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Thread: (updated 2/26/2019) My new and improved AI errr 3.0

  1. #121
    tmodelsk's Avatar Tiro
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    Default Re: (05/04/2016) My new and improved AI errr 3.0

    beermugcarl - I uninstalled your mod, because I noticed some serious errors. It's on my installation, don't know if it's general case.
    Errors :

    - Family Members going rebel. Even if they have 5-7 Loyality.
    Possibly in the background there was some black job by rebel spy, I don't know.
    But it destroyed my 2 campaigns. Game is unplayable.

    - Battle patchfinding & cavalry charges.
    Something bad is going on battlefield. Units have strange delays while ordered to move, soldiers within unit moves in more un-organized way.
    It hits especially cavalry and cavalry charges. It's really hard to have clean cavalry charge, or any charge (with charge bonus),
    because cavalry will stuck on some tree or whatever green bush or virtual pixel.

    Maybe my installation is broken some way.
    Installing clean SS + SSHIP resolved above issues.

    I used some of your concept to modify my SSHIP installation, thanks for excellent tips.

  2. #122

    Default Re: (05/04/2016) My new and improved AI errr 3.0

    Just tried installing this on an un-modded SSHIP and I am getting a CTD before the menu loads.

    I see the loading screen briefly then straight to desktop...any thoughts?

  3. #123

    Default Re: (05/04/2016) My new and improved AI errr 3.0

    Also getting this on a fresh install of SSHIP as well.

  4. #124

    Default Re: (05/04/2016) My new and improved AI errr 3.0

    Does this work for Stainless Steel 6.4?

  5. #125
    beermugcarl's Avatar Decanus
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    Default Re: (05/04/2016) My new and improved AI errr 3.0

    i'm just dropping a random update due to the fact that i was working on my ai for another mod.

  6. #126

    Default Re: (05/04/2016) My new and improved AI errr 3.0

    This looks very interesting, I particularly like your recommendations for the AI such as the hidden traits for their generals. I will make your AI another option in the upcoming RRRC update; you will be credited of course.

  7. #127
    beermugcarl's Avatar Decanus
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    Default Re: (05/04/2016) My new and improved AI errr 3.0

    i changed it a tonne since 2016, because Z3N did some really fantastic research for EB2 that i piggy backed on.
    i actually can't change the op title to update the date for some reason though

  8. #128
    Losthief's Avatar Campidoctor
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    Default Re: (05/04/2016) My new and improved AI errr 3.0

    Quote Originally Posted by beermugcarl View Post
    i changed it a tonne since 2016, because Z3N did some really fantastic research for EB2 that i piggy backed on.
    i actually can't change the op title to update the date for some reason though
    I did it for you. But you should be able to do it from the first (OP) post in the thread too iirc, but its hard to remember now whats a mod thing and whats a user thing...so I could be wrong.
    LOSTHIEF
    I'd rather be lucky than skilled!


  9. #129
    beermugcarl's Avatar Decanus
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    Default Re: (05/04/2016) My new and improved AI errr 3.0

    Quote Originally Posted by Losthief View Post
    I did it for you. But you should be able to do it from the first (OP) post in the thread too iirc, but its hard to remember now whats a mod thing and whats a user thing...so I could be wrong.
    thanks! it kept saying error for some reason, i just assumed spaghetti code and an old post

  10. #130
    bitterhowl's Avatar Campidoctor
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    Default Re: (updated 12/10/2018) My new and improved AI errr 3.0

    And what do you think about this?

    http://www.twcenter.net/forums/showt...gdoms-(new-CAI

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  11. #131

    Default Re: (updated 12/10/2018) My new and improved AI errr 3.0

    I'm afraid the download link in the first post doesn't work.

  12. #132
    beermugcarl's Avatar Decanus
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    Default Re: (updated 12/10/2018) My new and improved AI errr 3.0

    In case anyone is interested, I've updated.
    still can't advanced edit my post for some reason. QQ.

  13. #133

    Default Re: (updated 12/10/2018) My new and improved AI errr 3.0

    Thanks beer! Also, will this one work with Titanium? Or just SS 6.4?

  14. #134
    beermugcarl's Avatar Decanus
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    Default Re: (updated 12/10/2018) My new and improved AI errr 3.0

    it will work with any mods you have.

  15. #135
    Losthief's Avatar Campidoctor
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    Default Re: (updated 12/10/2018) My new and improved AI errr 3.0

    Quote Originally Posted by beermugcarl View Post
    In case anyone is interested, I've updated.
    still can't advanced edit my post for some reason. QQ.
    updated!

    also, are you clicking 'go advanced' on the edit post (bottom right) screen. That's where you can edit titles.
    LOSTHIEF
    I'd rather be lucky than skilled!


  16. #136
    bitterhowl's Avatar Campidoctor
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    Default Re: (updated 2/26/2019) My new and improved AI errr 3.0

    Great news! Your AI is pretty cool!

    Still got some questions (want to polish my own Westeros submod on strat level). Did you test "tzar" AI Personality?

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  17. #137
    bitterhowl's Avatar Campidoctor
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    Default Re: (updated 2/26/2019) My new and improved AI errr 3.0

    Tested your files in my mod, very cool, warlike AI is very helpful! But my previous horde faction's behavior became chaotic, so I have to restore previous settings, which was taken from here
    http://www.twcenter.net/forums/showt...gols-Timurids)

    Glad if you'll answer my PM.

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  18. #138

    Default Re: (updated 2/26/2019) My new and improved AI errr 3.0

    Not sure what I'm doing wrong, but add you files to Data I can't open a new game. Should I be doing a re-setup?

  19. #139
    beermugcarl's Avatar Decanus
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    Default Re: (updated 2/26/2019) My new and improved AI errr 3.0

    if you ever have any issues then don't copy across the descr_campaign_db file as sometimes sub mods require a specific layout for it to work.

  20. #140

    Default Re: My AI Project (courtesy of alreadyded) v1.0 (31/03/2013)

    You say: for the core buildings, I advise these lines

    construction_cost_bonus_stone bonus 100requires event_counter is_the_ai 1
    construction_cost_bonus_wooden bonus 100requires event_counter is_the_ai 1

    Do you mean just add these lines once, after this line, like this:

    building core_building
    construction_cost_bonus_stone bonus 100 requires event_counter is_the_ai 1
    construction_cost_bonus_wooden bonus 100 requires event_counter is_the_ai 1

    Or do you mean to add these lines for each building, like this:

    convert_to core_castle_building
    construction_cost_bonus_stone bonus 100 requires event_counter is_the_ai 1
    construction_cost_bonus_wooden bonus 100 requires event_counter is_the_ai 1

    Or should I be adding these lines somwhere else?

    Also, I play exclusively with BGRV. I think BYG removed the old economy boost scripts and added the below instead. It looks to me like it may result in massive unit spam. What do you think might happen if I just removed the BYG's and substituted your building entries instead?

    In the BGRV campaign script there are the following economy script entries (I've posted for one difficulty level - 3, and one faction - Sicily, only):


    THIS:

    set_event_counter DifficultyLevel 3


    historic_event difficulty_hard


    link_faction_ai sicily catholic

    if I_IsFactionAIControlled sicily
    increment_kings_purse sicily 1300
    end_if


    AND THIS:

    monitor_event PreFactionTurnStart FactionType sicily
    and IsFactionAIControlled
    and Treasury < 100000
    if I_NumberOfSettlements sicily <= 1
    set_kings_purse sicily 7000
    end_if
    if I_NumberOfSettlements sicily >= 2
    and I_NumberOfSettlements sicily <= 19
    set_kings_purse sicily 6000
    end_if
    if I_NumberOfSettlements sicily >= 20
    set_kings_purse sicily 3000
    end_if
    end_monitor


    monitor_event PreFactionTurnStart FactionType sicily
    and not IsFactionAIControlled
    and Treasury < 100000
    if I_NumberOfSettlements sicily <= 1
    set_kings_purse sicily 5000
    end_if
    if I_NumberOfSettlements sicily >= 2
    and I_NumberOfSettlements sicily <= 19
    set_kings_purse sicily 4000
    end_if
    if I_NumberOfSettlements sicily >= 20
    set_kings_purse sicily 2000
    end_if
    end_monitor


    monitor_event PreFactionTurnStart FactionType sicily
    and Treasury >= 100000
    set_kings_purse sicily 500
    end_monitor




    Roland searched the continent for the man who'd done him in
    He found him in Mombasa in a barroom drinking gin
    Roland aimed his Thompson gun. He didn't say a word
    But he blew Van Owen's body from there to Johannesburg
    - Warren Zevon - Roland the Headless Thompson Gunner - 1978

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