Originally Posted by
Keinpferd
The latter leads me to the question: Is it possible/moddable to cut only the money for the human player and alter the AI handicap in a way, that right at the beginning they do have the funds to field huge armies (like Marlborough's or Vilars') but at the same time without killing the AI's concern for empire building (improve the economy and so fourth…)?
I think, the game is trapped in the misconstruction and misconception of a build-up strategy game, that TW games always attempted to be. They just inconsiderately repeated the usual setup, like what people expect from a turn-based strategy game: you and the AI start with little or nothing and will have to build primitive roads in the Lorraine or Provence first (right, that example is taken from NTW) As if they didn't have proper roads in 1700… This starting at almost zero is probably the reason why big time wars cannot occur early in the game (as they should true to history). If it was moddable, I would wish for not continuing the mimicry of other glorious build-up strategy games and instead simply trust in a realism and immersion and history approach.
JaM, with your experience gained in NTW and TWR II, could you maybe bring us some of the code of these games to ETW, since it's the same engine? It would be a dream to see the line-of-sight of TWR II (the eyes!) in ETW. The graphical interface, the eyes hovering above treetops in the direction a unit looks out, is probably already far too much to ask, but the line-of-sight code itself must be somehow seeded in ETW, for the hiding-abilities. However, I guess, the true line-of-sight mechanism, which traces rays from the viewing eye of a unit to enemy units on the battle map and checks, whether the line-of-sight is obstructed or not, is hardcoded in TWR II, isn't it?
And even the not entirely convincing "supply system" of NTW would be an improvement compared to the current No-replenishment-mod used in ER, that still lets the AI replenish on foreign ground and let them do the craziest moves on the campaign map. For example, I saw a Swedish army repelled by my brave Prussians flee into Saxony heading to Prague. They would replenish with lots of Budweiser and come back at me full strength from the south. And no, Saxony or Austria were neither Swedish allies nor protegees, they had only military access granted. In NTW, I would expect, that couldn't happen anymore.