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Thread: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

  1. #261
    Korpskog's Avatar Praepositus
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    Default Re: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

    No.. Unfortunetly I do not have time for that!
    "Får jag kalla dig Bajen? Det är lättare att komma ihåg..."

  2. #262
    Luume's Avatar Domesticus
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    Default Re: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

    Do you know if/ are you letting anybody else tweak this submod?

  3. #263
    Korpskog's Avatar Praepositus
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    Default Re: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

    Anybody who wants to take over where I left of is more then welcome to do so!
    "Får jag kalla dig Bajen? Det är lättare att komma ihåg..."

  4. #264
    Vagelaras's Avatar Tiro
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    Default Re: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

    Should I download the version at the opening post ?

  5. #265
    Korpskog's Avatar Praepositus
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    Default Re: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

    Yes, unless the link is down by some weird reason..
    "Får jag kalla dig Bajen? Det är lättare att komma ihåg..."

  6. #266

    Default Re: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

    The thing that bugs me is that many units dont have info card picture, they all have peasant pictrue, while in youngbloods mod almost all units have them. How to fix that?

  7. #267
    Korpskog's Avatar Praepositus
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    Default Re: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

    You create your own unitcards and rename them after the respecive vanilla-unit that is being used, you can find their entries in EDU or EDB. The thing is Enhanced/Youngbloods basicly use vanilla factions (milan = tyrell) and so on, if I added a unit that the vanilla faction does not have they won't have unit-cards.. Anyway, this was my first submod so I did no give it a lot of thinking when I created it..
    "Får jag kalla dig Bajen? Det är lättare att komma ihåg..."

  8. #268
    Cleomenes III's Avatar Civis
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    Default Re: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

    Is the Stannis faction supposed to be unskinned or is this an error on my end?

    If they are unskinned is it possible to use the Faction reskin mod?


    Ego sum Attila flagellum Dei

  9. #269
    Deska140's Avatar Tiro
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    Default Re: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

    I'll answer. Many submods are done mainly for hotseats and therefore - many factions were left unskinned.
    It is possible to use the Faction Reskin mod but sometimes you have to rename the files, since base factions are diffrent in some mods.
    For example - In "Winds of Winter" Submod - House Targaryen is Spain (or something else- don't remember but it's easy to know), but in "Blackfyre Rebellion"
    it's Venice.



  10. #270
    bitterhowl's Avatar Campidoctor
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    Default Re: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

    Hi. I wrote win conditions for this submod and going to do some other changes. Hope to make it a complete finished submod with skins, events, unit rosters. If you interested I'll post my progress here.

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  11. #271
    Deska140's Avatar Tiro
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    Default Re: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

    You got my attention ;p
    I will definitely try it out when you finish.



  12. #272
    Silenced Ape's Avatar Vicarius
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    Default Re: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

    Same here.

  13. #273
    Korpskog's Avatar Praepositus
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    Default Re: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

    Cool!! as stated to many others this is a free resource just credit my work and mod the hell out of the rest
    "Får jag kalla dig Bajen? Det är lättare att komma ihåg..."

  14. #274
    Luume's Avatar Domesticus
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    Default Re: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

    Just wondering, is it actually possible to have a script that converts the Manderlys into the Starks, once Winterfell is taken and if Rickon is still alive?

  15. #275

    Default Re: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

    With something like the Baron's Alliance would probably work or and emergent faction script. There are some good tut's in the tutorial forum on how to do it.

  16. #276
    Korpskog's Avatar Praepositus
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    Default Re: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

    I was working on something like the Kalmar Union script before I released this version and started on Essos TW. It is possible to give the House another factions logo but then they would still have the Manderly blue as colour, the same skins etc.
    "Får jag kalla dig Bajen? Det är lättare att komma ihåg..."

  17. #277
    Luume's Avatar Domesticus
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    Default Re: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

    You could just have the manderlys have white as their colour, but I suppose generals and shields will be skinned wrong. Would the baron's alliance script not work?

  18. #278
    Iron Aquilifer's Avatar Protector Domesticus
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    Default Re: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

    just make a stark faction, then give_everything_to_faction when roose/ramsay die.

    The Baron's Alliance would require a fair bit of fiddling around to get the right result. That, and it wouldn't give manderly to stark/wont give all faction from bolton/manderly to stark.

  19. #279
    Luume's Avatar Domesticus
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    Default Re: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

    If you create an alternate stark faction, you won't be able to play as manderly and become stark though.

  20. #280
    Iron Aquilifer's Avatar Protector Domesticus
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    Default Re: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

    same goes for the baron's alliance script. Or a normal emerging faction. Load the game in HS mode, allowing console commands and not requiring pwords. Select one faction. Play until stark appears, then change faction ownership. Boom. Of course you would need to create the stark faction first.

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