View Poll Results: Shieldwall anyone?

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  • Yes

    6 75.00%
  • No

    2 25.00%
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Thread: Create A Shield Wall Effect For Roman Legionaires

  1. #1

    Default Create A Shield Wall Effect For Roman Legionaires

    Yay or nay? Post feedback here or vote. Thanks

    edit: for further clarification, the effect will be solely for eye candy since it was historical. The effect will be nearly all visual except for a slightly tighter formation. It will show on all executables, barbarian invasion, rome or alexander.


    view here

    http://www.youtube.com/watch?v=usef2UX9GjY
    Last edited by z3n; July 27, 2013 at 07:07 PM. Reason: added video
    Contributor in The AI Workshop
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  2. #2
    Hanti's Avatar Semisalis
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    Default Re: Create A Shield Wall Effect For Roman Legionaires

    Voted Yes, but it's not the biggest issue in mod

  3. #3

    Default Re: Create A Shield Wall Effect For Roman Legionaires

    Feel free to suggest things you think are.

    So far we will have

    1. New factions in the east.

    2. Huge new map. (preview available)

    3. New units.

    4. Rebalance.

    5. New music. (thanks to Eva for his help as far as we have worked it out to date!)

    6. Re coded DMB to delete all errors, (also will sprite hunt and make sure all are available so no more far away invisible units only seen up close)

    7. New animations (again but not to same extent, also thanks to Rarity/Morfeakis *sorry if name mispelt and Rome Medieval! )

    8. Several new features like smarter AI on battlefield than now, new histories per year, better descriptions (for descriptions a thanks to the man,the myth and the legend)

    9. New artwork like strat map towns (thanks to Pat89), portraits (thanks to Joar) and villages on strat map (thanks to dimebagho)

    10. Redfoxes walls and possibly I may ask permission of RS2 to use their hillforts and work those in too as another level of walls.

    Of course, there are many new changes I have not mentioned like Anarchon's rework of town and character names or his many, many changes to the map and upgrades to regions, reworks on roads and resources etc...without him this next version would be pale in comparison...in fact the very basis of many of the things I have done are solely because of his map, myself and Anarchon hope to add more to this list as time goes on but so far as we have planned that is what will be in the next version. In the next ones we have discussed many, many more features

    Once again thanks to any modders who generously have given their permission for me to use their work, our three man team would not get very far without you guys and a thank you to all who support us in our adventure to further create and build upon this mod! Let us not forget coco the founder of this awesome mod either
    Last edited by z3n; March 09, 2013 at 05:36 PM.
    Contributor in The AI Workshop
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    Retired Lead Developer for Classical Age Total War
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  4. #4
    Basileos Predator's Avatar Campidoctor
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    Default Re: Create A Shield Wall Effect For Roman Legionaires

    Hven't the roman legions relie on the testudo?I know both were used, but i know they can't both be inserted so it is up to you i guess.

  5. #5
    Evalation's Avatar Centenarius
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    Default Re: Create A Shield Wall Effect For Roman Legionaires

    tbh id rather have the shield wall anyway. I really cant remember when I used the testudo in a battle that wasnt a custom battle where I was just screwing around, I can use the shield wall more effectivly than I could the testudo.
    "I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion." - Alexander the Great

  6. #6

    Default Re: Create A Shield Wall Effect For Roman Legionaires

    I'm actually going around adding the real effect and recreating the effect in my own way, since shieldwall is hardcoded into each exe I instead decided to directly affect certain files that I can change. I'm actually guessing that what I am going to do is all the exe does anyway, except there's a few other things it recognizes like a bigger morale shock or weakness when charged from sides (these I can reproduce too) and lets the player choose an option (this I cannot). It will almost ALWAYS be on if not all the time...which is why I am putting it up to a vote, it will still look good sort of like the tv series Augustus had roman's marching.
    Contributor in The AI Workshop
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    Retired Lead Developer for Classical Age Total War
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  7. #7

    Default Re: Create A Shield Wall Effect For Roman Legionaires

    http://www.youtube.com/watch?v=usef2UX9GjY

    Not completed fully though still need to do some stuff. Like I stated before, it can run on any exe.
    Contributor in The AI Workshop
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    Developer of The Northern Crusades
    Retired Lead Developer for Classical Age Total War
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  8. #8

    Default Re: Create A Shield Wall Effect For Roman Legionaires

    Contributor in The AI Workshop
    AI/Game Mechanics Developer for Europa Barbaroum II
    Developer of The Northern Crusades
    Retired Lead Developer for Classical Age Total War
    Rome: Total Realism Animation Developer
    RTW Workshop Assistance/MTW2 AI Tutorial & Assistance
    Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)

  9. #9
    Basileos Predator's Avatar Campidoctor
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    Default Re: Create A Shield Wall Effect For Roman Legionaires

    They'r both great.Though they should have an on/off button, as the speed is low and would take ages to attack an enemy army defending.

  10. #10

    Default Re: Create A Shield Wall Effect For Roman Legionaires

    You want speed? Run

    Unfortunately I can't directly do that without editing the executable.
    Contributor in The AI Workshop
    AI/Game Mechanics Developer for Europa Barbaroum II
    Developer of The Northern Crusades
    Retired Lead Developer for Classical Age Total War
    Rome: Total Realism Animation Developer
    RTW Workshop Assistance/MTW2 AI Tutorial & Assistance
    Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)

  11. #11

    Default Re: Create A Shield Wall Effect For Roman Legionaires

    That wouldn't be accurate they would be around a metre apart each

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