Still not working (but I guess you haven't updated the files?)
Last edited by SandraDevilGirl; April 06, 2013 at 07:13 AM.
Good going CA, you really must be proud of your hard work.....
Spoiler Alert, click show to read:
i would like to point out MOS uses really bad AI by germaniu5 (i think that's right...) as standard and adding two AI changing mods that aren't made with each other in mind often break each other .. so regardless of the installers it still might not work :
it doesn't conflict with RBAI because thats a battle AI and this is a campaign AI.
the reason it doesn't work with mos is quite confusing, having conversed with several members of the team they don't really know why without sinking much of their time into figuring out why so its just going to have to be as it is in concerns with mos as nobody really knows
though i was told OVER AND OVER that because mos has a bunch of installers running off bat files that any changes tend to conflict in one way or the other.
fortunately for me, the AI isn't really targeted at third_Age just that it should be compatible
Okey, so it dont work with MOS then :-) to bad...but as you say, AI is not important in TA, just make it the Lore 100% and everything is good :-)
Last edited by SandraDevilGirl; April 08, 2013 at 02:54 AM.
Good going CA, you really must be proud of your hard work.....
Spoiler Alert, click show to read:
So PCP CAI is already in MOS?
Good going CA, you really must be proud of your hard work.....
Spoiler Alert, click show to read:
no i believe a campaign AI that Alreadyded made is included in MOS , the PCP AI is newer with more tinkering .. i am actually meant to beta test the latest round of changes when he is finished adding other stuff
Okey thanks, cant say that the MOS CAI is any impressive but I havent tried PCP (waithing for the next patch) or vanilla TA other than alittle with DaC map submob. (it was bad also) But, I see that his mod worked on vanilla TA with DaC so I might give it a shot but playing vanilla TA ( even with this awesome remade map) is like going back to the stone age compared to all the good SUBMODS out there.
Good going CA, you really must be proud of your hard work.....
Spoiler Alert, click show to read:
Hi
Is this compatible with SSMAP submod?
Does this work with MSC? I'd love an improvement to the CAI in it, I don't really like it, but I love the rest of MSC.
My machine:
OS: Windows 10 x64
MOBO: Z270 GAMING M3
CPU: Intel i7 7700k @ 4.7
RAM: 16GB DDR4 2666
GPU: Zotac GTX 970
Storage: Samsung 850 EVO + 5 HDD
Hmm. How would I go about knowing if it's working or not? Something like CAI it could be hard to notice the small differences between MSC/Vanilla SS and your little mod. I'll definitely give it a try I just don't know how to see the difference, it's more long-term when it comes to CAI, know what I mean?
My machine:
OS: Windows 10 x64
MOBO: Z270 GAMING M3
CPU: Intel i7 7700k @ 4.7
RAM: 16GB DDR4 2666
GPU: Zotac GTX 970
Storage: Samsung 850 EVO + 5 HDD
well, i think you will notice but also if it doesn't crash it then its worked
but seriously it should be compatible with EVERYTHING in the stainless sub-forum. the only person who has said it hasn't worked was when it caused a crash and it was for a third_Age sub mod.
so what i'm saying is... if it doesn't crash then it works. though i will point out that if you run the setup you will have to copy and paste the files again.
uploaded specific edits for hurb. will do ssmap when 08 is released. for anything else (thera, third age, vanilla ss) use the misc mods options. i take requests
also edits to make it more aggressive, more naval jumps (trying to get the balance between no naval blockade declarations and still invading by boat is tricky).
I'm currently using ur AI with SSHIP 0.7c and I must admit I find it quite challenging for VH/VH, guess I may rate it 9/10 so far. The only thing I changed is autoresolve, I took it from Soulson AI. Please consider improving vassalage too...
Last edited by beermugcarl; May 08, 2013 at 01:19 PM.
Well, the autoresolve section of your AI seemed like a default style to me, which usually means a loss of an army if using it, so I took it from the Soulson's AI (which he took from XAI anyway )
Thanks for this mod, it sounds promising. I have one question though: has it been verified that rebels are indeed more active using this mod?
+rep for the great ideas!