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Thread: By Cloak & Dagger (SS 6.4 HS) Discussion Thread

  1. #1
    grouchy13's Avatar TW Mercenary Veteranii
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    Default By Cloak & Dagger (SS 6.4 HS) Discussion Thread

    By Cloak & Dagger

    (SS6.4 HS)




    Welcome to Cloak & Dagger a SS 6.4 HS with a twist, This HS will retain many of the common rules of M2TW HS however with some notable exceptions namely the removal of restrictions on Assassins and their full unrestricted inclusion into the Campaign.

    General Rules
    Basic Rules:

    - Reloading turns is allowed (because it can't be banned) but not encouraged. There's no real prize. By reloading a player will deprive himself of the joy of surprise and unexpected events (even if negative). Reloading would increase the time to play a turn, and will thus make less joyful to play it.
    - Turns must be played within 24h,and player can get an 12h extension if asked(but it should be done only occasionally). The philosophy is to play fast, rather than spending hours on a turn.
    - If player does not play his turn within 24h,and does not ask for extension he will be subbed.Constantly subbing needed player will be remove from the hotseat (if you have not time to play on a constant basis do not even bother joining. You'll waste yours and other players time).
    - Notify next player who comes after your turn by post message or leaving message on message board!



    Battle Rules:

    - Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list.
    - Its ALLOWED to use seige equipment to attack city straight away instead of waiting siege equipment to construct.Siege equipment must be shown on a battle proof image.
    - All Player vs Player battles must be auto-resolved. Battles against AI can be played. Note: Screenshots are to be posted as evidence of auto-resolve.(The Odds and Results windows must not be edited in any way. Editing out Map info, Cash, and any Units/Agents/Regions not involved in the attack is fine).
    Composition of the army must not be edited and being visible. Also it happened that numbers in the result of a battle did not match (number of soldiers - loss = men remaining). If something like what happened in this post: http://www.twcenter.net/forums/showt...6#post10512526 (see ss 2 & 4) happens to you it mean one only thing: you either might have cheated or you have not a vanilla install and that cause a bug in the results. Either way it's your fault and you'll need to replay the battle until you get a clean result.
    - No surrounding enemy armies with one or few units stack armies, solely to deny any survivors a retreat. Blocks of landbridges ,bridges or similar, to cut the retreat is allowed
    if not in contact with the enemy army (which means the red zone around the enemy army)
    -No attacking ships inside a port.You cannot leave a blocked port without fighting the enemy ships first. If a player keeps an army inside a fleet inside a port,
    other players are allowed to attack that fleet even if it's inside a port (if you don't know how, ask Invicta).

    -"You cannot sally out from your settlement/fort, or attack the army besieging your settlement/fort if the result is a defeat"


    Crusades and Jihads Rules:

    - Crusades can be called by all non-excommunicated Catholic factions with a vote system. As soon as a Crusade will be available,
    any catholic faction ,which has not been excommunicated can call the vote. Once the vote is called and the possible targets made public,
    each player must send within 24 hrs his target choice to the admin (so that no one take advantage from knowing other players choices).
    Each vote will count as many points as how much Papal favor that faction will have at the moemnt of the vote.
    Once the target has been decided the crusade will be called by the faction with most papal favor points. If more than one have the most papal favor points,
    than the crusade will be called by the one who is closer to come next in the turn order.
    -Jihads: whenever a Jihad is available to be called, any muslim faction can ask to have it called. However it will be the faction with the imam with the highest piety to call it,
    and decide the target. If 2 or more muslim factions have their best imam with the same level of piety, it will be the one with the second best imam to call it..and so on.
    - Only 1 army is allowed to join in a crusade/Jihad,No MORE!
    - No crusade or Jihads abuse. Only the crusade/jihad target is allowed to be attacked.No joining a Crusade or a Jihad to get units or movement points and then leaving the invasion.Once you join in crusade or jihad you MUST go all the way to the crusade or jihads target and attempt to capture it. Armies or forts of the enemy target can be attacked if on the way to the crusade/jihad target (They must really be on your way to the target, and they should represent a real obstacle or threat to the crusade/jihad army . You can't use them for instance, to break a siege on one of your cities)
    - Crusade and Jihad armies cannot be used to fight each others.




    Agents Rules:

    - No exploiting merchants in the form of merchant stack - (Putting several
    merchants in an army or fort/military-unit securing a resource).

    -All the agents rules are applicable against both, humans and AI: please respect them

    Diplomacy rules

    -No allying the Pope
    -No giving provinces in war zone to a faction controlled by the AI (it means regions bordering-by land- with a faction you're at war with).It's ok giving it to a human-controlled faction.
    -Any new player taking command of a faction previously held by another player cannot attack a faction he's officially allied with for at least 5 turns, or until the allies of that faction break the deal.
    - Any regions that are gifted, sold, traded with another Faction must have all units except one disbanded immediatly!
    -Is not allowed to vassalage AI factions
    -Faction Suicide is illegal. Anyone suspecting someone else trying to commit suicide or not playing to the best of his abilities must report it to an admin immediately. Any party involved in the splitting up or taking advantage of such gameplay will be fined accordingly.


    Bugs/Exploits:
    The mov.bugs cannot be used. All bugs in general are banned unless explicitly allowed.

    When discrepancies will arise or aspects not covered by the rules above, the Admin on its total own discretion will rule out about such cases.
    If you believe someone might have broken the rules, you should not post it publicly! Pm first to the admin who will first investigate on the matter.
    If the breaking of the rules is confirmed, then it'll be the admin to report it publicly along with the appropriate fine/punishment.


    My reasoning behind this as since the year of dot here on TWC many have clung to the removal of Assassins and placed many a restriction on them as they believe they are unbalanced and are easily exploited, my opinion then and now is the removal of them from the campaign is in fact one of the biggest exploits. Their restriction removes one of the fundamental aspects of a TW campaign, namely espionage and in effect sanitizes the campaign.

    If characters and settlements are managed correctly and thoroughly with the use of spies for security it negates the OP assassination, for years no one has made these precautions and have in effect saved themselves the cost and worries and conducting this fundamental part of the campaign. I want to conduct as full TW HS experience as possible, if you do too feel free to reserve one of the 10 available spots for this campaign.

    Also in Cloak and Dagger sacking will be allowed as will scorched earth tactics as will attacking human players from the word go as these are fully in line with the full TW experience.

    Please also feel free to to suggest other potential rules or to reserve a faction.

    grouchy13 - England (Of Course!)
    StOuFf - Byzantines
    Loose Cannon - Golden Horde
    totalwar_legend - Sejuk Sultanate
    jemdkyl - Denmark
    Makrell - HRE
    KingLeThahntong - Egypt
    Last edited by grouchy13; March 08, 2013 at 02:33 PM.
    Under the Patronage of the Venerable Jom Patron of the one true Shogun wealthmonger, Antipodean son IZob, Terrifying Sultan of the Blitz totalwar_legend & Warden of the Iron Throne Dux








  2. #2
    Loose Cannon's Avatar Primicerius
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    Default Re: By Cloak & Dagger (SS 6.4 HS) Discussion Thread

    Sacking, exterminations, MURDER, and scorched earth sounds like fun. Late Era SS??

    Golden Horde
    Last edited by Loose Cannon; February 24, 2013 at 06:20 PM.
    Old age and treachery will always beat youth and exuberance-David Mamet

    Old age and forgetfullness makes it . . .er, I forgot-Loose Cannon

  3. #3
    StOuFf's Avatar Protector Domesticus
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    Default Re: By Cloak & Dagger (SS 6.4 HS) Discussion Thread

    I would like to take the romans then ;-)

  4. #4
    grouchy13's Avatar TW Mercenary Veteranii
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    Default Re: By Cloak & Dagger (SS 6.4 HS) Discussion Thread

    late era will mean the action will be near enough instant, I agree!
    Under the Patronage of the Venerable Jom Patron of the one true Shogun wealthmonger, Antipodean son IZob, Terrifying Sultan of the Blitz totalwar_legend & Warden of the Iron Throne Dux








  5. #5
    jemdkyl's Avatar Senator
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    Default Re: By Cloak & Dagger (SS 6.4 HS) Discussion Thread

    Denmark.

  6. #6
    Desley's Avatar Praefectus
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    Default Re: By Cloak & Dagger (SS 6.4 HS) Discussion Thread

    Man I would love to join this.. this hotseat sounds like a beautiful fairytale to my ears..

    Maybe in a month or two I can join.. (not enough time)
    Will and act until victory

  7. #7

    Default Re: By Cloak & Dagger (SS 6.4 HS) Discussion Thread

    I'm in. Never done a hotseat from these forums. What do I need to do?
    Medieval 2 Total War Blitz Record with the Turks - 14 turns!
    Medieval 2 Total War Peasant Campaign Challenge with Egypt - 112 regions - 27 turns to spare!
    Next challenge : Total War: Shogun 2 - Ikko Ikki Legendary Campaign - No agents, temples, loan swords.
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  8. #8

    Default Re: By Cloak & Dagger (SS 6.4 HS) Discussion Thread

    Seljuk Sultanate
    Medieval 2 Total War Blitz Record with the Turks - 14 turns!
    Medieval 2 Total War Peasant Campaign Challenge with Egypt - 112 regions - 27 turns to spare!
    Next challenge : Total War: Shogun 2 - Ikko Ikki Legendary Campaign - No agents, temples, loan swords.
    Like me on Facebook: http://www.facebook.com/pages/Legend-of-Total-War/345399385581266
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  9. #9
    grouchy13's Avatar TW Mercenary Veteranii
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    Default Re: By Cloak & Dagger (SS 6.4 HS) Discussion Thread

    on the expert advice from StOuFf we're gonna go with the at least 60% assassination success rate, any funny business or hits that go down that are a little fishy will be investigated by HS admin!

    Just a quick update we're going late era so the action will be from the word go

    5 slots left!
    Last edited by grouchy13; February 25, 2013 at 08:14 AM.
    Under the Patronage of the Venerable Jom Patron of the one true Shogun wealthmonger, Antipodean son IZob, Terrifying Sultan of the Blitz totalwar_legend & Warden of the Iron Throne Dux








  10. #10

    Default Re: By Cloak & Dagger (SS 6.4 HS) Discussion Thread

    60% assassination rates... you know assassins will be unkillable once theyre around lvl 7 right?
    Don't be a prick, don't be a whiny little child - Stop White Genocide and Praise Jesus.

    Very nice, Getting a good picture everybody? So we look nice and handsome and thin? Thank you. -The God Emperor, creating world peace and unforgettable memes
    https://twitter.com/RitaPanahi/statu...48737210662912 <-- Unforgettable face.

  11. #11
    grouchy13's Avatar TW Mercenary Veteranii
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    Default Re: By Cloak & Dagger (SS 6.4 HS) Discussion Thread

    not if you have quality agents embedded in your armies and cities, it will make the assassination & sabotage process much more difficult
    Under the Patronage of the Venerable Jom Patron of the one true Shogun wealthmonger, Antipodean son IZob, Terrifying Sultan of the Blitz totalwar_legend & Warden of the Iron Throne Dux








  12. #12

    Default Re: By Cloak & Dagger (SS 6.4 HS) Discussion Thread

    The assassins themselves will be unable to kill each other, making them immortal wrecking balls even when in the open.
    You kinda need two spies vs each assassin as well in defense, unless its a great spy i should add

    Assassins are quite adept at killing spies

    A lvl 10 assassin cannot kill a lvl 7 one ( it could be lvl 8 assuming the assassin gets +subterfuge when assassinating )
    Try it out with the console, making some high level assassins. Killing odds are very low, around 25-45%
    Don't be a prick, don't be a whiny little child - Stop White Genocide and Praise Jesus.

    Very nice, Getting a good picture everybody? So we look nice and handsome and thin? Thank you. -The God Emperor, creating world peace and unforgettable memes
    https://twitter.com/RitaPanahi/statu...48737210662912 <-- Unforgettable face.

  13. #13
    Makrell's Avatar The first of all fish
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    Default Re: By Cloak & Dagger (SS 6.4 HS) Discussion Thread

    I will lay claim to the faction of .......... the other roman faction!!!

  14. #14
    grouchy13's Avatar TW Mercenary Veteranii
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    Default Re: By Cloak & Dagger (SS 6.4 HS) Discussion Thread

    The assassins themselves will be unable to kill each other, making them immortal wrecking balls even when in the open.
    You kinda need two spies vs each assassin as well in defense, unless its a great spy i should add

    Assassins are quite adept at killing spies

    A lvl 10 assassin cannot kill a lvl 7 one ( it could be lvl 8 assuming the assassin gets +subterfuge when assassinating )
    Try it out with the console, making some high level assassins. Killing odds are very low, around 25-45%
    Well thats part and parcel of the game, the time invested in getting Assassins to that level will be awhile anyhow lets not exaggerate the issue, there are not going to be hordes of upper tier assassins running around at game start.

    I will lay claim to the faction of .......... the other roman faction!!!
    Is that Venice bro?
    Under the Patronage of the Venerable Jom Patron of the one true Shogun wealthmonger, Antipodean son IZob, Terrifying Sultan of the Blitz totalwar_legend & Warden of the Iron Throne Dux








  15. #15

    Default Re: By Cloak & Dagger (SS 6.4 HS) Discussion Thread

    Your choice, but usually it takes... 3 turns to get an unkillable assassin? Mby 4 turns to be sure

    Sorry for being a pain in the ass but... good luck
    Don't be a prick, don't be a whiny little child - Stop White Genocide and Praise Jesus.

    Very nice, Getting a good picture everybody? So we look nice and handsome and thin? Thank you. -The God Emperor, creating world peace and unforgettable memes
    https://twitter.com/RitaPanahi/statu...48737210662912 <-- Unforgettable face.

  16. #16
    Loose Cannon's Avatar Primicerius
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    Default Re: By Cloak & Dagger (SS 6.4 HS) Discussion Thread

    Quote Originally Posted by grouchy13 View Post
    Well thats part and parcel of the game, the time invested in getting Assassins to that level will be awhile anyhow lets not exaggerate the issue, there are not going to be hordes of upper tier assassins running around at game start.
    want to bet? I get 3 level 5/6 assassins to start. Even I can improve them.

    Is that Venice bro?
    No, I think he wants the holy roman faction
    Old age and treachery will always beat youth and exuberance-David Mamet

    Old age and forgetfullness makes it . . .er, I forgot-Loose Cannon

  17. #17
    Makrell's Avatar The first of all fish
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    Default Re: By Cloak & Dagger (SS 6.4 HS) Discussion Thread

    Quote Originally Posted by grouchy13 View Post
    Is that Venice bro?
    i do not see a "roman" in venice. i will lay calim to the true successor of rome
    THE HOLY ROMAN EMPIRE

  18. #18
    grouchy13's Avatar TW Mercenary Veteranii
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    Default Re: By Cloak & Dagger (SS 6.4 HS) Discussion Thread

    kk cool consider it dome
    Under the Patronage of the Venerable Jom Patron of the one true Shogun wealthmonger, Antipodean son IZob, Terrifying Sultan of the Blitz totalwar_legend & Warden of the Iron Throne Dux








  19. #19

    Default Re: By Cloak & Dagger (SS 6.4 HS) Discussion Thread

    we starting this any time soon?
    Medieval 2 Total War Blitz Record with the Turks - 14 turns!
    Medieval 2 Total War Peasant Campaign Challenge with Egypt - 112 regions - 27 turns to spare!
    Next challenge : Total War: Shogun 2 - Ikko Ikki Legendary Campaign - No agents, temples, loan swords.
    Like me on Facebook: http://www.facebook.com/pages/Legend-of-Total-War/345399385581266
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  20. #20
    grouchy13's Avatar TW Mercenary Veteranii
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    Default Re: By Cloak & Dagger (SS 6.4 HS) Discussion Thread

    yeah we'll get going, probs middle of next week everybody happy with that?
    Under the Patronage of the Venerable Jom Patron of the one true Shogun wealthmonger, Antipodean son IZob, Terrifying Sultan of the Blitz totalwar_legend & Warden of the Iron Throne Dux








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