Probably, but since there are many parameters it would be good to have some explanation from guys who know.
UPDATE:Added new triggers and other tweaks
That hardly tells you what you think each value does.
Ok the main thing is when modding the CAI settings is to balance the money on what you want the Ai to spend on-construction,economic,management,military. I modded it toward regional development so the Ai makes the upgrade buildings that can improve the military recruitment and develop better tech and make money with trade. If the regions do not develop then the campaign stagnates. The other thing I messed with is the trigger events tables-I added my own lines to it to force the Ai to do those behaviors. Seems to work with some things and not others-but behavior has changed-maybe not for the better 2. BAI settings-modded it for better line cohesion, cav behavior and fire fights. Modding this is a nightmare-every setting will affect all others-change artillery range and that changes unit behavior-go figure! Modding CAI is pretty much straight forward as to what the settings mean. BAI is another thing entirely. If you want to know what some specific thing means go ahead and ask-but I do not know what every freaking setting means that is hundreds of settings-some of the main ones I know-others well even CA people do not know and or care to know cause if they did they would not have the crazy numbers for some of this stuff. MiKill knows and has some good knowledge of some of these things and has helped me with some counter intuitive ideas.
I finished up this campaign with a victory in November 1812 when I took over Oldenburg and completed returning all the German regions back to their independence.
It was a fun campaign, but France never pushed hard enough and Britain didn't do anything. The battle AI in that version was a little weak for some reason, I rarely lost a battle even when outnumbered.
The positives:
Russia never waivered from fighting the French. Diplomacy with Russia was great, they offered me regions to join fight against France, and marched troops to the front lines on the Germany/France border.
Ottomans: They were agressive and put up a nice fiight against Prussia(me) and Russia while allying with France.
Spain: They backed up the French and Naval Invaded Norway.
The Minors: Oldenburg expanded to 3 regions at 1 point. Hungary emerged and took the Balkans and Croatia before being defeated again.
The Negatives:
Britain: Didn't do anything. Didn't guard its port. Even when I broke the blockade of their port from the French , they did nothing. Nelson sat there blockading the Netherlands while 2 french ships blockaded Britains main trading port.
France: Could have steamrolled over me at a couple points as they had 15 to 20 stacks within striking distance but never launched a major assault. Never made it to Russia even when a couthern alley through Wallachia was available and never pressed for Poland despite having numerous stacks. I would say 10 full stacks just stayed planted in no mans land around Austria.
Italian Minors: Did nothing.
Sweden: Did nothing.
Too easy to negotiate peace with France. If I beat France in a battle, I could almost always get peace. France should never make peace unless they get something major in return like land or Paris is under siege.
Battle AI seemed easier than vanilla for some reason.
Don't gert me wrong, it was still fun, just making observations on what I think needs some looking into to make the game better. HK's campaign AI had Britain playing very well. Maybe you could look at that. I know you can make France more aggressive, I've seen you do it.
Thanks.
UPDATE: New triggers,better expansion for France and Britain. Better BAI behavior
Last edited by Bran Mac Born; March 20, 2014 at 07:10 PM.
UPDATE: Changed event triggers for better battle AI, All minor nations expansion tweaked-more activity on the campaign map
Last edited by Bran Mac Born; March 20, 2014 at 07:12 PM.
Quick question - are these updates Save Game compatible or do I need to start a new campaign?
Bran, is this CAI/BAI different from your DMN submod?
I used some of it in this, but I test it first in DMN as I do not play vanilla. But the campaign stuff seems to work better with vanilla NTW from reports I have had with this. I do believe it is save game compatible if you start with this mod-not with a Vanilla version save- in other words start a campaign save using this mod.
Last edited by Bran Mac Born; April 09, 2013 at 01:38 AM.
UPDATE: added new trigger events, morale tweaked, BAI improvements,CAI behaviors added Need some feedback Thanks
Last edited by Bran Mac Born; March 20, 2014 at 07:13 PM.
thanks, im playing empire this evening, but will try it tommorow :-)
UPDATE; Added new triggers and better expansion for Britain and other factions.
Last edited by Bran Mac Born; March 20, 2014 at 07:13 PM.
UPDATE: Factions a little more aggressive.
Last edited by Bran Mac Born; March 20, 2014 at 07:14 PM.
UPDATE: Stronger regional defense.
Last edited by Bran Mac Born; August 14, 2013 at 01:24 AM.
Is this mod compatible with Darthmod?
Neo Crayon -There is a total version of this already for Darth Mod called Bran's DMN mod settings. It is in the Sub Mod section of Darth Mod Naploleon.
UPDATE: New morale settings, better expansion
Last edited by Bran Mac Born; August 14, 2013 at 01:24 AM.
UPDATE: tweaked campaign difficulty, better development for minor factions. Reworked trigger events. post 1 for newest update.
Last edited by Bran Mac Born; August 11, 2013 at 02:56 AM.