Hey people, it's me again. This is the base of the map I built. Give it a look and share your thoughts
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Also, I updated the OP;
1) This is strictly my personal opinion, but I've never been fond of certain map projections, and this is one of them. It feels as if the landmass is bent upwards at the sides. Now you could argue which map projection is the most accurate or more appropriate, but for Total War games I always prefer a rectangular projection such as the Miller projection.
2) You'd also have to think about where you want to cut the map. In your base map I see various isolated seas and landmass that are cut off from bigger parts of which they're a part of. One cannot sail from the Mediterranean Sea to the Atlantic Ocean. The landmass of Iran has been cut on the southern edges. The Bay of Bengal is isolated as well as several other seas and landmass in the east like Indochina, China and the Korean peninsula. Try to have as much natural boundaries as possible, or (political ones that fit the period) and avoid isolated and cut off seas and landmass as much as possible.
It's not a map I would be very happy with and personally the map feels a bit estranging because of the map projection.
Sengoku: Total War (a Shogun mod for M2TW) - Work In Progress
Late Roman Era Campaign Map for M2TW
Late Roman Units for M2TW
Globalization: making someone else's problem your problem
Oh well, I opted for that projection because I really wanted to cut India and Indochina off.
This projection is actually an equal area projection.
I will try to give a look at some other projections and see if I can fit everything I want in (by looking at the factions you can have an idea of what I'm looking for).
I know that in Egypt there was an usurper in the very early 300s IIRC and in the 280s and 290s you had Carausius and Allectus in Britain and Northern Gaul.
Sengoku: Total War (a Shogun mod for M2TW) - Work In Progress
Late Roman Era Campaign Map for M2TW
Late Roman Units for M2TW
Globalization: making someone else's problem your problem
270AD seems like a good starting date, what do you think?
(I'm basing my assumption of this, really: http://geacron.com/en/?v=m&lang=en&z...rp=0&re=0&nv=2)
Also reading this wiki article: http://en.wikipedia.org/wiki/List_of...he_3rd_century
Problem with that map is that you include more land in the steppes, siberia and Africa then are necessary. The action is in Europe and the ME... but you have this huge landmass to the north.
Well if I made a rectangle covering the main scenarios (europe, ME and china) it would be really (and I mean really) thin.
The steppes, siberia and sahara would be really few regions, or even mostly unreachable.
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Using Eras Total Conquest map as an example, this is how it would like (note the factions are his factions, not mine)
Using the map this way maybe I could add some Indian faction.
Depends on the situation in the far east. I have not much knowledge about Chinese history. Was China also split in various rivaling dynasties in the 3rd century similar to Rome? Or do you prefer an era where both Empires are intact in large parts? As the map is large enough even united Empires might work without much problems.
Maybe still not perfect, but much better and offering more "fertile" areas than your first version. Plus it has natural borders due to showing whole Arabia, India, Korea or South-East Asia (except Malaysia).
You have to think about balance and gameplay-reasons also. Saxons, Angles and Frisians occupy nearly the same area (and have the same goal with plundering Britain) considering the huge scope of your project. You need factions to fill India (and the Kushan Empire separating it from Persia and the Tarim-Bassin), South-East Asia (e.g. Champa and Funan) and give the chinese factions an enemy in the east (Goguryeo as largest Korean faction, Silla might be too much considering there are only 30 faction slots)
Hey Xerrop, thanks for your feed back!
In 270AD China was divided under the Western Jin (Xi Jin) dynasty and the last Three Kingdoms dynasty, the Eastern Wu (Sun Wu).
By 280AD China was unified under the Jin.
About the european tribes, I'm trying to solve the issue by asking the guys over Invasio Barbarorum II.
Also, keep in mind I'm probably going to move the starting date (270AD was a good year thanks to the rebellions in the Roman Empire, but other starting dates are also plausible). The problem is, if we move into the 4th century, we may fall in the 16 Kingdoms period in China (that would add some more factions).
Goguryeo is a must if Korea is included and we need a nomadic tribe to control the steppes over China (I was thinking about the Xianbei, that later, by 330ad would form the Rouram Khaganate, and also had major involvement with the 16 kingdoms, having founded some of those).
The Xiongnu are still present in major parts of China.
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What do you think about moving the starting date to 363 AD (just like Barbarian Invasion)?
We would have for sure:
- Imperium Romanum
- Saxoni
- Vandali
- Ostrogothi
- Visigothi
- Alani
- Huni
- Suebi
- Gupta Dynasty
- Sassanid Dynasty
- Eastern Jin
- Goguryeo
- Ghassanids
- Lakhmids
- Picts
Maybe:
- Saka
About the 16 Kingdoms, by 363AD we have:
- Former Qin
- Former Yan
- Former Liang
But they all are on their brink of existence, so we could opt for kingdoms yet to come instead.
Other than the 16 Kingdoms, by 363AD we also had the Dai (310~376, a state by the Xianbei clan Tuoba) and the Chouchi (of the Di ethnicity).
The big problem with the 16 Kingdoms (mainly the ones founded by Wu Hu, namely the Xiongnu, Xianbei, Jie, Qiang and Di peoples) is that most were all short lived. Maybe they could be represented altogether by rebels.
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So, here is a summary of the 16 Kingdoms:
There were other states by these same people out of northern China, tough. Also, keep in mind several of these were vassal to bigger states.Han Zhao (304-329) (Sinicized Xiongnu)
Xia (407-421) (Xiongnu/Xianbei)
Western Qin (387-431) (Xianbei)
Later Qin (384-417) (Qiang)
Former Qin (351-394) (Di)
Southern Yan (398-410) (Xianbei)
Northern Yan (407-436) (Han)
Later Yan (384-409) (Xianbei)
Former Yan (337-370) (Xianbei)
Southern Liang (397-414) (Xianbei)
Western Liang (400-421) (Han)
Northern Liang (397-442) (Xiongnu)
Later Liang (387-403) (Di)
Former Liang (320-376) (Han)
Cheng Han (304-347) (Ba/Di)
Later Zhao (319-351) (Jie)
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I found six maps about the period in wikipedia:
http://upload.wikimedia.org/wikipedi...Kingdoms_1.png
Light Yellow - Former Liang
Green - Former Zhao
Pink - Cheng Han
Yellow - Eastern Jin Dynasty
(circa 320AD)
http://upload.wikimedia.org/wikipedi...Kingdoms_2.png
Pink - Cheng Han
Green - Later Zhao
Light Yellow - Former Liang
Yellow - Eastern Jin Dynasty
http://upload.wikimedia.org/wikipedi...Kingdoms_3.png
Greyish Blue - Former Yan
Pink - Former Qin
Yellow - Eastern Jin Dynasty
http://upload.wikimedia.org/wikipedi...Kingdoms_4.png
Pink - Former Qin
Yellow - Eastern Jin Dynasty
http://upload.wikimedia.org/wikipedi...Kingdoms_5.png
Pink - Former Qin
Yellow - Eastern Jin Dynasty
(circa 370AD)
http://upload.wikimedia.org/wikipedi...Kingdoms_6.png
Yellow - Eastern Jin Dynasty
Grey - Later Yan
Green - Later Qin
Pink - Later Liang
Light Blue - Western Qin
Purple - Western Yan
(circa 390AD)
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There's also this other one:
Spoiler Alert, click show to read:
Looking forward to play this mod! Good luck!
Okay, so now I have a clearer view about what I'm going to do (you probably noticed I changed the thread title). The mod will probably start small, but let's see if it can gather some speed
So, yeah, I diminished the scope of the mod (for now, at least). But I still have some thing in mind, let's see how it will proceed.
And, last but not least, I'm already working on a map. Initially, it will include everything from India to Korea, but I'll certainly cut it down.
Hello, I found a good read: GRAFF, David. Medieval Chinese Warfare: 300-900. Preview available at: http://books.google.com.br/books?id=...page&q&f=false
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So, the chinese had mounted crossbowmen (that reloaded using both feet, sitting sideways on the saddle).
So I'm making some progress! I thought this deserved a separate post. Basically, it's the height map
I'm not sure about the colours yet (you can clearly see three height levels, I think I should go for a more homogenous map) but, at least for me, it looking good haha
Give it a look (I kept the website at the upper right corner because it really deserves it's credits! Also, I would like to thank Gigantus for his invaluable mapping tutorials!)
Spoiler Alert, click show to read:
Hmm...Once there is a RTW mod about 5th century..but dead....and you can find some interest thing from this mod...
and...In 4-5th century the coast and river maybe different from nowadays..so..you must pay attention to this
Last edited by againster; June 09, 2013 at 10:55 PM.
Remember to include Ethiopia. There were four great powers in Late Antiquity: Rome, Ethiopia, Persia, and China.
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Assuming you have enough space for the factions, maybe you could have some diplomats and merchants with a few ambassador generals and their body guards and the ability for Ethiopian mercenaries to be recruited in the region. Jiankang was probably the most cosmopolitan city in the world and if smaller than Rome at it's height they're in the same league of pre modern mega cities. Obviously you could do the same with Romans, Persians, and so forth. It shouldn't be implausible to round up a few hundred Roman Mercenaries far from home in a city like Jiankang. The Roman soldiers had some control over Sub Saharan African trade routes in North Africa and Erythean Sea trade in Egypt and Trans-Eurasian trade at least as far as Persia if not through it. Given the massive amount of gold flowing to China from Rome and Silk flowing to Rome from China I assume it wasn't all middle men. There must have been Roman ex patriot communities in China and vice versa. We just don't have records of them. I know the Chinese and Persians had substantial embassies in their respective countries.
It'd be neat to see a few good hard drinking hoary ex Comitatenses cracking some skulls in a divided China.
I always thought this would be the ideal era for a China focused TW game (other than the 20th century's warlord period) but it seemed very complicated so I can guess that's why it hasn't been covered yet by a mod.
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The search for intelligent life continues...