Got another Idea ...
This was posted in the 1tpy thread but was quite ignored so I wanted to repropose as many may have just missed ...
My idea is :
To have two turn types ....
Year and season.....
to have two skip buttons inside the time advancements
one advances you of a season
the other advances you of one year ...
the year Advancement
just advances of 4 seasonal turns per time , when the revenues get collected and the major yearly changes do happen ...
handles all of the major things and balancements , like overall lenght of a year travel , sea travel, incomes, events, scripted happenings , diplomacy etc ...
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The seasonal Advancement
slows down the yearly turn , when you need to micromanage your armies on field and on a specific campaign , like surrund an enemy , send vexillations , recruit troops , move generals and leaders , use season and climate to your advantace tactically , etc ...
you would be able to more carefully manouver armies and npcs around or micromanage the campaign ,
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that way someone could have both systems at the same time .. and actually the time woudl slow up or faster advance according to the needs of the players ...
Ofc the turns would be 300 and 1200 at the same time ...
Resume:
With that system all major campaign balancements will be handled in a Year turn
all the micromanagement of armies and seasonal changes witll be handled in season turn
The player will be able to skip year by year ( 300 year turns )
or if he wants skip by season in season ( 1200 seasonal turns )
So if nothing big is requiring seasonal turn change the player can just use the normal turn , but if he woudl like to micromanage the armies , movements etc he woudl be able to with seasonal moves ...
All the main campaign things though will take realization only at the end of the year turn ...



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