Code:
monitor_event FactionTurnStart FactionType sicily
and not I_CharacterExists ramsay_1 ;add this label in descr_strat
and not I_CharacterExists roose_1 ;add this label in descr_strat
and I_SettlementOwner Winterfell = sicily
give_everything_to_faction scotland sicily true
terminate_monitor
end_monitor
This is a very quick script which does exactly as you described it.
Code:
send_character_off_map strider1
What is this line supposed to do ? Who is strider1 and what is he doing on the map anyway?