- Office, Metsuke Office
...- Mercenary Shop, Flee Market, Bazaar
- Building effects has been change.
- Regional Building, has a greater effect bonus.
- Naval Trading improved better.
- Different kinds of Trade Ports/Ports are available.
- Different kinds of markets may be build. Not only 1 kind of market you can make. Each market has it's own specialty.
Diplomacy:
- Clan relationship improve. Easier way to negotiate with the other clans. Depending on the relationship of course.
- Realm Divide impacts the clan lessens.
- Trade Negotiations improves the relationship better.
- Marriages improves the relationship better.
Characters:
- All Agents and Generals 3 skill points for every level.
- Experience gain is much higher, depending on the kind of victory you have.
Technology:
- Faster and Balance Research, so it wouldn't take that too long.
- Technology effects improves, has a better effect to the clan.
Special thanks:
Scope2007 - For granting me the permission to us his Ninja Hero model.
KaiserinaKratos - Giving me ideas, and supporting my mod.
Last edited by kenichinsfs; October 12, 2014 at 06:07 AM.
Reason: Update those missing photos, and giving out some more info
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June 17, 2013, 10:35 AM
#2
Re: Clan Might Mod - Version 1.0
Nice work! Keep up the strong effort and be sure to check out the next issue of the Eagle Standard. I think you'll be pleased!
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June 22, 2013, 06:02 PM
#3
Laetus
Re: Clan Might Mod - Version 1.0
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July 15, 2013, 01:59 AM
#4
Re: Clan Might Mod - Version 1.0
Pretty awesome! BTW, do you still update?
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July 17, 2013, 04:06 AM
#5
Re: Clan Might Mod - Version 1.0
I've already stop updating it already, due to an unsuspecting turn of events. A lot of files for the new update got corrupted, so I might stop for awhile. sorry though
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