I am definitely in the camp of people who prefer 4 turns per year for the following reasons:
1-seasonal variety, pre modern warfare was very dependent on the seasons ie the harvest, the harsh effects of winter, hot summers, lush springs etc. You lose so much without seasons
2-longer time to develop my characters and bond with them
3- more realistic strategy and maneuvering, one year turns will just lead to my army rushes up and crashes into the enemy, no time to maneuver, armies didnt dance around for 5-6 years before engaging in a battle
4- realistic movement rates, on year turns an army could technically march from one end of the med to the other but that would be a nightmare in gameplay term
HOWEVER I get the problem of a 1200 turn campaign game
The solution: Make scenarios of interesting times in the rise of rome...the punic wars, the wars with parthia, the civil war etc. Each scenario could run about 75 to 150 years ensuring a game that is short enough not to get too boring. Different scenarios could have different victory conditions for the different factions. Of course you could have the grand campaign from 270 BC to 14 AD for those who want it, but by also making shorter scenarios you could appeal to gamers who want a shorter more tense experience while not sacrificing all the benefits of the seasons.


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