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Thread: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

  1. #221
    Solid Snake's Avatar Vicarius
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    Default Re: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

    Quote Originally Posted by Deska140 View Post
    We have uploaded all skins from diffrent submods (I and Soul) before but Manderlys are still uncomplete.
    It's the first submod with this faction and that's why we have have nowhere to upload it from.

    Btw: I started to play this submod again some time ago after the 9th episode ;p Freys and Boltons stand ready to be destroyed ;p

    Hey, one question, does the link in the OP has these "fixes" included already? Or a man has to download each of your files one by one.
    Do check my AAR "The Proud Blood of Germania"
    Formerly known as JerichoOnlyFan.
    And my other AAR: "The Black Serpent"




  2. #222
    Solid Snake's Avatar Vicarius
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    Default Re: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

    Sorry, double posted.
    Last edited by Solid Snake; June 08, 2013 at 10:59 AM. Reason: doueble post!
    Do check my AAR "The Proud Blood of Germania"
    Formerly known as JerichoOnlyFan.
    And my other AAR: "The Black Serpent"




  3. #223
    Deska140's Avatar Tiro
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    Default Re: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

    These fixes are not in the OP.
    You have to download firstly - my file on page 8 and SoulGamesInc's file on page 9.



  4. #224

    Default Re: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

    Hi,

    Is this compatible with Westeros 0.53?
    Because i got a lot of CTDs at startup and now whenever i try launch a new campaign. Could actually never play the game with this submod

    At first i got CTDs whenever i launched the game. There were a lot of error entries in the submod log file concerning Robert Aryn and a lot of city coordinates.

    Since i installed the textures and units package available on page 8 and 9 those errors aren't logged anymore, in fact no error at all is logged anymore and i can launch the game. But now the CTDs occur when i try to launch a campaign.

    My configuration is:
    - Kingdoms 1.05 EU
    - Westeros 0.53
    - Winds of Winter 0.51

  5. #225

    Default Re: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

    Did you install this over Westeros 0.53?

    You should extract the mod folder directly to Medieval II Total War/mods

  6. #226

    Default Re: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

    Quote Originally Posted by complete noob:( View Post
    Did you install this over Westeros 0.53?

    You should extract the mod folder directly to Medieval II Total War/mods
    I'm an idiot, didn't realize that this is a standalone submod

    Works perfectly fine now, thanks mate!

    Now i can at last play the Manderlys and cook some Frey pies. A dream comes true

  7. #227
    Solid Snake's Avatar Vicarius
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    Default Re: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

    I just want to point out that the Northern Levy units are silver surfers Otherwise it is a great mod! I´m playing as Stannis right now,Storm´s End held out against Jon Connington, Harry Strickland and the rest of them, the mummer´s dragon is nowhere to be seen, and the boy King armies have been beaten back twice, Edric Storm is rallying the Stormlords against both Targaryens and Lannisters!
    Do check my AAR "The Proud Blood of Germania"
    Formerly known as JerichoOnlyFan.
    And my other AAR: "The Black Serpent"




  8. #228
    Solid Snake's Avatar Vicarius
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    Default Re: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

    Today Edric Storm took Bronzegate by force, there he found the foul troops of Jamie Lannister the Kingslayer, and has put him to the sword, but he was apalled to see that all of Jamie Lannister guards were made of "silver skin" (silver surfers ) Davos Seaworth, Axell Florent and Justin Massey have landed in the crownlands and are making way to Kings Landing.
    Do check my AAR "The Proud Blood of Germania"
    Formerly known as JerichoOnlyFan.
    And my other AAR: "The Black Serpent"




  9. #229
    Korpskog's Avatar Praepositus
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    Default Re: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

    haha sounds cool! And I know there are a lot of silver skins in this mod, I believe the easiest way to avoid it would be to download Prophet's skins and install them yourself. Im currently working on a new project named Essos Total War so The Winds of Winter is on hold!
    "Får jag kalla dig Bajen? Det är lättare att komma ihåg..."

  10. #230

    Default Re: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

    I have a problem, as soon as this turns on, it crashes. Any advice?

  11. #231

    Default Re: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

    Been playing this for a few days, great stuff.

    I noticed Jon Connington is the Targaryen faction leader, and Aegon isn't even in the line. Was this a mistake? You know how I would go about changing this?

    Any help is appreciated!! Signed up to ask this...

  12. #232

    Default Re: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

    Quote Originally Posted by Thor1080 View Post
    I have a problem, as soon as this turns on, it crashes. Any advice?
    I had that same problem. Try running the .bat via cmd.

  13. #233
    Korpskog's Avatar Praepositus
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    Default Re: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

    Basicly I don't like Having some none familymemer as heir, thats why I apointed "lordprotectors" for Robert Arryn, Aegon Targaryen and Martyn Lannister. Aegon have a hidden familytree!
    "Får jag kalla dig Bajen? Det är lättare att komma ihåg..."

  14. #234

    Default Re: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

    Okay, I'm new at computers, so I'm going to sound like an idiot.
    How do you launch the batchfile?

  15. #235
    Korpskog's Avatar Praepositus
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    Default Re: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

    Are you using steam or playdisc?
    "Får jag kalla dig Bajen? Det är lättare att komma ihåg..."

  16. #236

    Default Re: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

    I tried to extract this to my Medieval 2 Total War Directory.
    It just said that it wasn't able to create the path.
    The path I had it set to was

    Computer - Program Files>SEGA>Medieval II Total War>Mods
    I also did it for my other M2TW Directory and got the same response, which is in:

    Program Files>Medieval II Total War>Mods

  17. #237
    Korpskog's Avatar Praepositus
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    Default Re: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

    Try extracting it into your desktop and then drag the map into your /mods folder!
    "Får jag kalla dig Bajen? Det är lättare att komma ihåg..."

  18. #238

    Default Re: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

    yeah i forgot i had to extract it someplace else and then move them into the folders. haha.

    it's good. i've played the mod like it was my religion tbh.

    so far, I used Aegon Targaryen and Rolly Duckfield to spearhead through the house of tommen to take King's Landing. Using Black Balaq to kill rebels and random tommen forces. Jon Connington is forming up an army at Blackhaven to defend against Dorne.
    Planning to beat Dorne back so hard, that they only have Sunspear, and then offer them a peace treaty lol.

  19. #239
    Korpskog's Avatar Praepositus
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    Default Re: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

    Great that you managed to solve it! Enjoy the game mate!
    "Får jag kalla dig Bajen? Det är lättare att komma ihåg..."

  20. #240
    Alertoverlord's Avatar Domesticus
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    Default Re: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

    If you could add some scripts into this some fancy units some nice photos some custom music a stark faction this mod would be IT

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