Results 1 to 7 of 7

Thread: Making Senatorial Offices worthwhile with realistic 'Republic'

  1. #1
    General Maximus's Avatar Ronin
    Join Date
    Dec 2009
    Location
    Bhopal, Madhya Pradesh, India
    Posts
    4,603

    Default Making Senatorial Offices worthwhile with realistic 'Republic'

    This thing has always bugged me in RTW. Your characters got elected to the Senate Offices like Praetor and Pontifex Maximus for example, but did it affect anything? Did it give any worthwhile bonuses?

    For example, Lucius Julius (the starting Julii heir) got elected to Pontifex Maximus. Historically, this was a very, very prestigious position, being the chief of religious matters of whole of the Roman Republic. But in the game, it is virtually useless, just like any other position. All it gives is probably a few stat bonuses for some time until you are elected out.

    I suggest boosting those bonuses to a very high level. Being a Consul doesn't simply mean that you would get a trait with a few stat enhancements. And these positions should come with some special powers which are available only to the holder of that position. That will surely make it worth getting elected to that post. For example, becoming a Censor would heavily reduce the corruption in the settlement the Censor is staying in, while it also reduces corruption lightly in the whole of Roman Republic.

    Secondly, the government system was really bad in RTW. Rome was a republic that time, and had two Consuls, both being elected. In that game, it was the SPQR faction with hereditary succession, mostly (if not always) controlled by the Maxentius family. In the name of the 'republic' a player gets only a few useless positions for a temporary period, and missions of course. And how come a Consul is on lower rank than Pontifex Maximus?

    There should be a proper Roman Republican government this time, for the sake of realism that CA is working so hard for.

    They can implement 'internal factions' system like that of Europa Universalis - Rome. Each character will join up a faction which are actually Military, Civic, Religious, Mercantile or Populist factions. It will affect which stats they are good in, and which offices they can get elected in. A character of your family who is of other faction than your leader will be less loyal to him. But with the semi-rigid campaigns of TW games, it is only optional. (I again say OPTIONAL, not COMPULSORY, for those who jump up to oppose the suggestions)

    Secondly, there is a strict need for a Cursus Honorum. A character needs to be Quaestor before he can become Aedile. Then after being Aedile for some time, he is qualified for being Praetor. Unlike in RTW where anyone can be elected anywhere, there is a strict need for a proper ladder to the top.

    And NO simple elections are necessary. In RTW, they were more like random events in which anybody could get elected to anything. For this game, I suggest using Cursus Honorum so that only qualified characters would get elected to high positions, and elections being held out every 10 years

    It will make a great experience because CA is also focusing on the Roman political intrigue, which is surely going to work well if they implement these systems. And it will make becoming the Emperor actually interesting, realistically portraying the intrigue and conflicts and troubles faced by Sulla, Marius, Caesar and finally Octavius himself.

  2. #2
    weirdoascensor's Avatar Sōkō no yari
    Join Date
    Nov 2011
    Location
    The western part of an Island They thought a kind of Coffee...
    Posts
    1,135

    Default Re: Making Senatorial Offices worthwhile with realistic 'Republic'

    Can't say anything but agree with it...

    Most likely people reluctant to reply to this thread, Including Myself, since there is nothing we cant add to your excellent OP...

  3. #3
    General Maximus's Avatar Ronin
    Join Date
    Dec 2009
    Location
    Bhopal, Madhya Pradesh, India
    Posts
    4,603

    Default Re: Making Senatorial Offices worthwhile with realistic 'Republic'

    Quote Originally Posted by weirdoascensor View Post
    Can't say anything but agree with it...

    Most likely people reluctant to reply to this thread, Including Myself, since there is nothing we cant add to your excellent OP...
    Thank you, mate.

  4. #4
    oppaiO_O's Avatar Taihō no heishi
    Join Date
    Jul 2012
    Posts
    461

    Default Re: Making Senatorial Offices worthwhile with realistic 'Republic'

    sup....and i think this
    Quote Originally Posted by General Maximus View Post
    They can implement 'internal factions' system like that of Europa Universalis -Rome. Each character will join up a faction which are actually Military, Civic, Religious, Mercantile or Populist factions. It will affect which stats they are good in, and which offices they can get elected in. A character of your family who is of other faction than your leader will be less loyal to him.
    is already in if we go by this
    Quote Originally Posted by total wiki factions rome
    the player will choose to conduct the affairs of Rome as the head of one of three great Roman houses: The Julia, The Cornelia, and the Junia, each of which brings further economic, military and cultural benefits.
    Quote Originally Posted by George Orwell
    “Shall the common man be pushed back into the mud, or shall he not? I myself believe, perhaps on insufficient grounds, that the common man will win his fight sooner or later, but I want it to be sooner and not later—some time within the next hundred years, say, and not some time within the next ten thousand years. That was the real issue of the Spanish war, and of the last war, and perhaps of other wars yet to come.”

  5. #5
    Conclamatus's Avatar Taihō no heishi
    Join Date
    Feb 2012
    Location
    Vietnam
    Posts
    465

    Default Re: Making Senatorial Offices worthwhile with realistic 'Republic'

    These are very nice ideas! I totally agree!

    Sorry for my bad English

  6. #6
    Fanest's Avatar Supai
    Join Date
    Jan 2010
    Posts
    306

    Default Re: Making Senatorial Offices worthwhile with realistic 'Republic'

    Good point OP, i hope they implement this, its been done to some degree in RTW RTR mod and it can be done even better here

    Alba gu bràth

  7. #7
    Knight117's Avatar Kabe difendā
    Join Date
    Aug 2008
    Posts
    48

    Default Re: Making Senatorial Offices worthwhile with realistic 'Republic'

    I'd like to add my support to this excellent idea. Rome was a plutonomy, yes, but it was an immensely interesting period because it basically invented our idea of modern politics! Backstabbing factions, gerrymandering, filibustering, patronage, many of these had proto-forms in the monarchies before hand but became almost identical to what we have today within Rome.

    It's such an incredible setting, and I think the OP's suggestions would do it justice.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •