Based upon my gameplay experiences and the feedback of the community, I decided to make a little pack for the great The Sundering mod. Compatible with version 0.69!
The submod will contain four main elements:
1. Unit info cards. I realised that some cards were missing or the mod used the vanilla one, I made some research and collected many pictures of the units and agents in the game. I tried to follow the same path as the mod creaters did, using paintings and drawings from the army books mostly. This is my very first 2d work, so do not expect too much
In the meanwhile I received a helping hand from rummtata we will work on this part together
Here are some of the already done unit info cards, please leave your comments about them:
Random general:
Archers and militia archers of all factions:
New agent pictures: merchant
The White Lion Pack (lions only unit!):
2. Economic boost and gameplay enhance for both AI and the player. I found it a bit frustrating to run out of money all the time, and -based upon some comments here on the forum- it seems like I'm not alone with this problem Therefore I decided to change some features (like free upkeep for some more units for all factions) and building bonuses (in order to decrease unrest in cities). This is not that big change, but due to my lack of free time, some more testing is needed before the release.
The changes will not be the usual "give money to the AI if spent all", but rather a big change in building bonuses, maintaining and income from resources.
3. Loyal allies. Archaon's loyal allies script to be added -mostly. Most of you surely know this feature from other mods
I added this as I always hated to be attacked by my allies without prior notice. It will not happen again. First, you must send a diplomat and let the ally know that the alliance is over, you can only attack or be attacked after that. As the AI rarely uses its diplomats, some extra features will be added. If a faction is excommunicated, it will go to war with all other loyal factions, if it is reconciled, diplomatic stance will go back to neutral, and so on.
Also, it is not wise to forget the "rebel" part of the factions. If you become allied with the Phoenix King, you have to expect rebelling cultist armies to appear and drive you mad.... no more boring turns, no more peaceful years in Ulthuan. The civil war is on!
If playing as Nagarythe, you have to get prepared to unrest and rebelling if forming an alliance -or making a peace treaty- with any of the loyal factions.
Testing is still required, just as polishing the script. Screenshots and more details to be expected a bit later.
4. Small bug fixings like recruitment pools, agent recruitments, fort ownerships and so on. All that annoyed me during my campaigns. Details to be shown later.
As always, any feedback is greatly appreciated!
Last and most important: all credits to GW and -regarding unit info pictures- the great artists who made the drawings and paintings! All pieces collected are a praise to those who made it, it is their work and I think are the best art pieces of the Warhammer Universe.
Please remember to correctly credit the IP - "miniature © Games Workshop 2003. All rights reserved. Used without permission
this goes to all parts
TW credits:
The Sundering team
Archaon, my old friend who introduced me to modding MedII
for all who have helped