Originally Posted by V.T. Marvin
Or rather any percentage is just completely meaningless.
Let me give you an example:
I want to code in ten buildings. Right now I have eight of them - five were copy-pasted from EB1, so that was done in no time. Three were meticulously researched by a historian, which took him two months to get the sources and write the descriptions, an artist is drawing the icons and he already made two sets, but he has some RL issues right now so nobody knows when he can finish the third one.
about the remaining two buildings we just know we need them for game mechanics to work, but we have no concept how we will present it in game, nobody has started really digging into the sources and concepting them, let alone writing description or drawing icon.
So what is the progress on these ten buildings? If I just say it is 80% done it tells you nothing about whether it will be finished yesterday or next year or never. Or we might find out that we need not two more buildings, but rather six to make it cooler and strategically deeper - suddenly the progress would drop from 80% to just 50%...
That is why we do not give any percentages and we never will. We do not know them ourselves, it is impossible to even guesstimate them and it tell nothing about when the work gets done.
I personally certainly wish for, pray for and try to do my best for having open-beta well before this year end. But whether it actually happens depends on too many factors, namely real life restrictions any of the Team members has to deal with. Therefore really - annoying as it may sound - the only fair answer to that question is the one it always has been - it will be done when it is done. Sorry, but that is the way it is and promising more is both tricky and unrealistic.